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Like the HID, Audio and Storage subsystem, the Graphics subsystem (which handles GPUs technically) exposes unix device files (typically in /dev). To ensure consistency across the repository, move all related files to a new directory under Kernel/Devices called "GPU". Also remove the redundant "GPU" word from the VirtIO driver directory, and the word "Graphics" from GraphicsManagement.{h,cpp} filenames.
201 lines
7.9 KiB
C++
201 lines
7.9 KiB
C++
/*
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* Copyright (c) 2021, Sahan Fernando <sahan.h.fernando@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <Kernel/API/VirGL.h>
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#include <Kernel/Devices/DeviceManagement.h>
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#include <Kernel/Devices/GPU/Management.h>
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#include <Kernel/Devices/GPU/VirtIO/Console.h>
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#include <Kernel/Devices/GPU/VirtIO/DisplayConnector.h>
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#include <Kernel/Devices/GPU/VirtIO/GraphicsAdapter.h>
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#include <Kernel/Devices/GPU/VirtIO/Protocol.h>
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#include <Kernel/Security/Random.h>
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namespace Kernel {
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NonnullLockRefPtr<VirtIODisplayConnector> VirtIODisplayConnector::must_create(VirtIOGraphicsAdapter& graphics_adapter, Graphics::VirtIOGPU::ScanoutID scanout_id)
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{
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auto device_or_error = DeviceManagement::try_create_device<VirtIODisplayConnector>(graphics_adapter, scanout_id);
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VERIFY(!device_or_error.is_error());
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auto connector = device_or_error.release_value();
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return connector;
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}
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static_assert((MAX_VIRTIOGPU_RESOLUTION_WIDTH * MAX_VIRTIOGPU_RESOLUTION_HEIGHT * sizeof(u32) * 2) % PAGE_SIZE == 0);
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VirtIODisplayConnector::VirtIODisplayConnector(VirtIOGraphicsAdapter& graphics_adapter, Graphics::VirtIOGPU::ScanoutID scanout_id)
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: DisplayConnector((MAX_VIRTIOGPU_RESOLUTION_WIDTH * MAX_VIRTIOGPU_RESOLUTION_HEIGHT * sizeof(u32) * 2), false)
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, m_graphics_adapter(graphics_adapter)
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, m_scanout_id(scanout_id)
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{
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}
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void VirtIODisplayConnector::initialize_console(Badge<VirtIOGraphicsAdapter>)
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{
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m_console = Kernel::Graphics::VirtIOGPU::Console::initialize(*this);
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GraphicsManagement::the().set_console(*m_console);
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}
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void VirtIODisplayConnector::set_safe_mode_setting_after_initialization(Badge<VirtIOGraphicsAdapter>)
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{
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MUST(set_safe_mode_setting());
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}
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ErrorOr<void> VirtIODisplayConnector::set_mode_setting(ModeSetting const& mode_setting)
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{
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SpinlockLocker locker(m_modeset_lock);
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if (mode_setting.horizontal_active > MAX_VIRTIOGPU_RESOLUTION_WIDTH || mode_setting.vertical_active > MAX_VIRTIOGPU_RESOLUTION_HEIGHT)
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return Error::from_errno(ENOTSUP);
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auto& info = m_display_info;
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info.rect = {
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.x = 0,
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.y = 0,
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.width = (u32)mode_setting.horizontal_active,
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.height = (u32)mode_setting.vertical_active,
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};
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TRY(m_graphics_adapter->mode_set_resolution({}, *this, mode_setting.horizontal_active, mode_setting.vertical_active));
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if (m_console)
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m_console->set_resolution(info.rect.width, info.rect.height, info.rect.width * sizeof(u32));
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DisplayConnector::ModeSetting mode_set {
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.horizontal_stride = info.rect.width * sizeof(u32),
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.pixel_clock_in_khz = 0, // Note: There's no pixel clock in paravirtualized hardware
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.horizontal_active = info.rect.width,
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.horizontal_front_porch_pixels = 0, // Note: There's no horizontal_front_porch_pixels in paravirtualized hardware
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.horizontal_sync_time_pixels = 0, // Note: There's no horizontal_sync_time_pixels in paravirtualized hardware
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.horizontal_blank_pixels = 0, // Note: There's no horizontal_blank_pixels in paravirtualized hardware
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.vertical_active = info.rect.height,
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.vertical_front_porch_lines = 0, // Note: There's no vertical_front_porch_lines in paravirtualized hardware
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.vertical_sync_time_lines = 0, // Note: There's no vertical_sync_time_lines in paravirtualized hardware
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.vertical_blank_lines = 0, // Note: There's no vertical_blank_lines in paravirtualized hardware
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.horizontal_offset = 0,
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.vertical_offset = 0,
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};
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m_current_mode_setting = mode_set;
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m_display_info.enabled = 1;
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return {};
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}
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ErrorOr<void> VirtIODisplayConnector::set_safe_mode_setting()
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{
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DisplayConnector::ModeSetting safe_mode_setting {
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.horizontal_stride = 1024 * sizeof(u32),
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.pixel_clock_in_khz = 0, // Note: There's no pixel clock in paravirtualized hardware
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.horizontal_active = 1024,
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.horizontal_front_porch_pixels = 0, // Note: There's no horizontal_front_porch_pixels in paravirtualized hardware
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.horizontal_sync_time_pixels = 0, // Note: There's no horizontal_sync_time_pixels in paravirtualized hardware
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.horizontal_blank_pixels = 0, // Note: There's no horizontal_blank_pixels in paravirtualized hardware
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.vertical_active = 768,
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.vertical_front_porch_lines = 0, // Note: There's no vertical_front_porch_lines in paravirtualized hardware
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.vertical_sync_time_lines = 0, // Note: There's no vertical_sync_time_lines in paravirtualized hardware
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.vertical_blank_lines = 0, // Note: There's no vertical_blank_lines in paravirtualized hardware
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.horizontal_offset = 0,
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.vertical_offset = 0,
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};
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return set_mode_setting(safe_mode_setting);
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}
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ErrorOr<void> VirtIODisplayConnector::set_y_offset(size_t)
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{
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// NOTE (FIXME?): We don't do double buffering because when using double buffering,
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// perfomance visually looks terrible (everything look sluggish) compared to not using it,
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// so until we figure out why (and we might not figure this and double buffering is simply not needed)
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// this happens, we simply don't support it.
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return Error::from_errno(ENOTSUP);
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}
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ErrorOr<void> VirtIODisplayConnector::unblank()
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{
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return Error::from_errno(ENOTIMPL);
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}
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ErrorOr<void> VirtIODisplayConnector::flush_rectangle(size_t buffer_index, FBRect const& rect)
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{
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VERIFY(m_flushing_lock.is_locked());
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if (!is_valid_buffer_index(buffer_index))
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return Error::from_errno(EINVAL);
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SpinlockLocker locker(m_graphics_adapter->operation_lock());
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Graphics::VirtIOGPU::Protocol::Rect dirty_rect {
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.x = rect.x,
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.y = rect.y,
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.width = rect.width,
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.height = rect.height
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};
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TRY(m_graphics_adapter->transfer_framebuffer_data_to_host({}, *this, dirty_rect, true));
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// Flushing directly to screen
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TRY(flush_displayed_image(dirty_rect, true));
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return {};
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}
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ErrorOr<void> VirtIODisplayConnector::flush_first_surface()
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{
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VERIFY(m_flushing_lock.is_locked());
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SpinlockLocker locker(m_graphics_adapter->operation_lock());
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Graphics::VirtIOGPU::Protocol::Rect dirty_rect {
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.x = 0,
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.y = 0,
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.width = m_display_info.rect.width,
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.height = m_display_info.rect.height
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};
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TRY(m_graphics_adapter->transfer_framebuffer_data_to_host({}, *this, dirty_rect, true));
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// Flushing directly to screen
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TRY(flush_displayed_image(dirty_rect, true));
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return {};
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}
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void VirtIODisplayConnector::enable_console()
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{
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VERIFY(m_control_lock.is_locked());
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VERIFY(m_console);
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m_console->enable();
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}
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void VirtIODisplayConnector::disable_console()
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{
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VERIFY(m_control_lock.is_locked());
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VERIFY(m_console);
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m_console->disable();
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}
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void VirtIODisplayConnector::set_edid_bytes(Badge<VirtIOGraphicsAdapter>, Array<u8, 128> const& edid_bytes)
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{
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DisplayConnector::set_edid_bytes(edid_bytes);
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}
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Graphics::VirtIOGPU::Protocol::DisplayInfoResponse::Display VirtIODisplayConnector::display_information(Badge<VirtIOGraphicsAdapter>) const
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{
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return m_display_info;
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}
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void VirtIODisplayConnector::clear_to_black()
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{
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size_t width = m_display_info.rect.width;
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size_t height = m_display_info.rect.height;
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u8* data = framebuffer_data();
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for (size_t i = 0; i < width * height; ++i) {
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data[4 * i + 0] = 0x00;
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data[4 * i + 1] = 0x00;
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data[4 * i + 2] = 0x00;
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data[4 * i + 3] = 0xff;
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}
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}
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ErrorOr<void> VirtIODisplayConnector::flush_displayed_image(Graphics::VirtIOGPU::Protocol::Rect const& dirty_rect, bool main_buffer)
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{
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VERIFY(m_graphics_adapter->operation_lock().is_locked());
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TRY(m_graphics_adapter->flush_displayed_image({}, *this, dirty_rect, main_buffer));
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return {};
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}
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void VirtIODisplayConnector::set_dirty_displayed_rect(Graphics::VirtIOGPU::Protocol::Rect const& dirty_rect, bool main_buffer)
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{
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VERIFY(m_graphics_adapter->operation_lock().is_locked());
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m_graphics_adapter->set_dirty_displayed_rect({}, *this, dirty_rect, main_buffer);
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}
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}
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