/* * Copyright (c) 2020, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #include #include #include #include namespace SymbolServer { class ClientConnection final : public IPC::ClientConnection , public SymbolServerEndpoint { C_OBJECT(ClientConnection); public: explicit ClientConnection(NonnullRefPtr, int client_id); ~ClientConnection() override; virtual void die() override; private: virtual OwnPtr handle(const Messages::SymbolServer::Greet&) override; virtual OwnPtr handle(const Messages::SymbolServer::Symbolicate&) override; }; }