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This is a part of refactoring towards making the paintable tree independent of the layout tree. Now, instead of transferring text fragments from the layout tree to the paintable tree during the layout commit phase, we allocate separate PaintableFragments that contain only the information necessary for painting. Doing this also allows us to get rid LineBoxes, as they are used only during layout.
32 lines
976 B
C++
32 lines
976 B
C++
/*
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* Copyright (c) 2021-2022, Sam Atkins <atkinssj@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibGfx/Color.h>
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#include <LibWeb/Forward.h>
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#include <LibWeb/Painting/PaintContext.h>
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#include <LibWeb/Painting/PaintOuterBoxShadowParams.h>
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#include <LibWeb/Painting/PaintableFragment.h>
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#include <LibWeb/Painting/ShadowData.h>
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namespace Web::Painting {
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void paint_inner_box_shadow(Gfx::Painter&, PaintOuterBoxShadowParams params);
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Gfx::IntRect get_outer_box_shadow_bounding_rect(PaintOuterBoxShadowParams params);
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void paint_outer_box_shadow(Gfx::Painter& painter, PaintOuterBoxShadowParams params);
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void paint_box_shadow(
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PaintContext&,
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CSSPixelRect const& bordered_content_rect,
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CSSPixelRect const& borderless_content_rect,
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BordersData const& borders_data,
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BorderRadiiData const&,
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Vector<ShadowData> const&);
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void paint_text_shadow(PaintContext&, PaintableFragment const&, Vector<ShadowData> const&);
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}
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