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This change fixes a problem that we should not call `to_px()` to resolve any length or percentage values during paintables traversal because that is supposed to happen while performing layout. Also it improves performance because before we were resolving border radii during each painting phase but now it happens only once during layout.
34 lines
1.2 KiB
C++
34 lines
1.2 KiB
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2021-2023, Sam Atkins <atkinssj@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibGfx/AntiAliasingPainter.h>
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#include <LibGfx/Forward.h>
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#include <LibWeb/CSS/ComputedValues.h>
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#include <LibWeb/Forward.h>
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#include <LibWeb/Painting/BorderRadiiData.h>
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#include <LibWeb/Painting/BordersData.h>
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namespace Web::Painting {
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enum class BorderEdge {
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Top,
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Right,
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Bottom,
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Left,
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};
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// Returns OptionalNone if there is no outline to paint.
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Optional<BordersData> borders_data_for_outline(Layout::Node const&, Color outline_color, CSS::OutlineStyle outline_style, CSSPixels outline_width);
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void paint_border(Gfx::Painter& painter, BorderEdge edge, DevicePixelRect const& rect, Gfx::AntiAliasingPainter::CornerRadius const& radius, Gfx::AntiAliasingPainter::CornerRadius const& opposite_radius, BordersDataDevicePixels const& borders_data, Gfx::Path& path, bool last);
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void paint_all_borders(Gfx::Painter& painter, DevicePixelRect const& border_rect, CornerRadii const& corner_radii, BordersDataDevicePixels const&);
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Gfx::Color border_color(BorderEdge edge, BordersDataDevicePixels const& borders_data);
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}
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