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![]() Rather than adding/removing a breakpoint indicator, and then telling the debugger about it and hoping it works, let the debugger tell us if it succeeded and then use that to update the indicator. This prevents the user from adding breakpoints to invalid locations while the debugger is running. It also avoids a couple of scary VERIFY()s. We still allow creating breakpoints in invalid locations while the debugger is *not* running. |
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.. | ||
BacktraceModel.cpp | ||
BacktraceModel.h | ||
BreakpointCallback.h | ||
Debugger.cpp | ||
Debugger.h | ||
DebugInfoWidget.cpp | ||
DebugInfoWidget.h | ||
DisassemblyModel.cpp | ||
DisassemblyModel.h | ||
DisassemblyWidget.cpp | ||
DisassemblyWidget.h | ||
RegistersModel.cpp | ||
RegistersModel.h | ||
VariablesModel.cpp | ||
VariablesModel.h |