/* * Copyright (c) 2021, Linus Groh * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include #include #include #include namespace JS { ShadowRealm::ShadowRealm(Realm& shadow_realm, ExecutionContext execution_context, Object& prototype) : Object(prototype) , m_shadow_realm(shadow_realm) , m_execution_context(move(execution_context)) { } void ShadowRealm::visit_edges(Visitor& visitor) { Base::visit_edges(visitor); visitor.visit(&m_shadow_realm); } // 3.1.1 PerformShadowRealmEval ( sourceText, callerRealm, evalRealm ), https://tc39.es/proposal-shadowrealm/#sec-performshadowrealmeval ThrowCompletionOr perform_shadow_realm_eval(GlobalObject& global_object, StringView source_text, Realm& caller_realm, Realm& eval_realm) { auto& vm = global_object.vm(); // 1. Assert: Type(sourceText) is String. // 2. Assert: callerRealm is a Realm Record. // 3. Assert: evalRealm is a Realm Record. // 4. Perform ? HostEnsureCanCompileStrings(callerRealm, evalRealm). // FIXME: We don't have this host-defined abstract operation yet. // 5. Perform the following substeps in an implementation-defined order, possibly interleaving parsing and error detection: // a. Let script be ParseText(! StringToCodePoints(sourceText), Script). auto parser = Parser(Lexer(source_text)); auto program = parser.parse_program(); // b. If script is a List of errors, throw a SyntaxError exception. if (parser.has_errors()) { auto& error = parser.errors()[0]; return vm.throw_completion(global_object, error.to_string()); } // c. If script Contains ScriptBody is false, return undefined. if (program->children().is_empty()) return js_undefined(); // d. Let body be the ScriptBody of script. // e. If body Contains NewTarget is true, throw a SyntaxError exception. // f. If body Contains SuperProperty is true, throw a SyntaxError exception. // g. If body Contains SuperCall is true, throw a SyntaxError exception. // FIXME: Implement these, we probably need a generic way of scanning the AST for certain nodes. // 6. Let strictEval be IsStrict of script. auto strict_eval = program->is_strict_mode(); // 7. Let runningContext be the running execution context. // NOTE: This would be unused due to step 11 and is omitted for that reason. // 8. Let lexEnv be NewDeclarativeEnvironment(evalRealm.[[GlobalEnv]]). Environment* lexical_environment = new_declarative_environment(eval_realm.global_environment()); // 9. Let varEnv be evalRealm.[[GlobalEnv]]. Environment* variable_environment = &eval_realm.global_environment(); // 10. If strictEval is true, set varEnv to lexEnv. if (strict_eval) variable_environment = lexical_environment; // 11. If runningContext is not already suspended, suspend runningContext. // NOTE: We don't support this concept yet. // 12. Let evalContext be a new ECMAScript code execution context. auto eval_context = ExecutionContext { vm.heap() }; // 13. Set evalContext's Function to null. eval_context.function = nullptr; // 14. Set evalContext's Realm to evalRealm. eval_context.realm = &eval_realm; // 15. Set evalContext's ScriptOrModule to null. // FIXME: Our execution context struct currently does not track this item. // 16. Set evalContext's VariableEnvironment to varEnv. eval_context.variable_environment = variable_environment; // 17. Set evalContext's LexicalEnvironment to lexEnv. eval_context.lexical_environment = lexical_environment; // Non-standard eval_context.is_strict_mode = strict_eval; // 18. Push evalContext onto the execution context stack; evalContext is now the running execution context. vm.push_execution_context(eval_context, eval_realm.global_object()); // 19. Let result be EvalDeclarationInstantiation(body, varEnv, lexEnv, null, strictEval). auto eval_result = eval_declaration_instantiation(vm, eval_realm.global_object(), program, variable_environment, lexical_environment, strict_eval); Completion result; // 20. If result.[[Type]] is normal, then if (!eval_result.is_throw_completion()) { // TODO: Optionally use bytecode interpreter? // FIXME: We need to use evaluate_statements() here because Program::execute() calls global_declaration_instantiation() when it shouldn't // a. Set result to the result of evaluating body. auto result_value = program->evaluate_statements(vm.interpreter(), eval_realm.global_object()); if (auto* exception = vm.exception()) result = throw_completion(exception->value()); else if (!result_value.is_empty()) result = normal_completion(result_value); else result = Completion {}; // Normal completion with no value } // 21. If result.[[Type]] is normal and result.[[Value]] is empty, then if (result.type() == Completion::Type::Normal && !result.has_value()) { // a. Set result to NormalCompletion(undefined). result = normal_completion(js_undefined()); } // 22. Suspend evalContext and remove it from the execution context stack. // NOTE: We don't support this concept yet. vm.pop_execution_context(); // 23. Resume the context that is now on the top of the execution context stack as the running execution context. // NOTE: We don't support this concept yet. // 24. If result.[[Type]] is not normal, throw a TypeError exception. if (result.type() != Completion::Type::Normal) return vm.throw_completion(global_object, ErrorType::ShadowRealmEvaluateAbruptCompletion); // 25. Return ? GetWrappedValue(callerRealm, result.[[Value]]). return get_wrapped_value(global_object, caller_realm, result.value()); // NOTE: Also see "Editor's Note" in the spec regarding the TypeError above. } // 3.1.3 GetWrappedValue ( callerRealm, value ), https://tc39.es/proposal-shadowrealm/#sec-getwrappedvalue ThrowCompletionOr get_wrapped_value(GlobalObject& global_object, Realm& caller_realm, Value value) { auto& vm = global_object.vm(); // 1. Assert: callerRealm is a Realm Record. // 2. If Type(value) is Object, then if (value.is_object()) { // a. If IsCallable(value) is false, throw a TypeError exception. if (!value.is_function()) return vm.throw_completion(global_object, ErrorType::ShadowRealmWrappedValueNonFunctionObject, value); // b. Return ! WrappedFunctionCreate(callerRealm, value). return { WrappedFunction::create(global_object, caller_realm, value.as_function()) }; } // 3. Return value. return value; } }