/* * Copyright (c) 2021, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #include "WindowStack.h" namespace WindowServer { WindowStack::WindowStack() { } WindowStack::~WindowStack() { } void WindowStack::add(Window& window) { VERIFY(window.outer_stack() == nullptr); m_windows.append(window); window.set_outer_stack({}, this); } void WindowStack::remove(Window& window) { VERIFY(window.outer_stack() == this); m_windows.remove(window); window.set_outer_stack({}, nullptr); } void WindowStack::move_to_front(Window& window) { if (m_windows.last() != &window) window.invalidate(); m_windows.remove(window); m_windows.append(window); } Window* WindowStack::window_at(Gfx::IntPoint const& position) const { auto result = hit_test(position); if (!result.has_value()) return nullptr; return result->window; } void WindowStack::set_highlight_window(Window* window) { if (!window) m_highlight_window = nullptr; else m_highlight_window = window->make_weak_ptr(); } void WindowStack::set_active_window(Window* window) { if (!window) m_active_window = nullptr; else m_active_window = window->make_weak_ptr(); } Optional WindowStack::hit_test(Gfx::IntPoint const& position) const { Optional result; const_cast(this)->for_each_visible_window_from_front_to_back([&](Window& window) { result = window.hit_test(position); if (result.has_value()) return IterationDecision::Break; return IterationDecision::Continue; }); return result; } }