/* * Copyright (c) 2021, Jesse Buhagiar * Copyright (c) 2021, Stephan Unverwerth * Copyright (c) 2021, Jelle Raaijmakers * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #ifdef __cplusplus extern "C" { #endif #define GL_VERSION_1_0 1 #define GL_VERSION_1_1 1 #define GL_VERSION_1_2 1 #define GL_VERSION_1_3 1 #define GL_VERSION_1_4 1 #define GL_VERSION_1_5 1 #define GL_ES_VERSION_2_0 1 // OpenGL related `defines` #define GL_TRUE 1 #define GL_FALSE 0 #define GL_NONE 0 // Matrix Modes #define GL_MODELVIEW 0x1700 #define GL_PROJECTION 0x1701 #define GL_TEXTURE 0x1702 // glBegin/glEnd primitive types #define GL_POINTS 0x0000 #define GL_LINES 0x0001 #define GL_LINE_LOOP 0x0002 #define GL_LINE_STRIP 0x0003 #define GL_TRIANGLES 0x0004 #define GL_TRIANGLE_STRIP 0x0005 #define GL_TRIANGLE_FAN 0x0006 #define GL_QUADS 0x0007 #define GL_QUAD_STRIP 0x0008 #define GL_POLYGON 0x0009 // Depth buffer and alpha test compare functions #define GL_NEVER 0x0200 #define GL_LESS 0x0201 #define GL_EQUAL 0x0202 #define GL_LEQUAL 0x0203 #define GL_GREATER 0x0204 #define GL_NOTEQUAL 0x0205 #define GL_GEQUAL 0x0206 #define GL_ALWAYS 0x0207 // Buffer bits #define GL_DEPTH_BUFFER_BIT 0x00000100 #define GL_STENCIL_BUFFER_BIT 0x00000400 #define GL_COLOR_BUFFER_BIT 0x00004000 // Enable capabilities #define GL_LINE_SMOOTH 0x0B20 #define GL_POLYGON_MODE 0x0B40 #define GL_POLYGON_SMOOTH 0x0B41 #define GL_POLYGON_STIPPLE 0x0B42 #define GL_EDGE_FLAG 0x0B43 #define GL_CULL_FACE 0x0B44 #define GL_FOG 0x0B60 #define GL_DEPTH_TEST 0x0B71 #define GL_STENCIL_TEST 0x0B90 #define GL_DITHER 0x0BD0 #define GL_POLYGON_OFFSET_FILL 0x8037 // Alpha testing #define GL_ALPHA_TEST 0x0BC0 #define GL_ALPHA_TEST_REF 0x0BC2 #define GL_ALPHA_TEST_FUNC 0x0BC1 // Alpha blending #define GL_BLEND 0x0BE2 #define GL_BLEND_SRC_ALPHA 0x80CB #define GL_BLEND_SRC_ALPHA_EXT 0x80CB #define GL_BLEND_DST_ALPHA 0x80CA #define GL_BLEND_DST_ALPHA_EXT 0x80CA // Attribute enum #define GL_EVAL_BIT 0x00010000 #define GL_ALL_ATTRIB_BITS 0xFFFFFFFF // Utility #define GL_VENDOR 0x1F00 #define GL_RENDERER 0x1F01 #define GL_VERSION 0x1F02 #define GL_EXTENSIONS 0x1F03 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C // Get parameters #define GL_CURRENT_COLOR 0x0B00 #define GL_COLOR_MATERIAL_FACE 0x0B55 #define GL_COLOR_MATERIAL_MODE 0x0B56 #define GL_COLOR_MATERIAL 0x0B57 #define GL_FOG_START 0x0B63 #define GL_FOG_END 0x0B64 #define GL_STENCIL_CLEAR_VALUE 0x0B91 #define GL_MATRIX_MODE 0x0BA0 #define GL_NORMALIZE 0x0BA1 #define GL_VIEWPORT 0x0BA2 #define GL_DOUBLEBUFFER 0x0C32 #define GL_TEXTURE_GEN_S 0x0C60 #define GL_TEXTURE_GEN_T 0x0C61 #define GL_TEXTURE_GEN_R 0x0C62 #define GL_TEXTURE_GEN_Q 0x0C63 #define GL_MAX_TEXTURE_SIZE 0x0D33 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 #define GL_RED_BITS 0x0D52 #define GL_GREEN_BITS 0x0D53 #define GL_BLUE_BITS 0x0D54 #define GL_ALPHA_BITS 0x0D55 #define GL_DEPTH_BITS 0x0D56 #define GL_STENCIL_BITS 0x0D57 #define GL_ACTIVE_TEXTURE 0x84E0 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 #define GL_MAX_TEXTURE_UNITS 0x84E2 #define GL_MAX_LIGHTS 0x0D31 #define GL_AUTO_NORMAL 0x0D80 #define GL_MAP1_COLOR_4 0x0D90 #define GL_MAP1_INDEX 0x0D91 #define GL_MAP1_NORMAL 0x0D92 #define GL_MAP1_TEXTURE_COORD_1 0x0D93 #define GL_MAP1_TEXTURE_COORD_2 0x0D94 #define GL_MAP1_TEXTURE_COORD_3 0x0D95 #define GL_MAP1_TEXTURE_COORD_4 0x0D96 #define GL_MAP1_VERTEX_3 0x0D97 #define GL_MAP1_VERTEX_4 0x0D98 #define GL_MAP2_COLOR_4 0x0DB0 #define GL_MAP2_INDEX 0x0DB1 #define GL_MAP2_NORMAL 0x0DB2 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 #define GL_MAP2_VERTEX_3 0x0DB7 #define GL_MAP2_VERTEX_4 0x0DB8 #define GL_NORMAL_ARRAY 0x8075 #define GL_NORMAL_ARRAY_TYPE 0x807E #define GL_SAMPLE_BUFFERS 0x80A8 #define GL_SAMPLES 0x80A9 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD // Blend factors #define GL_ZERO 0 #define GL_ONE 1 #define GL_SRC_COLOR 0x0300 #define GL_ONE_MINUS_SRC_COLOR 0x0301 #define GL_SRC_ALPHA 0x0302 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 #define GL_DST_ALPHA 0x0304 #define GL_ONE_MINUS_DST_ALPHA 0x0305 #define GL_DST_COLOR 0x0306 #define GL_ONE_MINUS_DST_COLOR 0x0307 #define GL_SRC_ALPHA_SATURATE 0x0308 // Sides #define GL_FRONT_LEFT 0x0400 #define GL_FRONT_RIGHT 0x0401 #define GL_BACK_LEFT 0x0402 #define GL_BACK_RIGHT 0x0403 #define GL_FRONT 0x0404 #define GL_BACK 0x0405 #define GL_LEFT 0x0406 #define GL_RIGHT 0x0407 #define GL_FRONT_AND_BACK 0x0408 // Error codes #define GL_NO_ERROR 0 #define GL_INVALID_ENUM 0x0500 #define GL_INVALID_VALUE 0x0501 #define GL_INVALID_OPERATION 0x0502 #define GL_STACK_OVERFLOW 0x0503 #define GL_STACK_UNDERFLOW 0x0504 #define GL_OUT_OF_MEMORY 0x0505 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 // Triangle winding order #define GL_CW 0x0900 #define GL_CCW 0x0901 // Hint enums #define GL_DONT_CARE 0x1100 #define GL_FASTEST 0x1101 #define GL_NICEST 0x1102 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 #define GL_POINT_SMOOTH_HINT 0x0C51 #define GL_LINE_SMOOTH_HINT 0x0C52 #define GL_POLYGON_SMOOTH_HINT 0x0C53 #define GL_FOG_HINT 0x0C54 #define GL_GENERATE_MIPMAP_HINT 0x8192 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF // Reading pixels & unpacking texture patterns #define GL_UNPACK_SWAP_BYTES 0x0CF0 #define GL_UNPACK_LSB_FIRST 0x0CF1 #define GL_UNPACK_ROW_LENGTH 0x0CF2 #define GL_UNPACK_SKIP_ROWS 0x0CF3 #define GL_UNPACK_SKIP_PIXELS 0x0CF4 #define GL_UNPACK_ALIGNMENT 0x0CF5 #define GL_UNPACK_SKIP_IMAGES 0x806D #define GL_UNPACK_IMAGE_HEIGHT 0x806E #define GL_PACK_SWAP_BYTES 0x0D00 #define GL_PACK_LSB_FIRST 0x0D01 #define GL_PACK_ROW_LENGTH 0x0D02 #define GL_PACK_SKIP_ROWS 0x0D03 #define GL_PACK_SKIP_PIXELS 0x0D04 #define GL_PACK_ALIGNMENT 0x0D05 #define GL_PACK_SKIP_IMAGES 0x806B #define GL_PACK_IMAGE_HEIGHT 0x806C // Listing enums #define GL_COMPILE 0x1300 #define GL_COMPILE_AND_EXECUTE 0x1301 // Type enums #define GL_BITMAP 0x1A00 #define GL_BYTE 0x1400 #define GL_UNSIGNED_BYTE 0x1401 #define GL_SHORT 0x1402 #define GL_UNSIGNED_SHORT 0x1403 #define GL_INT 0x1404 #define GL_UNSIGNED_INT 0x1405 #define GL_FLOAT 0x1406 #define GL_2_BYTES 0x1407 #define GL_3_BYTES 0x1408 #define GL_4_BYTES 0x1409 #define GL_DOUBLE 0x140A #define GL_HALF_FLOAT 0x140B #define GL_UNSIGNED_BYTE_3_3_2 0x8032 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 #define GL_UNSIGNED_INT_8_8_8_8 0x8035 #define GL_UNSIGNED_INT_10_10_10_2 0x8036 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 #define GL_BOOL 0x8B56 // Format enums #define GL_COLOR_INDEX 0x1900 #define GL_STENCIL_INDEX 0x1901 #define GL_DEPTH_COMPONENT 0x1902 #define GL_RED 0x1903 #define GL_GREEN 0x1904 #define GL_BLUE 0x1905 #define GL_ALPHA 0x1906 #define GL_RGB 0x1907 #define GL_RGBA 0x1908 #define GL_LUMINANCE 0x1909 #define GL_LUMINANCE8 0x8040 #define GL_LUMINANCE_ALPHA 0x190A #define GL_R3_G3_B2 0x2A10 #define GL_BGR 0x80E0 #define GL_BGRA 0x80E1 #define GL_ALPHA4 0x803B #define GL_ALPHA8 0x803C #define GL_ALPHA12 0x803D #define GL_ALPHA16 0x803E #define GL_LUMINANCE4 0x803F #define GL_LUMINANCE8 0x8040 #define GL_LUMINANCE12 0x8041 #define GL_LUMINANCE16 0x8042 #define GL_LUMINANCE4_ALPHA4 0x8043 #define GL_LUMINANCE6_ALPHA2 0x8044 #define GL_LUMINANCE8_ALPHA8 0x8045 #define GL_LUMINANCE12_ALPHA4 0x8046 #define GL_LUMINANCE12_ALPHA12 0x8047 #define GL_LUMINANCE16_ALPHA16 0x8048 #define GL_INTENSITY 0x8049 #define GL_INTENSITY4 0x804A #define GL_INTENSITY8 0x804B #define GL_INTENSITY12 0x804C #define GL_INTENSITY16 0x804D #define GL_RGB4 0x804F #define GL_RGB5 0x8050 #define GL_RGB8 0x8051 #define GL_RGB10 0x8052 #define GL_RGB12 0x8053 #define GL_RGB16 0x8054 #define GL_RGBA2 0x8055 #define GL_RGBA4 0x8056 #define GL_RGB5_A1 0x8057 #define GL_RGBA8 0x8058 #define GL_RGB10_A2 0x8059 #define GL_RGBA12 0x805A #define GL_RGBA16 0x805B #define GL_COLOR_INDEX8_EXT 0x80E5 #define GL_DEPTH_COMPONENT16 0x81A5 #define GL_DEPTH_COMPONENT16_SGIX 0x81A5 #define GL_DEPTH_COMPONENT24 0x81A6 #define GL_DEPTH_COMPONENT24_SGIX 0x81A6 #define GL_DEPTH_COMPONENT32 0x81A7 #define GL_DEPTH_COMPONENT32_SGIX 0x81A7 #define GL_RG 0x8227 #define GL_COMPRESSED_ALPHA 0x84E9 #define GL_COMPRESSED_ALPHA_ARB 0x84E9 #define GL_COMPRESSED_LUMINANCE 0x84EA #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB #define GL_COMPRESSED_INTENSITY 0x84EC #define GL_COMPRESSED_INTENSITY_ARB 0x84EC #define GL_COMPRESSED_RGB 0x84ED #define GL_COMPRESSED_RGB_ARB 0x84ED #define GL_COMPRESSED_RGBA 0x84EE #define GL_COMPRESSED_RGBA_ARB 0x84EE #define GL_DEPTH_STENCIL 0x84F9 #define GL_DEPTH_STENCIL_EXT 0x84F9 #define GL_DEPTH_STENCIL_NV 0x84F9 #define GL_SRGB 0x8C40 #define GL_SRGB_EXT 0x8C40 #define GL_SRGB8 0x8C41 #define GL_SRGB8_EXT 0x8C41 #define GL_SRGB_ALPHA 0x8C42 #define GL_SRGB_ALPHA_EXT 0x8C42 #define GL_SRGB8_ALPHA8 0x8C43 #define GL_SRGB8_ALPHA8_EXT 0x8C43 #define GL_SLUMINANCE_ALPHA 0x8C44 #define GL_SLUMINANCE_ALPHA_EXT 0x8C44 #define GL_SLUMINANCE8_ALPHA8 0x8C45 #define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 #define GL_SLUMINANCE 0x8C46 #define GL_SLUMINANCE_EXT 0x8C46 #define GL_SLUMINANCE8 0x8C47 #define GL_SLUMINANCE8_EXT 0x8C47 // Lighting related defines #define GL_LIGHTING 0x0B50 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 #define GL_LIGHT_MODEL_AMBIENT 0x0B53 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 #define GL_SINGLE_COLOR 0x81F9 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA #define GL_FLAT 0x1D00 #define GL_SMOOTH 0x1D01 #define GL_AMBIENT 0x1200 #define GL_DIFFUSE 0x1201 #define GL_SPECULAR 0x1202 #define GL_POSITION 0x1203 #define GL_SPOT_DIRECTION 0x1204 #define GL_SPOT_EXPONENT 0x1205 #define GL_SPOT_CUTOFF 0x1206 #define GL_CONSTANT_ATTENUATION 0x1207 #define GL_LINEAR_ATTENUATION 0x1208 #define GL_QUADRATIC_ATTENUATION 0x1209 #define GL_EMISSION 0x1600 #define GL_SHININESS 0x1601 #define GL_AMBIENT_AND_DIFFUSE 0x1602 #define GL_COLOR_INDEXES 0x1603 #define GL_LIGHT0 0x4000 #define GL_LIGHT1 0x4001 #define GL_LIGHT2 0x4002 #define GL_LIGHT3 0x4003 #define GL_LIGHT4 0x4004 #define GL_LIGHT5 0x4005 #define GL_LIGHT6 0x4006 #define GL_LIGHT7 0x4007 // More blend factors #define GL_CONSTANT_COLOR 0x8001 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 #define GL_CONSTANT_ALPHA 0x8003 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 // Points #define GL_POINT_SMOOTH 0x0B10 #define GL_POINT_SIZE 0x0B11 #define GL_POINT_SIZE_MIN_EXT 0x8126 #define GL_POINT_SIZE_MAX_EXT 0x8127 #define GL_DISTANCE_ATTENUATION_EXT 0x8129 // Polygon modes #define GL_POINT 0x1B00 #define GL_LINE 0x1B01 #define GL_FILL 0x1B02 // Stencil buffer operations #define GL_KEEP 0x1E00 #define GL_REPLACE 0x1E01 #define GL_INCR 0x1E02 #define GL_INCR_WRAP 0x8507 #define GL_DECR 0x1E03 #define GL_DECR_WRAP 0x8508 #define GL_INVERT 0x150A // Texture targets #define GL_TEXTURE_1D 0x0DE0 #define GL_TEXTURE_2D 0x0DE1 #define GL_PROXY_TEXTURE_1D 0x8063 #define GL_PROXY_TEXTURE_2D 0x8064 #define GL_TEXTURE_3D 0x806F #define GL_PROXY_TEXTURE_3D 0x8070 #define GL_TEXTURE_CUBE_MAP 0x8513 #define GL_TEXTURE_1D_ARRAY 0x8C18 #define GL_TEXTURE_2D_ARRAY 0x8C1A // Texture parameters #define GL_TEXTURE_WIDTH 0x1000 #define GL_TEXTURE_HEIGHT 0x1001 // Texture Unit indices #define GL_TEXTURE0 0x84C0 #define GL_TEXTURE0_ARB 0x84C0 #define GL_TEXTURE1 0x84C1 #define GL_TEXTURE1_ARB 0x84C1 #define GL_TEXTURE2 0x84C2 #define GL_TEXTURE2_ARB 0x84C2 #define GL_TEXTURE3 0x84C3 #define GL_TEXTURE3_ARB 0x84C3 #define GL_TEXTURE4 0x84C4 #define GL_TEXTURE4_ARB 0x84C4 #define GL_TEXTURE5 0x84C5 #define GL_TEXTURE5_ARB 0x84C5 #define GL_TEXTURE6 0x84C6 #define GL_TEXTURE6_ARB 0x84C6 #define GL_TEXTURE7 0x84C7 #define GL_TEXTURE7_ARB 0x84C7 #define GL_TEXTURE8 0x84C8 #define GL_TEXTURE8_ARB 0x84C8 #define GL_TEXTURE9 0x84C9 #define GL_TEXTURE9_ARB 0x84C9 #define GL_TEXTURE10 0x84CA #define GL_TEXTURE10_ARB 0x84CA #define GL_TEXTURE11 0x84CB #define GL_TEXTURE11_ARB 0x84CB #define GL_TEXTURE12 0x84CC #define GL_TEXTURE12_ARB 0x84CC #define GL_TEXTURE13 0x84CD #define GL_TEXTURE13_ARB 0x84CD #define GL_TEXTURE14 0x84CE #define GL_TEXTURE14_ARB 0x84CE #define GL_TEXTURE15 0x84CF #define GL_TEXTURE15_ARB 0x84CF #define GL_TEXTURE16 0x84D0 #define GL_TEXTURE16_ARB 0x84D0 #define GL_TEXTURE17 0x84D1 #define GL_TEXTURE17_ARB 0x84D1 #define GL_TEXTURE18 0x84D2 #define GL_TEXTURE18_ARB 0x84D2 #define GL_TEXTURE19 0x84D3 #define GL_TEXTURE19_ARB 0x84D3 #define GL_TEXTURE20 0x84D4 #define GL_TEXTURE20_ARB 0x84D4 #define GL_TEXTURE21 0x84D5 #define GL_TEXTURE21_ARB 0x84D5 #define GL_TEXTURE22 0x84D6 #define GL_TEXTURE22_ARB 0x84D6 #define GL_TEXTURE23 0x84D7 #define GL_TEXTURE23_ARB 0x84D7 #define GL_TEXTURE24 0x84D8 #define GL_TEXTURE24_ARB 0x84D8 #define GL_TEXTURE25 0x84D9 #define GL_TEXTURE25_ARB 0x84D9 #define GL_TEXTURE26 0x84DA #define GL_TEXTURE26_ARB 0x84DA #define GL_TEXTURE27 0x84DB #define GL_TEXTURE27_ARB 0x84DB #define GL_TEXTURE28 0x84DC #define GL_TEXTURE28_ARB 0x84DC #define GL_TEXTURE29 0x84DD #define GL_TEXTURE29_ARB 0x84DD #define GL_TEXTURE30 0x84DE #define GL_TEXTURE30_ARB 0x84DE #define GL_TEXTURE31 0x84DF #define GL_TEXTURE31_ARB 0x84DF // Texture coord names #define GL_S 0x2000 #define GL_T 0x2001 #define GL_R 0x2002 #define GL_Q 0x2003 // Texture Environment and Parameters #define GL_ADD 0x0104 #define GL_ALPHA_SCALE 0x0D1C #define GL_MODULATE 0x2100 #define GL_TEXTURE_ENV_MODE 0x2200 #define GL_DECAL 0x2101 #define GL_TEXTURE_ENV 0x2300 #define GL_NEAREST 0x2600 #define GL_LINEAR 0x2601 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 #define GL_TEXTURE_MAG_FILTER 0x2800 #define GL_TEXTURE_MIN_FILTER 0x2801 #define GL_TEXTURE_WRAP_S 0x2802 #define GL_TEXTURE_WRAP_T 0x2803 #define GL_CLAMP 0x2900 #define GL_REPEAT 0x2901 #define GL_CLAMP_TO_BORDER 0x812D #define GL_CLAMP_TO_EDGE 0x812F #define GL_GENERATE_MIPMAP 0x8191 #define GL_MIRRORED_REPEAT 0x8370 #define GL_SUBTRACT 0x84E7 #define GL_TEXTURE_FILTER_CONTROL 0x8500 #define GL_TEXTURE_LOD_BIAS 0x8501 #define GL_COMBINE 0x8570 #define GL_COMBINE_RGB 0x8571 #define GL_COMBINE_ALPHA 0x8572 #define GL_RGB_SCALE 0x8573 #define GL_ADD_SIGNED 0x8574 #define GL_INTERPOLATE 0x8575 #define GL_CONSTANT 0x8576 #define GL_PRIMARY_COLOR 0x8577 #define GL_PREVIOUS 0x8578 #define GL_SRC0_RGB 0x8580 #define GL_SOURCE0_RGB 0x8580 #define GL_SRC1_RGB 0x8581 #define GL_SOURCE1_RGB 0x8581 #define GL_SRC2_RGB 0x8582 #define GL_SOURCE2_RGB 0x8582 #define GL_SRC0_ALPHA 0x8588 #define GL_SOURCE0_ALPHA 0x8588 #define GL_SRC1_ALPHA 0x8589 #define GL_SOURCE1_ALPHA 0x8589 #define GL_SRC2_ALPHA 0x858A #define GL_SOURCE2_ALPHA 0x858A #define GL_OPERAND0_RGB 0x8590 #define GL_OPERAND1_RGB 0x8591 #define GL_OPERAND2_RGB 0x8592 #define GL_OPERAND0_ALPHA 0x8598 #define GL_OPERAND1_ALPHA 0x8599 #define GL_OPERAND2_ALPHA 0x859A #define GL_DOT3_RGB 0x86AE #define GL_DOT3_RGBA 0x86AF // Texture gen modes #define GL_EYE_LINEAR 0x2400 #define GL_OBJECT_LINEAR 0x2401 #define GL_SPHERE_MAP 0x2402 #define GL_NORMAL_MAP 0x8511 #define GL_REFLECTION_MAP 0x8512 // Texture gen parameters #define GL_TEXTURE_BORDER_COLOR 0x1004 #define GL_TEXTURE_GEN_MODE 0x2500 #define GL_OBJECT_PLANE 0x2501 #define GL_EYE_PLANE 0x2502 // Client state capabilities #define GL_VERTEX_ARRAY 0x8074 #define GL_COLOR_ARRAY 0x8076 #define GL_TEXTURE_COORD_ARRAY 0x8078 // Fog parameters #define GL_EXP 0x0800 #define GL_EXP2 0x0801 #define GL_FOG_MODE 0x0B65 #define GL_FOG_COLOR 0x0B66 #define GL_FOG_DENSITY 0x0B62 // Scissor enums #define GL_SCISSOR_BOX 0x0C10 #define GL_SCISSOR_TEST 0x0C11 // OpenGL State & GLGet #define GL_MODELVIEW_MATRIX 0x0BA6 #define GL_PROJECTION_MATRIX 0x0BA7 // User clipping planes #define GL_MAX_CLIP_PLANES 0x0D32 #define GL_CLIP_PLANE0 0x3000 #define GL_CLIP_PLANE1 0x3001 #define GL_CLIP_PLANE2 0x3002 #define GL_CLIP_PLANE3 0x3003 #define GL_CLIP_PLANE4 0x3004 #define GL_CLIP_PLANE5 0x3005 // Buffer objects #define GL_ARRAY_BUFFER 0x8892 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 #define GL_STREAM_DRAW 0x88e0 #define GL_STREAM_READ 0x88e1 #define GL_STREAM_COPY 0x88e2 #define GL_STATIC_DRAW 0x88e4 #define GL_STATIC_READ 0x88e5 #define GL_STATIC_COPY 0x88e6 #define GL_DYNAMIC_DRAW 0x88e8 #define GL_DYNAMIC_READ 0x88e9 #define GL_DYNAMIC_COPY 0x88ea GLAPI void glBegin(GLenum mode); GLAPI void glClear(GLbitfield mask); GLAPI void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); GLAPI void glClearDepth(GLdouble depth); GLAPI void glClearDepthf(GLfloat depth); GLAPI void glClearStencil(GLint s); GLAPI void glColor3d(GLdouble r, GLdouble g, GLdouble b); GLAPI void glColor3dv(GLdouble const* v); GLAPI void glColor3f(GLfloat r, GLfloat g, GLfloat b); GLAPI void glColor3fv(GLfloat const* v); GLAPI void glColor3ub(GLubyte r, GLubyte g, GLubyte b); GLAPI void glColor3ubv(GLubyte const* v); GLAPI void glColor4b(GLbyte r, GLbyte g, GLbyte b, GLbyte a); GLAPI void glColor4dv(GLdouble const* v); GLAPI void glColor4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a); GLAPI void glColor4fv(GLfloat const* v); GLAPI void glColor4ub(GLubyte r, GLubyte g, GLubyte b, GLubyte a); GLAPI void glColor4ubv(GLubyte const* v); GLAPI void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); GLAPI void glColorMaterial(GLenum face, GLenum mode); GLAPI void glDeleteTextures(GLsizei n, GLuint const* textures); GLAPI void glEnd(); GLAPI void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearVal, GLdouble farVal); GLAPI void glGenTextures(GLsizei n, GLuint* textures); GLAPI GLenum glGetError(); GLAPI GLubyte const* glGetString(GLenum name); GLAPI void glLoadIdentity(); GLAPI void glLoadMatrixd(GLdouble const* matrix); GLAPI void glLoadMatrixf(GLfloat const* matrix); GLAPI void glMatrixMode(GLenum mode); GLAPI void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearVal, GLdouble farVal); GLAPI void glPushMatrix(); GLAPI void glPopMatrix(); GLAPI void glMultMatrixd(GLdouble const* matrix); GLAPI void glMultMatrixf(GLfloat const* matrix); GLAPI void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); GLAPI void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); GLAPI void glScaled(GLdouble x, GLdouble y, GLdouble z); GLAPI void glScalef(GLfloat x, GLfloat y, GLfloat z); GLAPI void glTranslated(GLdouble x, GLdouble y, GLdouble z); GLAPI void glTranslatef(GLfloat x, GLfloat y, GLfloat z); GLAPI void glVertex2d(GLdouble x, GLdouble y); GLAPI void glVertex2dv(GLdouble const* v); GLAPI void glVertex2f(GLfloat x, GLfloat y); GLAPI void glVertex2fv(GLfloat const* v); GLAPI void glVertex2i(GLint x, GLint y); GLAPI void glVertex2iv(GLint const* v); GLAPI void glVertex2s(GLshort x, GLshort y); GLAPI void glVertex2sv(GLshort const* v); GLAPI void glVertex3d(GLdouble x, GLdouble y, GLdouble z); GLAPI void glVertex3dv(GLdouble const* v); GLAPI void glVertex3f(GLfloat x, GLfloat y, GLfloat z); GLAPI void glVertex3fv(GLfloat const* v); GLAPI void glVertex3i(GLint x, GLint y, GLint z); GLAPI void glVertex3iv(GLint const* v); GLAPI void glVertex3s(GLshort x, GLshort y, GLshort z); GLAPI void glVertex3sv(GLshort const* v); GLAPI void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void glVertex4dv(GLdouble const* v); GLAPI void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void glVertex4fv(GLfloat const* v); GLAPI void glVertex4i(GLint x, GLint y, GLint z, GLint w); GLAPI void glVertex4iv(GLint const* v); GLAPI void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w); GLAPI void glVertex4sv(GLshort const* v); GLAPI void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void glEnable(GLenum cap); GLAPI void glDisable(GLenum cap); GLAPI GLboolean glIsEnabled(GLenum cap); GLAPI void glCullFace(GLenum mode); GLAPI void glFrontFace(GLenum mode); GLAPI GLuint glGenLists(GLsizei range); GLAPI void glCallList(GLuint list); GLAPI void glCallLists(GLsizei n, GLenum type, void const* lists); GLAPI void glDeleteLists(GLuint list, GLsizei range); GLAPI void glListBase(GLuint base); GLAPI void glEndList(void); GLAPI void glNewList(GLuint list, GLenum mode); GLAPI GLboolean glIsList(GLuint list); GLAPI void glFlush(); GLAPI void glFinish(); GLAPI void glBlendFunc(GLenum sfactor, GLenum dfactor); GLAPI void glShadeModel(GLenum mode); GLAPI void glAlphaFunc(GLenum func, GLclampf ref); GLAPI void glHint(GLenum target, GLenum mode); GLAPI void glReadBuffer(GLenum mode); GLAPI void glDrawBuffer(GLenum buffer); GLAPI void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); GLAPI void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, GLvoid const* data); GLAPI void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLvoid const* data); GLAPI void glTexImage3D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLvoid const* data); GLAPI void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid const* data); GLAPI void glTexCoord1f(GLfloat s); GLAPI void glTexCoord1fv(GLfloat const* v); GLAPI void glTexCoord2d(GLdouble s, GLdouble t); GLAPI void glTexCoord2dv(GLdouble const* v); GLAPI void glTexCoord2f(GLfloat s, GLfloat t); GLAPI void glTexCoord2fv(GLfloat const* v); GLAPI void glTexCoord2i(GLint s, GLint t); GLAPI void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r); GLAPI void glTexCoord3fv(GLfloat const* v); GLAPI void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q); GLAPI void glTexCoord4fv(GLfloat const* v); GLAPI void glMultiTexCoord1f(GLenum target, GLfloat s); GLAPI void glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t); GLAPI void glMultiTexCoord2fvARB(GLenum target, GLfloat const* v); GLAPI void glMultiTexCoord2fv(GLenum target, GLfloat const* v); GLAPI void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t); GLAPI void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r); GLAPI void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); GLAPI void glTexParameteri(GLenum target, GLenum pname, GLint param); GLAPI void glTexParameterf(GLenum target, GLenum pname, GLfloat param); GLAPI void glTexEnvf(GLenum target, GLenum pname, GLfloat param); GLAPI void glTexEnvi(GLenum target, GLenum pname, GLint param); GLAPI void glBindTexture(GLenum target, GLuint texture); GLAPI GLboolean glIsTexture(GLuint texture); GLAPI void glActiveTextureARB(GLenum texture); GLAPI void glActiveTexture(GLenum texture); GLAPI void glGetBooleanv(GLenum pname, GLboolean* data); GLAPI void glGetDoublev(GLenum pname, GLdouble* params); GLAPI void glGetFloatv(GLenum pname, GLfloat* params); GLAPI void glGetIntegerv(GLenum pname, GLint* data); GLAPI void glGetLightfv(GLenum light, GLenum pname, GLfloat* params); GLAPI void glGetLightiv(GLenum light, GLenum pname, GLint* params); GLAPI void glGetMaterialfv(GLenum face, GLenum pname, GLfloat* params); GLAPI void glGetMaterialiv(GLenum face, GLenum pname, GLint* params); GLAPI void glDepthMask(GLboolean flag); GLAPI void glEnableClientState(GLenum cap); GLAPI void glDisableClientState(GLenum cap); GLAPI void glClientActiveTextureARB(GLenum target); GLAPI void glClientActiveTexture(GLenum target); GLAPI void glVertexPointer(GLint size, GLenum type, GLsizei stride, void const* pointer); GLAPI void glColorPointer(GLint size, GLenum type, GLsizei stride, void const* pointer); GLAPI void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, void const* pointer); GLAPI void glDrawArrays(GLenum mode, GLint first, GLsizei count); GLAPI void glDrawElements(GLenum mode, GLsizei count, GLenum type, void const* indices); GLAPI void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, void const* data); GLAPI void glDepthRange(GLdouble nearVal, GLdouble farVal); GLAPI void glDepthFunc(GLenum func); GLAPI void glPolygonMode(GLenum face, GLenum mode); GLAPI void glPolygonOffset(GLfloat factor, GLfloat units); GLAPI void glFogfv(GLenum mode, GLfloat const* params); GLAPI void glFogf(GLenum pname, GLfloat param); GLAPI void glFogi(GLenum pname, GLint param); GLAPI void glPixelStorei(GLenum pname, GLint param); GLAPI void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void glLightf(GLenum light, GLenum pname, GLfloat param); GLAPI void glLightfv(GLenum light, GLenum pname, GLfloat const* params); GLAPI void glLighti(GLenum light, GLenum pname, GLint param); GLAPI void glLightiv(GLenum light, GLenum pname, GLint const* params); GLAPI void glLightModelf(GLenum pname, GLfloat param); GLAPI void glLightModelfv(GLenum pname, GLfloat const* params); GLAPI void glLightModeli(GLenum pname, GLint param); GLAPI void glLightModeliv(GLenum pname, GLint const* params); GLAPI void glStencilFunc(GLenum func, GLint ref, GLuint mask); GLAPI void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); GLAPI void glStencilMask(GLuint mask); GLAPI void glStencilMaskSeparate(GLenum face, GLuint mask); GLAPI void glStencilOp(GLenum sfail, GLenum dpfail, GLenum dppass); GLAPI void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); GLAPI void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz); GLAPI void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); GLAPI void glNormal3fv(GLfloat const* v); GLAPI void glNormalPointer(GLenum type, GLsizei stride, void const* pointer); GLAPI void glRasterPos2d(GLdouble x, GLdouble y); GLAPI void glRasterPos2f(GLfloat x, GLfloat y); GLAPI void glRasterPos2i(GLint x, GLint y); GLAPI void glRasterPos2s(GLshort x, GLshort y); GLAPI void glMaterialf(GLenum face, GLenum pname, GLfloat param); GLAPI void glMaterialfv(GLenum face, GLenum pname, GLfloat const* params); GLAPI void glMateriali(GLenum face, GLenum pname, GLint param); GLAPI void glMaterialiv(GLenum face, GLenum pname, GLint const* params); GLAPI void glLineWidth(GLfloat width); GLAPI void glPushAttrib(GLbitfield mask); GLAPI void glPopAttrib(); GLAPI void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, GLubyte const* bitmap); GLAPI void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); GLAPI void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble const* points); GLAPI void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat const* points); GLAPI void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble const* points); GLAPI void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat const* points); GLAPI void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2); GLAPI void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2); GLAPI void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); GLAPI void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); GLAPI void glEvalCoord1d(GLdouble u); GLAPI void glEvalCoord1f(GLfloat u); GLAPI void glEvalCoord2d(GLdouble u, GLdouble v); GLAPI void glEvalCoord2f(GLfloat u, GLfloat v); GLAPI void glEvalMesh1(GLenum mode, GLint i1, GLint i2); GLAPI void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); GLAPI void glEvalPoint1(GLint i); GLAPI void glEvalPoint2(GLint i, GLint j); GLAPI void glTexGend(GLenum coord, GLenum pname, GLdouble param); GLAPI void glTexGenf(GLenum coord, GLenum pname, GLfloat param); GLAPI void glTexGenfv(GLenum coord, GLenum pname, GLfloat const* params); GLAPI void glTexGeni(GLenum coord, GLenum pname, GLint param); GLAPI void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); GLAPI void glRecti(GLint x1, GLint y1, GLint x2, GLint y2); GLAPI void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void* pixels); GLAPI void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint* params); GLAPI void glPointSize(GLfloat size); GLAPI void glClipPlane(GLenum plane, GLdouble const* equation); GLAPI void glGetClipPlane(GLenum plane, GLdouble* equation); GLAPI void glArrayElement(GLint i); GLAPI void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void glBindBuffer(GLenum target, GLuint buffer); GLAPI void glBufferData(GLenum target, GLsizeiptr size, void const* data, GLenum usage); GLAPI void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void const* data); GLAPI void glDeleteBuffers(GLsizei n, GLuint const* buffers); GLAPI void glGenBuffers(GLsizei n, GLuint* buffers); #ifdef __cplusplus } #endif