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https://github.com/RGBCube/serenity
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The pattern to construct `Application` was to use the `try_create` method from the `C_OBJECT` macro. While being safe from an OOM perspective, this method doesn't propagate errors from the constructor. This patch make `Application` use the `C_OBJECT_ABSTRACT` and manually define a `create` method that can bubble up errors from the construction stage. This commit also removes the ability to use `argc` and `argv` to create an `Application`, only `Main`'s `Arguments` can be used. From a user point of view, the patch renames `try_create` => `create`, hence the huge number of modified files.
30 lines
879 B
C++
30 lines
879 B
C++
/*
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* Copyright (c) 2021, Timur Sultanov <SultanovTS@yandex.ru>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "KeymapStatusWindow.h"
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#include <LibCore/System.h>
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#include <LibGUI/Application.h>
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#include <LibGUI/ConnectionToWindowManagerServer.h>
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#include <LibMain/Main.h>
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#include <WindowServer/Window.h>
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ErrorOr<int> serenity_main(Main::Arguments arguments)
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{
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TRY(Core::System::pledge("stdio recvfd sendfd rpath unix getkeymap proc exec"));
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auto app = TRY(GUI::Application::create(arguments));
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auto window = TRY(KeymapStatusWindow::try_create());
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window->set_has_alpha_channel(true);
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window->set_title("Keymap");
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window->resize(16, 16);
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window->show();
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window->make_window_manager(WindowServer::WMEventMask::KeymapChanged);
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TRY(Core::System::pledge("stdio recvfd sendfd rpath getkeymap proc exec"));
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return app->exec();
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}
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