#include "Field.h" #include #include #include #include #include #include #include #include int main(int argc, char** argv) { GApplication app(argc, argv); auto* window = new GWindow; window->set_title("Minesweeper"); window->set_rect(100, 100, 139, 175); auto* widget = new GWidget; window->set_main_widget(widget); widget->set_layout(make(Orientation::Vertical)); auto* container = new GWidget(widget); container->set_fill_with_background_color(true); container->set_size_policy(SizePolicy::Fill, SizePolicy::Fixed); container->set_preferred_size({ 0, 36 }); container->set_layout(make(Orientation::Horizontal)); auto* flag_icon_label = new GLabel(container); flag_icon_label->set_icon(GraphicsBitmap::load_from_file("/res/icons/minesweeper/flag.png")); auto* flag_label = new GLabel(container); auto* face_button = new GButton(container); auto* time_icon_label = new GLabel(container); time_icon_label->set_icon(GraphicsBitmap::load_from_file("/res/icons/minesweeper/timer.png")); auto* time_label = new GLabel(container); auto* field = new Field(*flag_label, *time_label, *face_button, widget); auto menubar = make(); auto app_menu = make("Minesweeper"); app_menu->add_action(GAction::create("Quit", { Mod_Alt, Key_F4 }, [] (const GAction&) { GApplication::the().quit(0); return; })); menubar->add_menu(move(app_menu)); auto game_menu = make("Game"); game_menu->add_action(GAction::create("New game", { Mod_None, Key_F2 }, [field] (const GAction&) { field->reset(); })); menubar->add_menu(move(game_menu)); auto help_menu = make("Help"); help_menu->add_action(GAction::create("About", [] (const GAction&) { dbgprintf("FIXME: Implement Help/About\n"); })); menubar->add_menu(move(help_menu)); app.set_menubar(move(menubar)); window->show(); window->set_icon_path("/res/icons/minesweeper/mine.png"); return app.exec(); }