/* * Copyright (c) 2020-2021, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #include "ClientConnection.h" #include #include #include #include #include ErrorOr serenity_main(Main::Arguments arguments) { TRY(Core::System::pledge("stdio recvfd sendfd accept rpath unix", nullptr)); auto app = TRY(GUI::Application::try_create(arguments)); auto server = TRY(Core::LocalServer::try_create()); bool ok = server->take_over_from_system_server(); VERIFY(ok); server->on_ready_to_accept = [&] { auto client_socket = server->accept(); if (!client_socket) { dbgln("NotificationServer: accept failed."); return; } static int s_next_client_id = 0; int client_id = ++s_next_client_id; IPC::new_client_connection(client_socket.release_nonnull(), client_id); }; TRY(Core::System::unveil("/res", "r")); TRY(Core::System::unveil(nullptr, nullptr)); TRY(Core::System::pledge("stdio recvfd sendfd accept rpath", nullptr)); return app->exec(); }