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serenity/Kernel/Devices/GPU/VirtIO/GPU3DDevice.cpp
Liav A 9ee098b119 Kernel: Move all Graphics-related code into Devices/GPU directory
Like the HID, Audio and Storage subsystem, the Graphics subsystem (which
handles GPUs technically) exposes unix device files (typically in /dev).
To ensure consistency across the repository, move all related files to a
new directory under Kernel/Devices called "GPU".

Also remove the redundant "GPU" word from the VirtIO driver directory,
and the word "Graphics" from GraphicsManagement.{h,cpp} filenames.
2023-06-06 00:40:32 +02:00

158 lines
7.6 KiB
C++

/*
* Copyright (c) 2021, Sahan Fernando <sahan.h.fernando@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <Kernel/API/Ioctl.h>
#include <Kernel/API/VirGL.h>
#include <Kernel/Devices/GPU/Management.h>
#include <Kernel/Devices/GPU/VirtIO/Console.h>
#include <Kernel/Devices/GPU/VirtIO/GPU3DDevice.h>
#include <Kernel/Devices/GPU/VirtIO/GraphicsAdapter.h>
#include <Kernel/Devices/GPU/VirtIO/Protocol.h>
#include <Kernel/Security/Random.h>
namespace Kernel {
VirtIOGPU3DDevice::PerContextState::PerContextState(OpenFileDescription& description, Graphics::VirtIOGPU::ContextID context_id, OwnPtr<Memory::Region> transfer_buffer_region)
: m_context_id(context_id)
, m_transfer_buffer_region(move(transfer_buffer_region))
, m_attached_file_description(description)
{
}
ErrorOr<NonnullLockRefPtr<VirtIOGPU3DDevice>> VirtIOGPU3DDevice::try_create(VirtIOGraphicsAdapter& adapter)
{
// Setup memory transfer region
auto region_result = TRY(MM.allocate_kernel_region(
NUM_TRANSFER_REGION_PAGES * PAGE_SIZE,
"VIRGL3D kernel upload buffer"sv,
Memory::Region::Access::ReadWrite,
AllocationStrategy::AllocateNow));
auto kernel_context_id = TRY(adapter.create_context());
return TRY(DeviceManagement::try_create_device<VirtIOGPU3DDevice>(adapter, move(region_result), kernel_context_id));
}
VirtIOGPU3DDevice::VirtIOGPU3DDevice(VirtIOGraphicsAdapter const& graphics_adapter, NonnullOwnPtr<Memory::Region> transfer_buffer_region, Graphics::VirtIOGPU::ContextID kernel_context_id)
: CharacterDevice(28, 0)
, m_graphics_adapter(graphics_adapter)
, m_kernel_context_id(kernel_context_id)
, m_transfer_buffer_region(move(transfer_buffer_region))
{
}
void VirtIOGPU3DDevice::detach(OpenFileDescription& description)
{
m_context_state_list.with([&description](auto& list) {
for (auto& context : list) {
if (&context.description() == &description) {
context.m_list_node.remove();
// NOTE: We break here because there shouldn't be another context
// being attached to this OpenFileDescription.
break;
}
}
});
CharacterDevice::detach(description);
}
ErrorOr<void> VirtIOGPU3DDevice::ioctl(OpenFileDescription& description, unsigned request, Userspace<void*> arg)
{
auto get_context_for_description = [](ContextList& list, OpenFileDescription& description) -> ErrorOr<NonnullRefPtr<PerContextState>> {
for (auto& context : list) {
if (&context.description() == &description)
return context;
}
return EBADF;
};
// TODO: We really should have ioctls for destroying resources as well
switch (request) {
case VIRGL_IOCTL_CREATE_CONTEXT: {
return m_context_state_list.with([get_context_for_description, &description, this](auto& list) -> ErrorOr<void> {
if (auto result = get_context_for_description(list, description); !result.is_error())
return EEXIST;
SpinlockLocker locker(m_graphics_adapter->operation_lock());
// TODO: Delete the context if it fails to be set in m_context_state_lookup
auto context_id = TRY(m_graphics_adapter->create_context());
auto per_context_state = TRY(PerContextState::try_create(description, context_id));
list.append(per_context_state);
return {};
});
}
case VIRGL_IOCTL_TRANSFER_DATA: {
auto user_transfer_descriptor = static_ptr_cast<VirGLTransferDescriptor const*>(arg);
auto transfer_descriptor = TRY(copy_typed_from_user(user_transfer_descriptor));
if (Checked<size_t>::addition_would_overflow(transfer_descriptor.offset_in_region, transfer_descriptor.num_bytes)) {
return EOVERFLOW;
}
if (transfer_descriptor.offset_in_region + transfer_descriptor.num_bytes > NUM_TRANSFER_REGION_PAGES * PAGE_SIZE) {
return EOVERFLOW;
}
return m_context_state_list.with([get_context_for_description, &description, &transfer_descriptor](auto& list) -> ErrorOr<void> {
auto context = TRY(get_context_for_description(list, description));
auto& transfer_buffer_region = context->transfer_buffer_region();
if (transfer_descriptor.direction == VIRGL_DATA_DIR_GUEST_TO_HOST) {
auto target = transfer_buffer_region.vaddr().offset(transfer_descriptor.offset_in_region).as_ptr();
return copy_from_user(target, transfer_descriptor.data, transfer_descriptor.num_bytes);
} else if (transfer_descriptor.direction == VIRGL_DATA_DIR_HOST_TO_GUEST) {
auto source = transfer_buffer_region.vaddr().offset(transfer_descriptor.offset_in_region).as_ptr();
return copy_to_user(transfer_descriptor.data, source, transfer_descriptor.num_bytes);
} else {
return EINVAL;
}
});
}
case VIRGL_IOCTL_SUBMIT_CMD: {
auto user_command_buffer = static_ptr_cast<VirGLCommandBuffer const*>(arg);
auto command_buffer = TRY(copy_typed_from_user(user_command_buffer));
return m_context_state_list.with([get_context_for_description, &description, &command_buffer, this](auto& list) -> ErrorOr<void> {
auto context = TRY(get_context_for_description(list, description));
auto context_id = context->context_id();
SpinlockLocker locker(m_graphics_adapter->operation_lock());
TRY(m_graphics_adapter->submit_command_buffer(context_id, [&](Bytes buffer) {
auto num_bytes = command_buffer.num_elems * sizeof(u32);
VERIFY(num_bytes <= buffer.size());
MUST(copy_from_user(buffer.data(), command_buffer.data, num_bytes));
return num_bytes;
}));
return {};
});
}
case VIRGL_IOCTL_CREATE_RESOURCE: {
auto user_spec = static_ptr_cast<VirGL3DResourceSpec const*>(arg);
VirGL3DResourceSpec spec = TRY(copy_typed_from_user(user_spec));
Graphics::VirtIOGPU::Protocol::Resource3DSpecification const resource_spec = {
.target = static_cast<Graphics::VirtIOGPU::Protocol::Gallium::PipeTextureTarget>(spec.target),
.format = spec.format,
.bind = spec.bind,
.width = spec.width,
.height = spec.height,
.depth = spec.depth,
.array_size = spec.array_size,
.last_level = spec.last_level,
.nr_samples = spec.nr_samples,
.flags = spec.flags,
.padding = 0,
};
return m_context_state_list.with([get_context_for_description, &description, &resource_spec, &spec, &arg, this](auto& list) -> ErrorOr<void> {
auto context = TRY(get_context_for_description(list, description));
SpinlockLocker locker(m_graphics_adapter->operation_lock());
// FIXME: What would be an appropriate resource free-ing mechanism to use in case anything
// after this fails?
auto resource_id = TRY(m_graphics_adapter->create_3d_resource(resource_spec));
TRY(m_graphics_adapter->attach_resource_to_context(resource_id, context->context_id()));
TRY(m_graphics_adapter->ensure_backing_storage(resource_id, context->transfer_buffer_region(), 0, NUM_TRANSFER_REGION_PAGES * PAGE_SIZE));
spec.created_resource_id = resource_id.value();
// FIXME: We should delete the resource we just created if we fail to copy the resource id out
return copy_to_user(static_ptr_cast<VirGL3DResourceSpec*>(arg), &spec);
});
}
}
return EINVAL;
}
}