1
Fork 0
mirror of https://github.com/RGBCube/serenity synced 2025-05-14 11:54:57 +00:00
serenity/Kernel/Devices/GPU/Generic/DisplayConnector.h
Liav A 9ee098b119 Kernel: Move all Graphics-related code into Devices/GPU directory
Like the HID, Audio and Storage subsystem, the Graphics subsystem (which
handles GPUs technically) exposes unix device files (typically in /dev).
To ensure consistency across the repository, move all related files to a
new directory under Kernel/Devices called "GPU".

Also remove the redundant "GPU" word from the VirtIO driver directory,
and the word "Graphics" from GraphicsManagement.{h,cpp} filenames.
2023-06-06 00:40:32 +02:00

52 lines
2.2 KiB
C++

/*
* Copyright (c) 2022, Liav A. <liavalb@hotmail.co.il>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Try.h>
#include <Kernel/Devices/GPU/Console/GenericFramebufferConsole.h>
#include <Kernel/Devices/GPU/DisplayConnector.h>
#include <Kernel/Library/LockRefPtr.h>
#include <Kernel/Locking/Spinlock.h>
#include <Kernel/Memory/TypedMapping.h>
namespace Kernel {
class GenericDisplayConnector
: public DisplayConnector {
friend class DeviceManagement;
public:
static NonnullLockRefPtr<GenericDisplayConnector> must_create_with_preset_resolution(PhysicalAddress framebuffer_address, size_t width, size_t height, size_t pitch);
protected:
ErrorOr<void> create_attached_framebuffer_console();
GenericDisplayConnector(PhysicalAddress framebuffer_address, size_t width, size_t height, size_t pitch);
virtual bool mutable_mode_setting_capable() const override final { return false; }
virtual bool double_framebuffering_capable() const override { return false; }
virtual ErrorOr<void> set_mode_setting(ModeSetting const&) override { return Error::from_errno(ENOTSUP); }
virtual ErrorOr<void> set_safe_mode_setting() override { return {}; }
virtual ErrorOr<void> set_y_offset(size_t) override { return Error::from_errno(ENOTSUP); }
virtual ErrorOr<void> unblank() override { return Error::from_errno(ENOTSUP); }
virtual bool partial_flush_support() const override final { return false; }
virtual bool flush_support() const override final { return false; }
// Note: This is "possibly" a paravirtualized hardware, but since we don't know, we assume there's no refresh rate...
// We rely on the BIOS and/or the bootloader to initialize the hardware for us, so we don't really care about
// the specific implementation and settings that were chosen with the given hardware as long as we just
// have a dummy framebuffer to work with.
virtual bool refresh_rate_support() const override final { return false; }
virtual ErrorOr<void> flush_first_surface() override final;
virtual void enable_console() override final;
virtual void disable_console() override final;
LockRefPtr<Graphics::GenericFramebufferConsole> m_framebuffer_console;
};
}