/* * Copyright (c) 2021, Jamie Mansfield * Copyright (c) 2021, Mustafa Quraish * * SPDX-License-Identifier: BSD-2-Clause */ #include "Game.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include enum class StatisticDisplay : u8 { HighScore, BestTime, __Count }; static String format_seconds(uint64_t seconds_elapsed) { uint64_t hours = seconds_elapsed / 3600; uint64_t minutes = (seconds_elapsed / 60) % 60; uint64_t seconds = seconds_elapsed % 60; return String::formatted("{:02}:{:02}:{:02}", hours, minutes, seconds); } int main(int argc, char** argv) { if (pledge("stdio recvfd sendfd rpath unix", nullptr) < 0) { perror("pledge"); return 1; } auto app = GUI::Application::construct(argc, argv); auto app_icon = GUI::Icon::default_icon("app-spider"); Config::pledge_domains("Spider"); if (pledge("stdio recvfd sendfd rpath", nullptr) < 0) { perror("pledge"); return 1; } if (unveil("/res", "r") < 0) { perror("unveil"); return 1; } if (unveil(nullptr, nullptr) < 0) { perror("unveil"); return 1; } auto window = GUI::Window::construct(); window->set_title("Spider"); auto mode = static_cast(Config::read_i32("Spider", "Settings", "Mode", static_cast(Spider::Mode::SingleSuit))); auto update_mode = [&](Spider::Mode new_mode) { mode = new_mode; Config::write_i32("Spider", "Settings", "Mode", static_cast(mode)); }; auto mode_id = [&]() { switch (mode) { case Spider::Mode::SingleSuit: return "SingleSuit"; case Spider::Mode::TwoSuit: return "TwoSuit"; default: VERIFY_NOT_REACHED(); } }; auto statistic_display = static_cast(Config::read_i32("Spider", "Settings", "StatisticDisplay", static_cast(StatisticDisplay::HighScore))); auto update_statistic_display = [&](StatisticDisplay new_statistic_display) { statistic_display = new_statistic_display; Config::write_i32("Spider", "Settings", "StatisticDisplay", static_cast(statistic_display)); }; auto high_score = [&]() { return static_cast(Config::read_i32("Spider", "HighScores", mode_id(), 0)); }; auto update_high_score = [&](u32 new_high_score) { Config::write_i32("Spider", "HighScores", mode_id(), static_cast(new_high_score)); }; auto best_time = [&]() { return static_cast(Config::read_i32("Spider", "BestTimes", mode_id(), 0)); }; auto update_best_time = [&](u32 new_best_time) { Config::write_i32("Spider", "BestTimes", mode_id(), static_cast(new_best_time)); }; auto total_wins = [&]() { return static_cast(Config::read_i32("Spider", "TotalWins", mode_id(), 0)); }; auto increment_total_wins = [&]() { Config::write_i32("Spider", "TotalWins", mode_id(), static_cast(total_wins() + 1)); }; auto total_losses = [&]() { return static_cast(Config::read_i32("Spider", "TotalLosses", mode_id(), 0)); }; auto increment_total_losses = [&]() { Config::write_i32("Spider", "TotalLosses", mode_id(), static_cast(total_losses() + 1)); }; if (mode >= Spider::Mode::__Count) update_mode(Spider::Mode::SingleSuit); if (statistic_display >= StatisticDisplay::__Count) update_statistic_display(StatisticDisplay::HighScore); auto& widget = window->set_main_widget(); widget.load_from_gml(spider_gml); auto& game = *widget.find_descendant_of_type_named("game"); game.set_focus(true); auto& statusbar = *widget.find_descendant_of_type_named("statusbar"); auto reset_statistic_status = [&]() { switch (statistic_display) { case StatisticDisplay::HighScore: statusbar.set_text(1, String::formatted("High Score: {}", high_score())); break; case StatisticDisplay::BestTime: statusbar.set_text(1, String::formatted("Best Time: {}", format_seconds(best_time()))); break; default: VERIFY_NOT_REACHED(); } }; statusbar.set_text(0, "Score: 0"); reset_statistic_status(); statusbar.set_text(2, "Time: 00:00:00"); app->on_action_enter = [&](GUI::Action& action) { auto text = action.status_tip(); if (text.is_empty()) text = Gfx::parse_ampersand_string(action.text()); statusbar.set_override_text(move(text)); }; app->on_action_leave = [&](GUI::Action&) { statusbar.set_override_text({}); }; game.on_score_update = [&](uint32_t score) { statusbar.set_text(0, String::formatted("Score: {}", score)); }; uint64_t seconds_elapsed = 0; auto timer = Core::Timer::create_repeating(1000, [&]() { ++seconds_elapsed; statusbar.set_text(2, String::formatted("Time: {}", format_seconds(seconds_elapsed))); }); game.on_game_start = [&]() { seconds_elapsed = 0; timer->start(); statusbar.set_text(2, "Time: 00:00:00"); }; game.on_game_end = [&](Spider::GameOverReason reason, uint32_t score) { auto game_was_in_progress = timer->is_active(); if (game_was_in_progress) { timer->stop(); if (reason != Spider::GameOverReason::Victory) increment_total_losses(); } if (reason == Spider::GameOverReason::Victory) { increment_total_wins(); if (score > high_score()) { update_high_score(score); } auto current_best_time = best_time(); if (seconds_elapsed < current_best_time || current_best_time == 0) { update_best_time(seconds_elapsed); } reset_statistic_status(); } statusbar.set_text(2, "Timer starts after your first move"); }; window->on_close_request = [&]() { auto game_in_progress = timer->is_active(); if (game_in_progress) { auto result = GUI::MessageBox::show(window, "A game is still in progress, are you sure you would like to quit? Doing so will count as a loss.", "Game in progress", GUI::MessageBox::Type::Warning, GUI::MessageBox::InputType::YesNo); if (result == GUI::MessageBox::ExecYes) return GUI::Window::CloseRequestDecision::Close; else return GUI::Window::CloseRequestDecision::StayOpen; } return GUI::Window::CloseRequestDecision::Close; }; window->on_close = [&]() { game.on_game_end(Spider::GameOverReason::Quit, 0); }; GUI::ActionGroup suit_actions; suit_actions.set_exclusive(true); auto single_suit_action = GUI::Action::create_checkable("&Single Suit", [&](auto&) { update_mode(Spider::Mode::SingleSuit); reset_statistic_status(); game.setup(mode); }); single_suit_action->set_checked(mode == Spider::Mode::SingleSuit); suit_actions.add_action(single_suit_action); auto two_suit_action = GUI::Action::create_checkable("&Two Suit", [&](auto&) { update_mode(Spider::Mode::TwoSuit); reset_statistic_status(); game.setup(mode); }); two_suit_action->set_checked(mode == Spider::Mode::TwoSuit); suit_actions.add_action(two_suit_action); auto& game_menu = window->add_menu("&Game"); game_menu.add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, [&](auto&) { game.setup(mode); })); game_menu.add_separator(); game_menu.add_action(single_suit_action); game_menu.add_action(two_suit_action); game_menu.add_separator(); game_menu.add_action(GUI::CommonActions::make_quit_action([&](auto&) { app->quit(); })); auto& view_menu = window->add_menu("&View"); GUI::ActionGroup statistic_display_actions; statistic_display_actions.set_exclusive(true); auto high_score_action = GUI::Action::create_checkable("&High Score", [&](auto&) { update_statistic_display(StatisticDisplay::HighScore); reset_statistic_status(); }); high_score_action->set_checked(statistic_display == StatisticDisplay::HighScore); statistic_display_actions.add_action(high_score_action); auto best_time_actions = GUI::Action::create_checkable("&Best Time", [&](auto&) { update_statistic_display(StatisticDisplay::BestTime); reset_statistic_status(); }); best_time_actions->set_checked(statistic_display == StatisticDisplay::BestTime); statistic_display_actions.add_action(best_time_actions); view_menu.add_action(high_score_action); view_menu.add_action(best_time_actions); auto& help_menu = window->add_menu("&Help"); help_menu.add_action(GUI::CommonActions::make_about_action("Spider", app_icon, window)); window->set_resizable(false); window->resize(Spider::Game::width, Spider::Game::height + statusbar.max_height()); window->set_icon(app_icon.bitmap_for_size(16)); window->show(); game.setup(mode); return app->exec(); }