#include #include static StylePainter* s_the; StylePainter& StylePainter::the() { if (!s_the) s_the = new StylePainter; return *s_the; } StylePainter::StylePainter() { } static void paint_button_new(Painter& painter, const Rect& rect, bool pressed) { Color button_color = Color::from_rgb(0xc0c0c0); Color highlight_color2 = Color::from_rgb(0xdfdfdf); Color shadow_color1 = Color::from_rgb(0x808080); Color shadow_color2 = Color::from_rgb(0x404040); PainterStateSaver saver(painter); painter.translate(rect.location()); if (pressed) { // Base painter.fill_rect({ 1, 1, rect.width() - 2, rect.height() - 2 }, button_color); painter.draw_rect(rect, shadow_color2); // Sunken shadow painter.draw_line({ 1, 1 }, { rect.width() - 2, 1 }, shadow_color1); painter.draw_line({ 1, 2 }, {1, rect.height() - 2 }, shadow_color1); } else { // Base painter.fill_rect({ 2, 2, rect.width() - 4, rect.height() - 4 }, button_color); // Outer highlight painter.draw_line({ 0, 0 }, { rect.width() - 2, 0 }, highlight_color2); painter.draw_line({ 0, 1 }, { 0, rect.height() - 2 }, highlight_color2); #if 0 // Inner highlight (this looks "too thick" to me right now..) Color highlight_color1 = Color::from_rgb(0xffffff); painter.draw_line({ 1, 1 }, { rect.width() - 3, 1 }, highlight_color1); painter.draw_line({ 1, 2 }, { 1, rect.height() - 3 }, highlight_color1); #endif // Outer shadow painter.draw_line({ 0, rect.height() - 1 }, { rect.width() - 1, rect.height() - 1 }, shadow_color2); painter.draw_line({ rect.width() - 1, 0 }, { rect.width() - 1, rect.height() - 2 }, shadow_color2); // Inner shadow painter.draw_line({ 1, rect.height() - 2 }, { rect.width() - 2, rect.height() - 2 }, shadow_color1); painter.draw_line({ rect.width() - 2, 1 }, { rect.width() - 2, rect.height() - 3 }, shadow_color1); } } void StylePainter::paint_button(Painter& painter, const Rect& rect, ButtonStyle button_style, bool pressed, bool hovered) { if (button_style == ButtonStyle::Normal) return paint_button_new(painter, rect, pressed); Color button_color = Color::LightGray; Color highlight_color = Color::White; Color shadow_color = Color(96, 96, 96); if (button_style == ButtonStyle::OldNormal) painter.draw_rect(rect, Color::Black); PainterStateSaver saver(painter); painter.translate(rect.location()); if (pressed) { // Base painter.fill_rect({ 1, 1, rect.width() - 2, rect.height() - 2 }, button_color); // Sunken shadow painter.draw_line({ 1, 1 }, { rect.width() - 2, 1 }, shadow_color); painter.draw_line({ 1, 2 }, {1, rect.height() - 2 }, shadow_color); // Bottom highlight painter.draw_line({ rect.width() - 2, 1 }, { rect.width() - 2, rect.height() - 3 }, highlight_color); painter.draw_line({ 1, rect.height() - 2 }, { rect.width() - 2, rect.height() - 2 }, highlight_color); } else if (button_style == ButtonStyle::OldNormal || (button_style == ButtonStyle::CoolBar && hovered)) { // Base painter.fill_rect({ 1, 1, rect.width() - 2, rect.height() - 2 }, button_color); // White highlight painter.draw_line({ 1, 1 }, { rect.width() - 2, 1 }, highlight_color); painter.draw_line({ 1, 2 }, { 1, rect.height() - 2 }, highlight_color); // Gray shadow painter.draw_line({ rect.width() - 2, 1 }, { rect.width() - 2, rect.height() - 3 }, shadow_color); painter.draw_line({ 1, rect.height() - 2 }, { rect.width() - 2, rect.height() - 2 }, shadow_color); } } void StylePainter::paint_surface(Painter& painter, const Rect& rect, bool paint_vertical_lines) { painter.fill_rect({ rect.x(), rect.y() + 1, rect.width(), rect.height() - 2 }, Color::LightGray); painter.draw_line(rect.top_left(), rect.top_right(), Color::White); painter.draw_line(rect.bottom_left(), rect.bottom_right(), Color::MidGray); if (paint_vertical_lines) { painter.draw_line(rect.top_left().translated(0, 1), rect.bottom_left().translated(0, -1), Color::White); painter.draw_line(rect.top_right(), rect.bottom_right().translated(0, -1), Color::MidGray); } }