#pragma once #include #include class Font; class LineBoxFragment; class LayoutText : public LayoutInline { public: LayoutText(const Text&, StyleProperties&&); virtual ~LayoutText() override; const Text& node() const { return static_cast(*LayoutNode::node()); } const String& text() const; virtual const char* class_name() const override { return "LayoutText"; } virtual bool is_text() const final { return true; } void render_fragment(RenderingContext&, const LineBoxFragment&) const; virtual void split_into_lines(LayoutBlock& container) override; private: template void for_each_word(Callback) const; template void for_each_source_line(Callback) const; void load_font(); void compute_runs(); RefPtr m_font; };