/* * Copyright (c) 2018-2020, Andreas Kling * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #include #include #include #include class CharacterBitmap; class Painter; class WSMouseEvent; class WSWindowFrame; class WSButton : public Weakable { public: WSButton(WSWindowFrame&, NonnullRefPtr&&, Function&& on_click_handler); ~WSButton(); Rect relative_rect() const { return m_relative_rect; } void set_relative_rect(const Rect& rect) { m_relative_rect = rect; } Rect rect() const { return { {}, m_relative_rect.size() }; } Rect screen_rect() const; void paint(Painter&); void on_mouse_event(const WSMouseEvent&); Function on_click; bool is_visible() const { return m_visible; } void set_bitmap(const CharacterBitmap& bitmap) { m_bitmap = bitmap; } private: WSWindowFrame& m_frame; Rect m_relative_rect; NonnullRefPtr m_bitmap; bool m_pressed { false }; bool m_visible { true }; bool m_hovered { false }; };