/* * Copyright (c) 2020, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include namespace Gfx { class AffineTransform { public: AffineTransform() : m_values { 1, 0, 0, 1, 0, 0 } { } AffineTransform(float a, float b, float c, float d, float e, float f) : m_values { a, b, c, d, e, f } { } bool is_identity() const; void map(float unmapped_x, float unmapped_y, float& mapped_x, float& mapped_y) const; template Point map(const Point&) const; template Size map(const Size&) const; template Rect map(const Rect&) const; float a() const { return m_values[0]; } float b() const { return m_values[1]; } float c() const { return m_values[2]; } float d() const { return m_values[3]; } float e() const { return m_values[4]; } float f() const { return m_values[5]; } float x_scale() const; float y_scale() const; AffineTransform& scale(float sx, float sy); AffineTransform& translate(float tx, float ty); AffineTransform& rotate_radians(float); AffineTransform& multiply(const AffineTransform&); private: float m_values[6] { 0 }; }; }