#pragma once #include #include #include class Field; class GButton; class GLabel; class SquareButton; class SquareLabel; class Square { AK_MAKE_NONCOPYABLE(Square) public: Square() {} ~Square(); Field* field { nullptr }; bool is_swept { false }; bool has_mine { false }; bool has_flag { false }; bool is_considering { false }; int row { 0 }; int column { 0 }; int number { 0 }; SquareButton* button { nullptr }; SquareLabel* label { nullptr }; template void for_each_neighbor(Callback); }; class Field final : public GFrame { friend class Square; friend class SquareLabel; public: Field(GLabel& flag_label, GLabel& time_label, GButton& face_button, GWidget* parent); virtual ~Field() override; int rows() const { return m_rows; } int columns() const { return m_columns; } int mine_count() const { return m_mine_count; } int square_size() const { return 15; } void set_field_size(int rows, int columns, int mine_count); void reset(); Function on_size_changed; private: virtual void paint_event(GPaintEvent&) override; void on_square_clicked(Square&); void on_square_right_clicked(Square&); void on_square_middle_clicked(Square&); void on_square_chorded(Square&); void game_over(); void win(); void reveal_mines(); void set_chord_preview(Square&, bool); void set_flag(Square&, bool); Square& square(int row, int column) { return *m_squares[row * columns() + column]; } const Square& square(int row, int column) const { return *m_squares[row * columns() + column]; } void flood_fill(Square&); template void for_each_square(Callback); enum class Face { Default, Good, Bad }; void set_face(Face); int m_rows { 9 }; int m_columns { 9 }; int m_mine_count { 10 }; int m_unswept_empties { 0 }; Vector> m_squares; RetainPtr m_mine_bitmap; RetainPtr m_flag_bitmap; RetainPtr m_badflag_bitmap; RetainPtr m_consider_bitmap; RetainPtr m_default_face_bitmap; RetainPtr m_good_face_bitmap; RetainPtr m_bad_face_bitmap; RetainPtr m_number_bitmap[8]; GButton& m_face_button; GLabel& m_flag_label; GLabel& m_time_label; CTimer m_timer; int m_time_elapsed { 0 }; int m_flags_left { 0 }; Face m_face { Face::Default }; bool m_chord_preview { false }; bool m_first_click { true }; };