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Like the HID, Audio and Storage subsystem, the Graphics subsystem (which handles GPUs technically) exposes unix device files (typically in /dev). To ensure consistency across the repository, move all related files to a new directory under Kernel/Devices called "GPU". Also remove the redundant "GPU" word from the VirtIO driver directory, and the word "Graphics" from GraphicsManagement.{h,cpp} filenames.
158 lines
7.6 KiB
C++
158 lines
7.6 KiB
C++
/*
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* Copyright (c) 2021, Sahan Fernando <sahan.h.fernando@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <Kernel/API/Ioctl.h>
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#include <Kernel/API/VirGL.h>
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#include <Kernel/Devices/GPU/Management.h>
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#include <Kernel/Devices/GPU/VirtIO/Console.h>
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#include <Kernel/Devices/GPU/VirtIO/GPU3DDevice.h>
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#include <Kernel/Devices/GPU/VirtIO/GraphicsAdapter.h>
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#include <Kernel/Devices/GPU/VirtIO/Protocol.h>
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#include <Kernel/Security/Random.h>
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namespace Kernel {
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VirtIOGPU3DDevice::PerContextState::PerContextState(OpenFileDescription& description, Graphics::VirtIOGPU::ContextID context_id, OwnPtr<Memory::Region> transfer_buffer_region)
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: m_context_id(context_id)
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, m_transfer_buffer_region(move(transfer_buffer_region))
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, m_attached_file_description(description)
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{
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}
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ErrorOr<NonnullLockRefPtr<VirtIOGPU3DDevice>> VirtIOGPU3DDevice::try_create(VirtIOGraphicsAdapter& adapter)
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{
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// Setup memory transfer region
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auto region_result = TRY(MM.allocate_kernel_region(
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NUM_TRANSFER_REGION_PAGES * PAGE_SIZE,
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"VIRGL3D kernel upload buffer"sv,
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Memory::Region::Access::ReadWrite,
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AllocationStrategy::AllocateNow));
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auto kernel_context_id = TRY(adapter.create_context());
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return TRY(DeviceManagement::try_create_device<VirtIOGPU3DDevice>(adapter, move(region_result), kernel_context_id));
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}
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VirtIOGPU3DDevice::VirtIOGPU3DDevice(VirtIOGraphicsAdapter const& graphics_adapter, NonnullOwnPtr<Memory::Region> transfer_buffer_region, Graphics::VirtIOGPU::ContextID kernel_context_id)
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: CharacterDevice(28, 0)
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, m_graphics_adapter(graphics_adapter)
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, m_kernel_context_id(kernel_context_id)
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, m_transfer_buffer_region(move(transfer_buffer_region))
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{
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}
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void VirtIOGPU3DDevice::detach(OpenFileDescription& description)
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{
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m_context_state_list.with([&description](auto& list) {
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for (auto& context : list) {
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if (&context.description() == &description) {
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context.m_list_node.remove();
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// NOTE: We break here because there shouldn't be another context
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// being attached to this OpenFileDescription.
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break;
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}
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}
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});
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CharacterDevice::detach(description);
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}
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ErrorOr<void> VirtIOGPU3DDevice::ioctl(OpenFileDescription& description, unsigned request, Userspace<void*> arg)
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{
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auto get_context_for_description = [](ContextList& list, OpenFileDescription& description) -> ErrorOr<NonnullRefPtr<PerContextState>> {
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for (auto& context : list) {
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if (&context.description() == &description)
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return context;
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}
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return EBADF;
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};
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// TODO: We really should have ioctls for destroying resources as well
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switch (request) {
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case VIRGL_IOCTL_CREATE_CONTEXT: {
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return m_context_state_list.with([get_context_for_description, &description, this](auto& list) -> ErrorOr<void> {
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if (auto result = get_context_for_description(list, description); !result.is_error())
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return EEXIST;
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SpinlockLocker locker(m_graphics_adapter->operation_lock());
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// TODO: Delete the context if it fails to be set in m_context_state_lookup
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auto context_id = TRY(m_graphics_adapter->create_context());
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auto per_context_state = TRY(PerContextState::try_create(description, context_id));
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list.append(per_context_state);
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return {};
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});
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}
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case VIRGL_IOCTL_TRANSFER_DATA: {
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auto user_transfer_descriptor = static_ptr_cast<VirGLTransferDescriptor const*>(arg);
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auto transfer_descriptor = TRY(copy_typed_from_user(user_transfer_descriptor));
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if (Checked<size_t>::addition_would_overflow(transfer_descriptor.offset_in_region, transfer_descriptor.num_bytes)) {
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return EOVERFLOW;
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}
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if (transfer_descriptor.offset_in_region + transfer_descriptor.num_bytes > NUM_TRANSFER_REGION_PAGES * PAGE_SIZE) {
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return EOVERFLOW;
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}
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return m_context_state_list.with([get_context_for_description, &description, &transfer_descriptor](auto& list) -> ErrorOr<void> {
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auto context = TRY(get_context_for_description(list, description));
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auto& transfer_buffer_region = context->transfer_buffer_region();
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if (transfer_descriptor.direction == VIRGL_DATA_DIR_GUEST_TO_HOST) {
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auto target = transfer_buffer_region.vaddr().offset(transfer_descriptor.offset_in_region).as_ptr();
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return copy_from_user(target, transfer_descriptor.data, transfer_descriptor.num_bytes);
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} else if (transfer_descriptor.direction == VIRGL_DATA_DIR_HOST_TO_GUEST) {
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auto source = transfer_buffer_region.vaddr().offset(transfer_descriptor.offset_in_region).as_ptr();
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return copy_to_user(transfer_descriptor.data, source, transfer_descriptor.num_bytes);
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} else {
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return EINVAL;
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}
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});
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}
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case VIRGL_IOCTL_SUBMIT_CMD: {
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auto user_command_buffer = static_ptr_cast<VirGLCommandBuffer const*>(arg);
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auto command_buffer = TRY(copy_typed_from_user(user_command_buffer));
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return m_context_state_list.with([get_context_for_description, &description, &command_buffer, this](auto& list) -> ErrorOr<void> {
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auto context = TRY(get_context_for_description(list, description));
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auto context_id = context->context_id();
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SpinlockLocker locker(m_graphics_adapter->operation_lock());
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TRY(m_graphics_adapter->submit_command_buffer(context_id, [&](Bytes buffer) {
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auto num_bytes = command_buffer.num_elems * sizeof(u32);
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VERIFY(num_bytes <= buffer.size());
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MUST(copy_from_user(buffer.data(), command_buffer.data, num_bytes));
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return num_bytes;
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}));
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return {};
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});
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}
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case VIRGL_IOCTL_CREATE_RESOURCE: {
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auto user_spec = static_ptr_cast<VirGL3DResourceSpec const*>(arg);
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VirGL3DResourceSpec spec = TRY(copy_typed_from_user(user_spec));
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Graphics::VirtIOGPU::Protocol::Resource3DSpecification const resource_spec = {
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.target = static_cast<Graphics::VirtIOGPU::Protocol::Gallium::PipeTextureTarget>(spec.target),
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.format = spec.format,
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.bind = spec.bind,
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.width = spec.width,
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.height = spec.height,
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.depth = spec.depth,
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.array_size = spec.array_size,
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.last_level = spec.last_level,
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.nr_samples = spec.nr_samples,
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.flags = spec.flags,
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.padding = 0,
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};
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return m_context_state_list.with([get_context_for_description, &description, &resource_spec, &spec, &arg, this](auto& list) -> ErrorOr<void> {
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auto context = TRY(get_context_for_description(list, description));
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SpinlockLocker locker(m_graphics_adapter->operation_lock());
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// FIXME: What would be an appropriate resource free-ing mechanism to use in case anything
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// after this fails?
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auto resource_id = TRY(m_graphics_adapter->create_3d_resource(resource_spec));
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TRY(m_graphics_adapter->attach_resource_to_context(resource_id, context->context_id()));
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TRY(m_graphics_adapter->ensure_backing_storage(resource_id, context->transfer_buffer_region(), 0, NUM_TRANSFER_REGION_PAGES * PAGE_SIZE));
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spec.created_resource_id = resource_id.value();
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// FIXME: We should delete the resource we just created if we fail to copy the resource id out
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return copy_to_user(static_ptr_cast<VirGL3DResourceSpec*>(arg), &spec);
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});
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}
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}
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return EINVAL;
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}
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}
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