#include "Color.h" #include "FrameBuffer.h" Color::Color(byte r, byte g, byte b) { #ifdef USE_SDL m_value = SDL_MapRGB(FrameBuffer::the().surface()->format, r, g, b); #else m_value = (r << 16) | (g << 8) | b; #endif } Color::Color(NamedColor named) { struct { byte r; byte g; byte b; } rgb; switch (named) { case Black: rgb = { 0, 0, 0 }; break; case White: rgb = { 255, 255, 255 }; break; case Red: rgb = { 255, 0, 0}; break; case Green: rgb = { 0, 255, 0}; break; case Blue: rgb = { 0, 0, 255}; break; case DarkGray: rgb = { 64, 64, 64 }; break; case MidGray: rgb = { 127, 127, 127 }; break; case LightGray: rgb = { 192, 192, 192 }; break; default: ASSERT_NOT_REACHED(); break; } #ifdef USE_SDL m_value = SDL_MapRGB(FrameBuffer::the().surface()->format, rgb.r, rgb.g, rgb.g); #else m_value = (rgb.r << 16) | (rgb.g << 8) | rgb.b; #endif }