#include "BucketTool.h" #include "PaintableWidget.h" #include #include #include #include #include BucketTool::BucketTool() { } BucketTool::~BucketTool() { } static void flood_fill(GraphicsBitmap& bitmap, const Point& start_position, Color target_color, Color fill_color) { ASSERT(bitmap.format() == GraphicsBitmap::Format::RGB32); if (target_color == fill_color) return; Queue queue; queue.enqueue(Point(start_position)); while (!queue.is_empty()) { auto position = queue.dequeue(); if (bitmap.get_pixel(position.x(), position.y()) != target_color) continue; bitmap.set_pixel(position.x(), position.y(), fill_color); if (position.x() != 0) queue.enqueue(position.translated(-1, 0)); if (position.x() != bitmap.width() - 1) queue.enqueue(position.translated(1, 0)); if (position.y() != 0) queue.enqueue(position.translated(0, -1)); if (position.y() != bitmap.height() - 1) queue.enqueue(position.translated(0, 1)); } } void BucketTool::on_mousedown(GMouseEvent& event) { if (!m_widget->rect().contains(event.position())) return; GPainter painter(m_widget->bitmap()); auto target_color = m_widget->bitmap().get_pixel(event.x(), event.y()); flood_fill(m_widget->bitmap(), event.position(), target_color, m_widget->color_for(event)); m_widget->update(); }