/* * Copyright (c) 2021, Jesse Buhagiar * Copyright (c) 2022, Jelle Raaijmakers * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include namespace GL { class TextureUnit { public: TextureUnit() = default; RefPtr texture_2d_target_texture() const { return m_texture_2d_target_texture; } void set_texture_2d_target_texture(RefPtr const& texture) { m_texture_2d_target_texture = texture; } void set_env_mode(GLenum mode) { m_env_mode = mode; } GLenum env_mode() const { return m_env_mode; } bool texture_1d_enabled() const { return m_texture_1d_enabled; }; void set_texture_1d_enabled(bool texture_1d_enabled) { m_texture_1d_enabled = texture_1d_enabled; } bool texture_2d_enabled() const { return m_texture_2d_enabled; }; void set_texture_2d_enabled(bool texture_2d_enabled) { m_texture_2d_enabled = texture_2d_enabled; } bool texture_3d_enabled() const { return m_texture_3d_enabled; }; void set_texture_3d_enabled(bool texture_3d_enabled) { m_texture_3d_enabled = texture_3d_enabled; } bool texture_cube_map_enabled() const { return m_texture_cube_map_enabled; }; void set_texture_cube_map_enabled(bool texture_cube_map_enabled) { m_texture_cube_map_enabled = texture_cube_map_enabled; } private: GLenum m_env_mode { GL_MODULATE }; // Bound textures RefPtr m_texture_2d_target_texture {}; // Texturing state per unit, in increasing priority: bool m_texture_1d_enabled { false }; bool m_texture_2d_enabled { false }; bool m_texture_3d_enabled { false }; bool m_texture_cube_map_enabled { false }; }; }