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serenity/Userland/Libraries/LibWeb/Painting/SVGGraphicsPaintable.h
MacDue 163b6bb401 LibWeb: Special case SVG masks during layout
Rather than try to lay out masks normally, this updates the TreeBuilder
to create layout nodes for masks as a child of their user (i.e. the
masked element). This allows each use of a mask to be laid out
differently, which makes supporting `maskContentUnits=objectBoundingBox`
fairly easy.

The `SVGFormattingContext` is then updated to lay out masks last (as
their sizing may depend on their parent), and treats them like
viewports.

This is pretty ad-hoc, but the SVG specification does not give any
guidance on how to actually implement this.
2024-03-12 08:51:50 +01:00

72 lines
2.4 KiB
C++

/*
* Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibWeb/Layout/SVGGraphicsBox.h>
#include <LibWeb/Painting/SVGPaintable.h>
namespace Web::Painting {
class SVGGraphicsPaintable : public SVGPaintable {
JS_CELL(SVGGraphicsPaintable, SVGPaintable);
public:
class ComputedTransforms {
public:
ComputedTransforms(Gfx::AffineTransform svg_to_viewbox_transform, Gfx::AffineTransform svg_transform)
: m_svg_to_viewbox_transform(svg_to_viewbox_transform)
, m_svg_transform(svg_transform)
{
}
ComputedTransforms() = default;
Gfx::AffineTransform const& svg_to_viewbox_transform() const { return m_svg_to_viewbox_transform; }
Gfx::AffineTransform const& svg_transform() const { return m_svg_transform; }
Gfx::AffineTransform svg_to_css_pixels_transform(
Optional<Gfx::AffineTransform const&> additional_svg_transform = {}) const
{
return Gfx::AffineTransform {}.multiply(svg_to_viewbox_transform()).multiply(additional_svg_transform.value_or(Gfx::AffineTransform {})).multiply(svg_transform());
}
Gfx::AffineTransform svg_to_device_pixels_transform(PaintContext const& context) const
{
auto css_scale = context.device_pixels_per_css_pixel();
return Gfx::AffineTransform {}.scale({ css_scale, css_scale }).multiply(svg_to_css_pixels_transform(context.svg_transform()));
}
private:
Gfx::AffineTransform m_svg_to_viewbox_transform {};
Gfx::AffineTransform m_svg_transform {};
};
static JS::NonnullGCPtr<SVGGraphicsPaintable> create(Layout::SVGGraphicsBox const&);
Layout::SVGGraphicsBox const& layout_box() const;
virtual Optional<CSSPixelRect> get_masking_area() const override;
virtual Optional<Gfx::Bitmap::MaskKind> get_mask_type() const override;
virtual RefPtr<Gfx::Bitmap> calculate_mask(PaintContext&, CSSPixelRect const& masking_area) const override;
void set_computed_transforms(ComputedTransforms computed_transforms)
{
m_computed_transforms = computed_transforms;
}
ComputedTransforms const& computed_transforms() const
{
return m_computed_transforms;
}
protected:
SVGGraphicsPaintable(Layout::SVGGraphicsBox const&);
ComputedTransforms m_computed_transforms;
};
}