#include "PS2MouseDevice.h" #include "IO.h" //#define PS2MOUSE_DEBUG static PS2MouseDevice* s_the; PS2MouseDevice::PS2MouseDevice() : IRQHandler(12) , CharacterDevice(10, 1) { s_the = this; initialize(); } PS2MouseDevice::~PS2MouseDevice() { } PS2MouseDevice& PS2MouseDevice::the() { return *s_the; } void PS2MouseDevice::handle_irq() { byte data = IO::in8(0x60); m_data[m_data_state] = data; switch (m_data_state) { case 0: ASSERT(data & 0x08); ++m_data_state; break; case 1: ++m_data_state; break; case 2: m_data_state = 0; #ifdef PS2MOUSE_DEBUG dbgprintf("PS2Mouse: %d, %d %s %s\n", m_data[1], m_data[2], (m_data[0] & 1) ? "Left" : "", (m_data[0] & 2) ? "Right" : "" ); #endif m_buffer.write((const byte*)m_data, 3); break; } } void PS2MouseDevice::wait_then_write(byte port, byte data) { prepare_for_output(); IO::out8(port, data); } byte PS2MouseDevice::wait_then_read(byte port) { prepare_for_input(); return IO::in8(port); } void PS2MouseDevice::initialize() { // Enable PS aux port wait_then_write(0x64, 0xa8); // Enable interrupts wait_then_write(0x64, 0x20); byte status = wait_then_read(0x60) | 2; wait_then_write(0x64, 0x60); wait_then_write(0x60, status); // Set default settings. mouse_write(0xf6); byte ack1 = mouse_read(); ASSERT(ack1 == 0xfa); // Enable. mouse_write(0xf4); byte ack2 = mouse_read(); ASSERT(ack2 == 0xfa); enable_irq(); } void PS2MouseDevice::prepare_for_input() { for (;;) { if (IO::in8(0x64) & 1) return; } } void PS2MouseDevice::prepare_for_output() { for (;;) { if (!(IO::in8(0x64) & 2)) return; } } void PS2MouseDevice::mouse_write(byte data) { prepare_for_output(); IO::out8(0x64, 0xd4); prepare_for_output(); IO::out8(0x60, data); } byte PS2MouseDevice::mouse_read() { prepare_for_input(); return IO::in8(0x60); } bool PS2MouseDevice::can_read(Process&) const { return !m_buffer.is_empty(); } ssize_t PS2MouseDevice::read(Process&, byte* buffer, size_t size) { return m_buffer.read(buffer, size); } ssize_t PS2MouseDevice::write(Process&, const byte*, size_t) { return 0; }