mirror of
https://github.com/RGBCube/serenity
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29 lines
1.6 KiB
Diff
29 lines
1.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Luke Wilde <lukew@serenityos.org>
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Date: Wed, 13 Apr 2022 17:22:56 +0100
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Subject: [PATCH] Use SDL software renderer with no vsync
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This makes us use the SDL software renderer with no vsync, as our SDL2 port does not currently support accelerated rendering
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or vsync.
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- [ ] Local?
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- [ ] Should be merged to upstream?
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- [X] Resolves issue(s) with our side of things
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- [ ] Hack
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---
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src/platform/sdl/sw-sdl2.c | 2 +-
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1 file changed, 1 insertion(+), 1 deletion(-)
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diff --git a/src/platform/sdl/sw-sdl2.c b/src/platform/sdl/sw-sdl2.c
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index 48afc33a60866fb6ddf4fa01ab6343b89171af07..11bd58cb4dc20f0f14a601c3dec62afa5ab25717 100644
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--- a/src/platform/sdl/sw-sdl2.c
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+++ b/src/platform/sdl/sw-sdl2.c
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@@ -25,7 +25,7 @@ bool mSDLSWInit(struct mSDLRenderer* renderer) {
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renderer->window = SDL_CreateWindow(projectName, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, renderer->viewportWidth, renderer->viewportHeight, SDL_WINDOW_OPENGL | (SDL_WINDOW_FULLSCREEN_DESKTOP * renderer->player.fullscreen));
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SDL_GetWindowSize(renderer->window, &renderer->viewportWidth, &renderer->viewportHeight);
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renderer->player.window = renderer->window;
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- renderer->sdlRenderer = SDL_CreateRenderer(renderer->window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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+ renderer->sdlRenderer = SDL_CreateRenderer(renderer->window, -1, SDL_RENDERER_SOFTWARE);
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#ifdef COLOR_16_BIT
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#ifdef COLOR_5_6_5
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renderer->sdlTex = SDL_CreateTexture(renderer->sdlRenderer, SDL_PIXELFORMAT_RGB565, SDL_TEXTUREACCESS_STREAMING, width, height);
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