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https://github.com/RGBCube/serenity
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Like the HID, Audio and Storage subsystem, the Graphics subsystem (which handles GPUs technically) exposes unix device files (typically in /dev). To ensure consistency across the repository, move all related files to a new directory under Kernel/Devices called "GPU". Also remove the redundant "GPU" word from the VirtIO driver directory, and the word "Graphics" from GraphicsManagement.{h,cpp} filenames.
334 lines
7.3 KiB
C++
334 lines
7.3 KiB
C++
/*
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* Copyright (c) 2021, Sahan Fernando <sahan.h.fernando@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Types.h>
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#define VIRTIO_GPU_MAX_SCANOUTS 16
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namespace Kernel::Graphics::VirtIOGPU {
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AK_TYPEDEF_DISTINCT_ORDERED_ID(u32, ContextID);
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AK_TYPEDEF_DISTINCT_ORDERED_ID(u32, ResourceID);
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AK_TYPEDEF_DISTINCT_ORDERED_ID(u32, ScanoutID);
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};
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#define VREND_MAX_CTX 64
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#define VIRGL_BIND_DEPTH_STENCIL (1 << 0)
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#define VIRGL_BIND_RENDER_TARGET (1 << 1)
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#define VIRGL_BIND_SAMPLER_VIEW (1 << 3)
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#define VIRGL_BIND_VERTEX_BUFFER (1 << 4)
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#define VIRGL_BIND_INDEX_BUFFER (1 << 5)
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#define VIRGL_BIND_CONSTANT_BUFFER (1 << 6)
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#define VIRGL_BIND_DISPLAY_TARGET (1 << 7)
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#define VIRGL_BIND_COMMAND_ARGS (1 << 8)
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#define VIRGL_BIND_STREAM_OUTPUT (1 << 11)
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#define VIRGL_BIND_SHADER_BUFFER (1 << 14)
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#define VIRGL_BIND_QUERY_BUFFER (1 << 15)
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#define VIRGL_BIND_CURSOR (1 << 16)
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#define VIRGL_BIND_CUSTOM (1 << 17)
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#define VIRGL_BIND_SCANOUT (1 << 18)
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namespace Kernel::Graphics::VirtIOGPU::Protocol {
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// Specification equivalent: enum virtio_gpu_ctrl_type
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enum class CommandType : u32 {
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/* 2d commands */
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VIRTIO_GPU_CMD_GET_DISPLAY_INFO = 0x0100,
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VIRTIO_GPU_CMD_RESOURCE_CREATE_2D,
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VIRTIO_GPU_CMD_RESOURCE_UNREF,
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VIRTIO_GPU_CMD_SET_SCANOUT,
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VIRTIO_GPU_CMD_RESOURCE_FLUSH,
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VIRTIO_GPU_CMD_TRANSFER_TO_HOST_2D,
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VIRTIO_GPU_CMD_RESOURCE_ATTACH_BACKING,
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VIRTIO_GPU_CMD_RESOURCE_DETACH_BACKING,
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VIRTIO_GPU_CMD_GET_CAPSET_INFO,
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VIRTIO_GPU_CMD_GET_CAPSET,
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VIRTIO_GPU_CMD_GET_EDID,
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/* 3d commands */
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VIRTIO_GPU_CMD_CTX_CREATE = 0x0200,
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VIRTIO_GPU_CMD_CTX_DESTROY,
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VIRTIO_GPU_CMD_CTX_ATTACH_RESOURCE,
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VIRTIO_GPU_CMD_CTX_DETACH_RESOURCE,
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VIRTIO_GPU_CMD_RESOURCE_CREATE_3D,
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VIRTIO_GPU_CMD_TRANSFER_TO_HOST_3D,
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VIRTIO_GPU_CMD_TRANSFER_FROM_HOST_3D,
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VIRTIO_GPU_CMD_SUBMIT_3D,
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VIRTIO_GPU_CMD_RESOURCE_MAP_BLOB,
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VIRTIO_GPU_CMD_RESOURCE_UNMAP_BLOB,
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/* cursor commands */
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VIRTIO_GPU_CMD_UPDATE_CURSOR = 0x0300,
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VIRTIO_GPU_CMD_MOVE_CURSOR,
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/* success responses */
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VIRTIO_GPU_RESP_OK_NODATA = 0x1100,
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VIRTIO_GPU_RESP_OK_DISPLAY_INFO,
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VIRTIO_GPU_RESP_OK_CAPSET_INFO,
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VIRTIO_GPU_RESP_OK_CAPSET,
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VIRTIO_GPU_RESP_OK_EDID,
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/* error responses */
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VIRTIO_GPU_RESP_ERR_UNSPEC = 0x1200,
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VIRTIO_GPU_RESP_ERR_OUT_OF_MEMORY,
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VIRTIO_GPU_RESP_ERR_INVALID_SCANOUT_ID,
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VIRTIO_GPU_RESP_ERR_INVALID_RESOURCE_ID,
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VIRTIO_GPU_RESP_ERR_INVALID_CONTEXT_ID,
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VIRTIO_GPU_RESP_ERR_INVALID_PARAMETER,
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};
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enum class ObjectType : u32 {
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NONE,
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BLEND,
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RASTERIZER,
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DSA,
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SHADER,
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VERTEX_ELEMENTS,
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SAMPLER_VIEW,
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SAMPLER_STATE,
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SURFACE,
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QUERY,
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STREAMOUT_TARGET,
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MSAA_SURFACE,
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MAX_OBJECTS,
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};
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enum class PipeTextureTarget : u32 {
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BUFFER = 0,
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TEXTURE_1D,
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TEXTURE_2D,
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TEXTURE_3D,
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TEXTURE_CUBE,
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TEXTURE_RECT,
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TEXTURE_1D_ARRAY,
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TEXTURE_2D_ARRAY,
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TEXTURE_CUBE_ARRAY,
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MAX
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};
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enum class PipePrimitiveTypes : u32 {
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POINTS = 0,
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LINES,
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LINE_LOOP,
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LINE_STRIP,
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TRIANGLES,
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TRIANGLE_STRIP,
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TRIANGLE_FAN,
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QUADS,
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QUAD_STRIP,
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POLYGON,
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LINES_ADJACENCY,
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LINE_STRIP_ADJACENCY,
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TRIANGLES_ADJACENCY,
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TRIANGLE_STRIP_ADJACENCY,
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PATCHES,
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MAX
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};
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// Specification equivalent: struct virtio_gpu_ctrl_hdr
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struct ControlHeader {
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u32 type;
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u32 flags;
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u64 fence_id;
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u32 context_id;
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u32 padding;
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};
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// Specification equivalent: struct virtio_gpu_rect
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struct Rect {
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u32 x;
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u32 y;
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u32 width;
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u32 height;
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};
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// Specification equivalent: struct virtio_gpu_resp_display_info
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struct DisplayInfoResponse {
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ControlHeader header;
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// Specification equivalent: struct virtio_gpu_display_one
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struct Display {
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Rect rect;
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u32 enabled;
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u32 flags;
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} scanout_modes[VIRTIO_GPU_MAX_SCANOUTS];
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};
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// Specification equivalent: enum virtio_gpu_formats
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enum class TextureFormat : u32 {
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VIRTIO_GPU_FORMAT_B8G8R8A8_UNORM = 1,
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VIRTIO_GPU_FORMAT_B8G8R8X8_UNORM = 2,
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VIRTIO_GPU_FORMAT_A8R8G8B8_UNORM = 3,
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VIRTIO_GPU_FORMAT_X8R8G8B8_UNORM = 4,
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VIRTIO_GPU_FORMAT_R8G8B8A8_UNORM = 67,
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VIRTIO_GPU_FORMAT_X8B8G8R8_UNORM = 68,
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VIRTIO_GPU_FORMAT_A8B8G8R8_UNORM = 121,
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VIRTIO_GPU_FORMAT_R8G8B8X8_UNORM = 134,
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};
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// Specification equivalent: struct virtio_gpu_resource_create_2d
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struct ResourceCreate2D {
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ControlHeader header;
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u32 resource_id;
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u32 format;
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u32 width;
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u32 height;
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};
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// Specification equivalent: struct virtio_gpu_resource_create_3d
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struct ResourceCreate3D {
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ControlHeader header;
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u32 resource_id;
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u32 target;
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u32 format;
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u32 bind;
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u32 width;
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u32 height;
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u32 depth;
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u32 array_size;
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u32 last_level;
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u32 nr_samples;
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u32 flags;
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u32 padding;
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};
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// Specification equivalent: struct virtio_gpu_resource_unref
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struct ResourceUnref {
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ControlHeader header;
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u32 resource_id;
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u32 padding;
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};
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// Specification equivalent: struct virtio_gpu_set_scanout
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struct SetScanOut {
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ControlHeader header;
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Rect rect;
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u32 scanout_id;
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u32 resource_id;
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};
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// Specification equivalent: struct virtio_gpu_mem_entry
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struct MemoryEntry {
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u64 address;
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u32 length;
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u32 padding;
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};
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// Specification equivalent: struct virtio_gpu_resource_attach_backing
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struct ResourceAttachBacking {
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ControlHeader header;
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u32 resource_id;
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u32 num_entries;
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};
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// Specification equivalent: struct virtio_gpu_resource_detach_backing
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struct ResourceDetachBacking {
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ControlHeader header;
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u32 resource_id;
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u32 padding;
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};
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// Specification equivalent: struct virtio_gpu_transfer_to_host_2d
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struct TransferToHost2D {
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ControlHeader header;
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Rect rect;
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u64 offset;
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u32 resource_id;
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u32 padding;
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};
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// Specification equivalent: struct virtio_gpu_resource_flush
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struct ResourceFlush {
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ControlHeader header;
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Rect rect;
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u32 resource_id;
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u32 padding;
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};
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// Specification equivalent: struct virtio_gpu_get_edid
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struct GetEDID {
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ControlHeader header;
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u32 scanout_id;
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u32 padding;
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};
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// Specification equivalent: struct virtio_gpu_resp_edid
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struct GetEDIDResponse {
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ControlHeader header;
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u32 size;
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u32 padding;
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u8 edid[1024];
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};
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// No equivalent in specification
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struct ContextCreate {
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ControlHeader header;
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u32 name_length;
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u32 padding;
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AK::Array<char, 64> debug_name;
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};
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static_assert(sizeof(ContextCreate::debug_name) == 64);
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// No equivalent in specification
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struct ContextAttachResource {
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ControlHeader header;
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u32 resource_id;
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u32 padding;
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};
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// No equivalent in specification
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struct CommandSubmit {
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ControlHeader header;
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u32 size;
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u32 padding;
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};
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namespace Gallium {
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enum class PipeTextureTarget : u32 {
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BUFFER,
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TEXTURE_1D,
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TEXTURE_2D,
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TEXTURE_3D,
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TEXTURE_CUBE,
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TEXTURE_RECT,
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TEXTURE_1D_ARRAY,
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TEXTURE_2D_ARRAY,
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TEXTURE_CUBE_ARRAY,
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MAX_TEXTURE_TYPES,
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};
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enum class ShaderType : u32 {
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SHADER_VERTEX = 0,
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SHADER_FRAGMENT,
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SHADER_GEOMETRY,
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SHADER_TESS_CTRL,
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SHADER_TESS_EVAL,
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SHADER_COMPUTE,
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SHADER_TYPES
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};
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}
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struct Resource3DSpecification {
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Gallium::PipeTextureTarget target;
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u32 format;
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u32 bind;
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u32 width;
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u32 height;
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u32 depth;
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u32 array_size;
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u32 last_level;
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u32 nr_samples;
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u32 flags;
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u32 padding;
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};
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}
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