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To do this we also need to get rid of LockRefPtrs in the USB code as well. Most of the SysFS nodes are statically generated during boot and are not mutated afterwards. The same goes for general device code - once we generate the appropriate SysFS nodes, we almost never mutate the node pointers afterwards, making locking unnecessary.
31 lines
784 B
C++
31 lines
784 B
C++
/*
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* Copyright (c) 2022, Liav A. <liavalb@hotmail.co.il>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <Kernel/FileSystem/SysFS/Component.h>
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#include <Kernel/Forward.h>
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namespace Kernel {
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class StorageDeviceSysFSDirectory;
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class StorageDevice;
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class SysFSStorageDirectory : public SysFSDirectory {
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friend class SysFSComponentRegistry;
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public:
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virtual StringView name() const override { return "storage"sv; }
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static SysFSStorageDirectory& the();
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static NonnullRefPtr<SysFSStorageDirectory> must_create(SysFSDevicesDirectory const&);
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void plug(Badge<StorageDevice>, StorageDeviceSysFSDirectory&);
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void unplug(Badge<StorageDevice>, SysFSDirectory&);
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private:
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explicit SysFSStorageDirectory(SysFSDevicesDirectory const&);
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};
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}
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