#pragma once #include "WSMenu.h" #include #include #include #include class WSMenuManager final : public CObject { C_OBJECT(WSMenuManager) public: WSMenuManager(); virtual ~WSMenuManager() override; void setup(); void refresh(); virtual void event(CEvent&) override; bool is_open(const WSMenu&) const; Vector>& open_menu_stack() { return m_open_menu_stack; } private: WSWindow& window() { return *m_window; } const WSWindow& window() const { return *m_window; } void handle_menu_mouse_event(WSMenu&, const WSMouseEvent&); void draw(); void tick_clock(); OwnPtr m_window; WSCPUMonitor m_cpu_monitor; String m_username; ObjectPtr m_timer; Vector> m_open_menu_stack; };