#pragma once #include #include #include #include #include #include #include #include #include class ASClientConnection; class ASBufferQueue : public RefCounted { public: explicit ASBufferQueue(ASClientConnection&); ~ASBufferQueue() {} bool is_full() const { return m_queue.size() >= 3; } void enqueue(NonnullRefPtr&&); bool get_next_sample(ASample& sample) { while (!m_current && !m_queue.is_empty()) m_current = m_queue.dequeue(); if (!m_current) return false; sample = m_current->samples()[m_position++]; if (m_position >= m_current->sample_count()) { m_current = nullptr; m_position = 0; } return true; } ASClientConnection* client() { return m_client.ptr(); } void clear() { m_queue.clear(); m_position = 0; } private: RefPtr m_current; Queue> m_queue; int m_position { 0 }; int m_playing_queued_buffer_id { -1 }; WeakPtr m_client; }; class ASMixer : public CObject { C_OBJECT(ASMixer) public: ASMixer(); virtual ~ASMixer() override; NonnullRefPtr create_queue(ASClientConnection&); int main_volume() const { return m_main_volume; } void set_main_volume(int volume) { m_main_volume = volume; } private: Vector> m_pending_mixing; CFile m_device; LibThread::Lock m_lock; LibThread::Thread m_sound_thread; int m_main_volume { 100 }; void mix(); };