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serenity/Kernel/Devices/GPU/VirtIO/Console.cpp
Liav A b55199c227 Kernel: Move TTY-related code to a new subdirectory under Devices
The TTY subsystem is represented with unix devices, so it should be
under the Devices directory like the Audio, Storage, GPU and HID
subsystems.
2023-09-09 12:08:59 -06:00

103 lines
3.1 KiB
C++

/*
* Copyright (c) 2021, Sahan Fernando <sahan.h.fernando@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <Kernel/Devices/GPU/VirtIO/Console.h>
#include <Kernel/Devices/TTY/ConsoleManagement.h>
#include <Kernel/Tasks/WorkQueue.h>
namespace Kernel::Graphics::VirtIOGPU {
constexpr static AK::Duration refresh_interval = AK::Duration::from_milliseconds(16);
NonnullLockRefPtr<Console> Console::initialize(VirtIODisplayConnector& parent_display_connector)
{
auto current_resolution = parent_display_connector.current_mode_setting();
return adopt_lock_ref(*new Console(parent_display_connector, current_resolution));
}
Console::Console(VirtIODisplayConnector const& parent_display_connector, DisplayConnector::ModeSetting current_resolution)
: GenericFramebufferConsole(current_resolution.horizontal_active, current_resolution.vertical_active, current_resolution.horizontal_stride)
, m_parent_display_connector(parent_display_connector)
{
// NOTE: Clear the framebuffer, in case it's left with some garbage.
memset(framebuffer_data(), 0, current_resolution.horizontal_stride * current_resolution.vertical_active);
enqueue_refresh_timer();
}
void Console::set_resolution(size_t width, size_t height, size_t pitch)
{
m_width = width;
m_height = height;
m_pitch = pitch;
// Just to start cleanly, we clean the entire framebuffer
memset(framebuffer_data(), 0, pitch * height);
ConsoleManagement::the().resolution_was_changed();
}
void Console::set_cursor(size_t x, size_t y)
{
GenericFramebufferConsole::hide_cursor();
m_x = x;
m_y = y;
GenericFramebufferConsole::show_cursor();
m_dirty = true;
}
void Console::hide_cursor()
{
GenericFramebufferConsole::hide_cursor();
m_dirty = true;
}
void Console::show_cursor()
{
GenericFramebufferConsole::show_cursor();
m_dirty = true;
}
void Console::flush(size_t, size_t, size_t, size_t)
{
m_dirty = true;
}
void Console::enqueue_refresh_timer()
{
auto refresh_timer = adopt_nonnull_ref_or_enomem(new (nothrow) Timer()).release_value_but_fixme_should_propagate_errors();
refresh_timer->setup(CLOCK_MONOTONIC, refresh_interval, [this]() {
if (m_enabled.load() && m_dirty) {
MUST(g_io_work->try_queue([this]() {
{
MutexLocker locker(m_parent_display_connector->m_flushing_lock);
MUST(m_parent_display_connector->flush_first_surface());
}
m_dirty = false;
}));
}
enqueue_refresh_timer();
});
TimerQueue::the().add_timer(move(refresh_timer));
}
void Console::enable()
{
// FIXME: Do we need some locking here to ensure the resolution doesn't change
// while we enable the console?
auto current_resolution = m_parent_display_connector->current_mode_setting();
m_width = current_resolution.horizontal_active;
m_height = current_resolution.vertical_active;
m_pitch = current_resolution.horizontal_stride;
GenericFramebufferConsole::enable();
m_dirty = true;
}
u8* Console::framebuffer_data()
{
return m_parent_display_connector->framebuffer_data();
}
}