/* * Copyright (c) 2022, Stephan Unverwerth * Copyright (c) 2022, Jelle Raaijmakers * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #include namespace GPU { class Image : public RefCounted { public: Image(void const* ownership_token) : m_ownership_token { ownership_token } { } virtual ~Image() { } virtual u32 width_at_level(u32 level) const = 0; virtual u32 height_at_level(u32 level) const = 0; virtual u32 depth_at_level(u32 level) const = 0; virtual u32 number_of_levels() const = 0; virtual void regenerate_mipmaps() = 0; virtual void write_texels(u32 level, Vector3 const& output_offset, void const* input_data, ImageDataLayout const&) = 0; virtual void read_texels(u32 level, Vector3 const& input_offset, void* output_data, ImageDataLayout const&) const = 0; virtual void copy_texels(Image const& source, u32 source_level, Vector3 const& source_offset, Vector3 const& size, u32 destination_level, Vector3 const& destination_offset) = 0; void const* ownership_token() const { return m_ownership_token; } bool has_same_ownership_token(Image const& other) const { return other.ownership_token() == ownership_token(); } private: void const* const m_ownership_token { nullptr }; }; }