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https://github.com/RGBCube/serenity
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By caching the layout node and its computed values in locals, we can avoid the small amount of redundant work needed to look them up every single time.
443 lines
22 KiB
C++
443 lines
22 KiB
C++
/*
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* Copyright (c) 2023, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Layout/Viewport.h>
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#include <LibWeb/Painting/SVGPaintable.h>
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#include <LibWeb/Painting/SVGSVGPaintable.h>
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#include <LibWeb/Painting/StackingContext.h>
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#include <LibWeb/Painting/ViewportPaintable.h>
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namespace Web::Painting {
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JS::NonnullGCPtr<ViewportPaintable> ViewportPaintable::create(Layout::Viewport const& layout_viewport)
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{
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return layout_viewport.heap().allocate_without_realm<ViewportPaintable>(layout_viewport);
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}
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ViewportPaintable::ViewportPaintable(Layout::Viewport const& layout_viewport)
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: PaintableWithLines(layout_viewport)
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{
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}
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ViewportPaintable::~ViewportPaintable() = default;
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void ViewportPaintable::build_stacking_context_tree_if_needed()
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{
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if (stacking_context())
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return;
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build_stacking_context_tree();
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}
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void ViewportPaintable::build_stacking_context_tree()
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{
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set_stacking_context(make<StackingContext>(*this, nullptr, 0));
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size_t index_in_tree_order = 1;
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for_each_in_subtree([&](Paintable const& paintable) {
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const_cast<Paintable&>(paintable).invalidate_stacking_context();
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auto* parent_context = const_cast<Paintable&>(paintable).enclosing_stacking_context();
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auto establishes_stacking_context = paintable.layout_node().establishes_stacking_context();
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if ((paintable.is_positioned() || establishes_stacking_context) && paintable.computed_values().z_index().value_or(0) == 0)
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parent_context->m_positioned_descendants_with_stack_level_0_and_stacking_contexts.append(paintable);
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if (!paintable.is_positioned() && paintable.is_floating())
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parent_context->m_non_positioned_floating_descendants.append(paintable);
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if (!establishes_stacking_context) {
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VERIFY(!paintable.stacking_context());
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return TraversalDecision::Continue;
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}
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VERIFY(parent_context);
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const_cast<Paintable&>(paintable).set_stacking_context(make<Painting::StackingContext>(const_cast<Paintable&>(paintable), parent_context, index_in_tree_order++));
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return TraversalDecision::Continue;
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});
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stacking_context()->sort();
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}
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void ViewportPaintable::paint_all_phases(PaintContext& context)
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{
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build_stacking_context_tree_if_needed();
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context.recording_painter().translate(-context.device_viewport_rect().location().to_type<int>());
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stacking_context()->paint(context);
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}
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void ViewportPaintable::assign_scroll_frames()
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{
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int next_id = 0;
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for_each_in_subtree_of_type<PaintableBox>([&](auto const& paintable_box) {
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if (paintable_box.has_scrollable_overflow()) {
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auto scroll_frame = adopt_ref(*new ScrollFrame());
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scroll_frame->id = next_id++;
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scroll_state.set(&paintable_box, move(scroll_frame));
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}
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return TraversalDecision::Continue;
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});
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for_each_in_subtree([&](auto const& paintable) {
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for (auto block = paintable.containing_block(); block; block = block->containing_block()) {
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if (auto scroll_frame = scroll_state.get(block); scroll_frame.has_value()) {
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if (paintable.is_paintable_box()) {
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auto const& paintable_box = static_cast<PaintableBox const&>(paintable);
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const_cast<PaintableBox&>(paintable_box).set_enclosing_scroll_frame(scroll_frame.value());
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} else if (paintable.is_inline_paintable()) {
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auto const& inline_paintable = static_cast<InlinePaintable const&>(paintable);
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const_cast<InlinePaintable&>(inline_paintable).set_enclosing_scroll_frame(scroll_frame.value());
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}
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break;
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}
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}
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return TraversalDecision::Continue;
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});
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}
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void ViewportPaintable::assign_clip_frames()
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{
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for_each_in_subtree_of_type<PaintableBox>([&](auto const& paintable_box) {
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auto overflow_x = paintable_box.computed_values().overflow_x();
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auto overflow_y = paintable_box.computed_values().overflow_y();
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auto has_hidden_overflow = overflow_x != CSS::Overflow::Visible && overflow_y != CSS::Overflow::Visible;
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if (has_hidden_overflow || paintable_box.get_clip_rect().has_value()) {
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auto clip_frame = adopt_ref(*new ClipFrame());
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clip_state.set(&paintable_box, move(clip_frame));
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}
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return TraversalDecision::Continue;
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});
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for_each_in_subtree([&](auto const& paintable) {
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for (auto block = paintable.containing_block(); block; block = block->containing_block()) {
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if (auto clip_frame = clip_state.get(block); clip_frame.has_value()) {
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if (paintable.is_paintable_box()) {
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auto const& paintable_box = static_cast<PaintableBox const&>(paintable);
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const_cast<PaintableBox&>(paintable_box).set_enclosing_clip_frame(clip_frame.value());
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} else if (paintable.is_inline_paintable()) {
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auto const& inline_paintable = static_cast<InlinePaintable const&>(paintable);
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const_cast<InlinePaintable&>(inline_paintable).set_enclosing_clip_frame(clip_frame.value());
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}
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break;
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}
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}
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return TraversalDecision::Continue;
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});
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}
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void ViewportPaintable::refresh_scroll_state()
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{
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for (auto& it : scroll_state) {
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auto const& paintable_box = *it.key;
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auto& scroll_frame = *it.value;
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CSSPixelPoint offset;
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for (auto const* block = &paintable_box.layout_box(); block; block = block->containing_block()) {
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auto const& block_paintable_box = *block->paintable_box();
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offset.translate_by(block_paintable_box.scroll_offset());
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}
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scroll_frame.offset = -offset;
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}
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}
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void ViewportPaintable::refresh_clip_state()
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{
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for (auto& it : clip_state) {
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auto const& paintable_box = *it.key;
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auto& clip_frame = *it.value;
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auto overflow_x = paintable_box.computed_values().overflow_x();
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auto overflow_y = paintable_box.computed_values().overflow_y();
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// Start from CSS clip property if it exists.
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Optional<CSSPixelRect> clip_rect = paintable_box.get_clip_rect();
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clip_frame.clear_border_radii_clips();
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if (overflow_x != CSS::Overflow::Visible && overflow_y != CSS::Overflow::Visible) {
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auto overflow_clip_rect = paintable_box.compute_absolute_padding_rect_with_css_transform_applied();
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for (auto const* block = &paintable_box.layout_box(); !block->is_viewport(); block = block->containing_block()) {
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auto const& block_paintable_box = *block->paintable_box();
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auto block_overflow_x = block_paintable_box.computed_values().overflow_x();
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auto block_overflow_y = block_paintable_box.computed_values().overflow_y();
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if (block_overflow_x != CSS::Overflow::Visible && block_overflow_y != CSS::Overflow::Visible) {
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auto rect = block_paintable_box.compute_absolute_padding_rect_with_css_transform_applied();
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overflow_clip_rect.intersect(rect);
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auto border_radii_data = block_paintable_box.normalized_border_radii_data(ShrinkRadiiForBorders::Yes);
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if (border_radii_data.has_any_radius()) {
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BorderRadiiClip border_radii_clip { .rect = rect, .radii = border_radii_data };
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clip_frame.add_border_radii_clip(border_radii_clip);
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}
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}
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if (auto css_clip_property_rect = block->paintable_box()->get_clip_rect(); css_clip_property_rect.has_value())
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overflow_clip_rect.intersect(css_clip_property_rect.value());
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}
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clip_rect = overflow_clip_rect;
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}
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clip_frame.set_rect(*clip_rect);
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}
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}
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static Painting::BorderRadiiData normalize_border_radii_data(Layout::Node const& node, CSSPixelRect const& rect, CSS::BorderRadiusData const& top_left_radius, CSS::BorderRadiusData const& top_right_radius, CSS::BorderRadiusData const& bottom_right_radius, CSS::BorderRadiusData const& bottom_left_radius)
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{
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Painting::BorderRadiusData bottom_left_radius_px {};
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Painting::BorderRadiusData bottom_right_radius_px {};
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Painting::BorderRadiusData top_left_radius_px {};
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Painting::BorderRadiusData top_right_radius_px {};
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bottom_left_radius_px.horizontal_radius = bottom_left_radius.horizontal_radius.to_px(node, rect.width());
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bottom_right_radius_px.horizontal_radius = bottom_right_radius.horizontal_radius.to_px(node, rect.width());
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top_left_radius_px.horizontal_radius = top_left_radius.horizontal_radius.to_px(node, rect.width());
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top_right_radius_px.horizontal_radius = top_right_radius.horizontal_radius.to_px(node, rect.width());
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bottom_left_radius_px.vertical_radius = bottom_left_radius.vertical_radius.to_px(node, rect.height());
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bottom_right_radius_px.vertical_radius = bottom_right_radius.vertical_radius.to_px(node, rect.height());
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top_left_radius_px.vertical_radius = top_left_radius.vertical_radius.to_px(node, rect.height());
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top_right_radius_px.vertical_radius = top_right_radius.vertical_radius.to_px(node, rect.height());
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// Scale overlapping curves according to https://www.w3.org/TR/css-backgrounds-3/#corner-overlap
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// Let f = min(Li/Si), where i ∈ {top, right, bottom, left},
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// Si is the sum of the two corresponding radii of the corners on side i,
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// and Ltop = Lbottom = the width of the box, and Lleft = Lright = the height of the box.
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auto l_top = rect.width();
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auto l_bottom = l_top;
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auto l_left = rect.height();
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auto l_right = l_left;
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auto s_top = (top_left_radius_px.horizontal_radius + top_right_radius_px.horizontal_radius);
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auto s_right = (top_right_radius_px.vertical_radius + bottom_right_radius_px.vertical_radius);
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auto s_bottom = (bottom_left_radius_px.horizontal_radius + bottom_right_radius_px.horizontal_radius);
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auto s_left = (top_left_radius_px.vertical_radius + bottom_left_radius_px.vertical_radius);
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CSSPixelFraction f = 1;
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f = (s_top != 0) ? min(f, l_top / s_top) : f;
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f = (s_right != 0) ? min(f, l_right / s_right) : f;
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f = (s_bottom != 0) ? min(f, l_bottom / s_bottom) : f;
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f = (s_left != 0) ? min(f, l_left / s_left) : f;
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// If f < 1, then all corner radii are reduced by multiplying them by f.
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if (f < 1) {
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top_left_radius_px.horizontal_radius *= f;
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top_left_radius_px.vertical_radius *= f;
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top_right_radius_px.horizontal_radius *= f;
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top_right_radius_px.vertical_radius *= f;
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bottom_right_radius_px.horizontal_radius *= f;
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bottom_right_radius_px.vertical_radius *= f;
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bottom_left_radius_px.horizontal_radius *= f;
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bottom_left_radius_px.vertical_radius *= f;
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}
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return Painting::BorderRadiiData { top_left_radius_px, top_right_radius_px, bottom_right_radius_px, bottom_left_radius_px };
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}
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void ViewportPaintable::resolve_paint_only_properties()
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{
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// Resolves layout-dependent properties not handled during layout and stores them in the paint tree.
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// Properties resolved include:
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// - Border radii
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// - Box shadows
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// - Text shadows
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// - Transforms
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// - Transform origins
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// - Outlines
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for_each_in_inclusive_subtree([&](Paintable& paintable) {
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auto& layout_node = paintable.layout_node();
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auto const is_inline_paintable = paintable.is_inline_paintable();
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auto const is_paintable_box = paintable.is_paintable_box();
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auto const is_paintable_with_lines = paintable.is_paintable_with_lines();
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auto const& computed_values = layout_node.computed_values();
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// Border radii
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if (is_inline_paintable) {
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auto& inline_paintable = static_cast<Painting::InlinePaintable&>(paintable);
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auto& fragments = inline_paintable.fragments();
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auto const& top_left_border_radius = computed_values.border_top_left_radius();
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auto const& top_right_border_radius = computed_values.border_top_right_radius();
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auto const& bottom_right_border_radius = computed_values.border_bottom_right_radius();
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auto const& bottom_left_border_radius = computed_values.border_bottom_left_radius();
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auto containing_block_position_in_absolute_coordinates = inline_paintable.containing_block()->absolute_position();
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for (size_t i = 0; i < fragments.size(); ++i) {
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auto is_first_fragment = i == 0;
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auto is_last_fragment = i == fragments.size() - 1;
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auto& fragment = fragments[i];
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CSSPixelRect absolute_fragment_rect {
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containing_block_position_in_absolute_coordinates.translated(fragment.offset()),
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fragment.size()
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};
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if (is_first_fragment) {
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auto extra_start_width = inline_paintable.box_model().padding.left;
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absolute_fragment_rect.translate_by(-extra_start_width, 0);
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absolute_fragment_rect.set_width(absolute_fragment_rect.width() + extra_start_width);
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}
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if (is_last_fragment) {
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auto extra_end_width = inline_paintable.box_model().padding.right;
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absolute_fragment_rect.set_width(absolute_fragment_rect.width() + extra_end_width);
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}
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auto border_radii_data = normalize_border_radii_data(layout_node,
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absolute_fragment_rect, top_left_border_radius,
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top_right_border_radius,
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bottom_right_border_radius,
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bottom_left_border_radius);
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fragment.set_border_radii_data(border_radii_data);
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}
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}
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// Border radii
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if (is_paintable_box) {
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auto& paintable_box = static_cast<Painting::PaintableBox&>(paintable);
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CSSPixelRect const border_rect { 0, 0, paintable_box.border_box_width(), paintable_box.border_box_height() };
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auto const& border_top_left_radius = computed_values.border_top_left_radius();
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auto const& border_top_right_radius = computed_values.border_top_right_radius();
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auto const& border_bottom_right_radius = computed_values.border_bottom_right_radius();
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auto const& border_bottom_left_radius = computed_values.border_bottom_left_radius();
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auto radii_data = normalize_border_radii_data(layout_node, border_rect, border_top_left_radius,
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border_top_right_radius, border_bottom_right_radius,
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border_bottom_left_radius);
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paintable_box.set_border_radii_data(radii_data);
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}
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// Box shadows
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auto const& box_shadow_data = computed_values.box_shadow();
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if (!box_shadow_data.is_empty()) {
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Vector<Painting::ShadowData> resolved_box_shadow_data;
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resolved_box_shadow_data.ensure_capacity(box_shadow_data.size());
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for (auto const& layer : box_shadow_data) {
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resolved_box_shadow_data.empend(
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layer.color,
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layer.offset_x.to_px(layout_node),
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layer.offset_y.to_px(layout_node),
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layer.blur_radius.to_px(layout_node),
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layer.spread_distance.to_px(layout_node),
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layer.placement == CSS::ShadowPlacement::Outer ? Painting::ShadowPlacement::Outer
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: Painting::ShadowPlacement::Inner);
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}
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if (is<Painting::PaintableBox>(paintable)) {
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auto& paintable_box = static_cast<Painting::PaintableBox&>(paintable);
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paintable_box.set_box_shadow_data(move(resolved_box_shadow_data));
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} else if (is<Painting::InlinePaintable>(paintable)) {
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auto& inline_paintable = static_cast<Painting::InlinePaintable&>(paintable);
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inline_paintable.set_box_shadow_data(move(resolved_box_shadow_data));
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}
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}
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// Text shadows
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if (is_paintable_with_lines) {
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auto const& paintable_with_lines = static_cast<Painting::PaintableWithLines const&>(paintable);
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for (auto const& fragment : paintable_with_lines.fragments()) {
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auto const& text_shadow = fragment.m_layout_node->computed_values().text_shadow();
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if (!text_shadow.is_empty()) {
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Vector<Painting::ShadowData> resolved_shadow_data;
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resolved_shadow_data.ensure_capacity(text_shadow.size());
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for (auto const& layer : text_shadow) {
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resolved_shadow_data.empend(
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layer.color,
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layer.offset_x.to_px(layout_node),
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layer.offset_y.to_px(layout_node),
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layer.blur_radius.to_px(layout_node),
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layer.spread_distance.to_px(layout_node),
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Painting::ShadowPlacement::Outer);
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}
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const_cast<Painting::PaintableFragment&>(fragment).set_shadows(move(resolved_shadow_data));
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}
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}
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}
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// Transform and transform origin
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if (is_paintable_box) {
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auto& paintable_box = static_cast<Painting::PaintableBox&>(paintable);
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auto const& transformations = paintable_box.computed_values().transformations();
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if (!transformations.is_empty()) {
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auto matrix = Gfx::FloatMatrix4x4::identity();
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for (auto const& transform : transformations)
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matrix = matrix * transform.to_matrix(paintable_box).release_value();
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paintable_box.set_transform(matrix);
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}
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auto const& transform_origin = paintable_box.computed_values().transform_origin();
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// https://www.w3.org/TR/css-transforms-1/#transform-box
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auto transform_box = paintable_box.computed_values().transform_box();
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// For SVG elements without associated CSS layout box, the used value for content-box is fill-box and for
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// border-box is stroke-box.
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// FIXME: This currently detects any SVG element except the <svg> one. Is that correct?
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// And is it correct to use `else` below?
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if (is<Painting::SVGPaintable>(paintable_box)) {
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switch (transform_box) {
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case CSS::TransformBox::ContentBox:
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transform_box = CSS::TransformBox::FillBox;
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break;
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case CSS::TransformBox::BorderBox:
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transform_box = CSS::TransformBox::StrokeBox;
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break;
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default:
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break;
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}
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}
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// For elements with associated CSS layout box, the used value for fill-box is content-box and for
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// stroke-box and view-box is border-box.
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else {
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switch (transform_box) {
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case CSS::TransformBox::FillBox:
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transform_box = CSS::TransformBox::ContentBox;
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break;
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case CSS::TransformBox::StrokeBox:
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case CSS::TransformBox::ViewBox:
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transform_box = CSS::TransformBox::BorderBox;
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break;
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default:
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break;
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}
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}
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CSSPixelRect reference_box = [&]() {
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switch (transform_box) {
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case CSS::TransformBox::ContentBox:
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// Uses the content box as reference box.
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// FIXME: The reference box of a table is the border box of its table wrapper box, not its table box.
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return paintable_box.absolute_rect();
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case CSS::TransformBox::BorderBox:
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// Uses the border box as reference box.
|
|
// FIXME: The reference box of a table is the border box of its table wrapper box, not its table box.
|
|
return paintable_box.absolute_border_box_rect();
|
|
case CSS::TransformBox::FillBox:
|
|
// Uses the object bounding box as reference box.
|
|
// FIXME: For now we're using the content rect as an approximation.
|
|
return paintable_box.absolute_rect();
|
|
case CSS::TransformBox::StrokeBox:
|
|
// Uses the stroke bounding box as reference box.
|
|
// FIXME: For now we're using the border rect as an approximation.
|
|
return paintable_box.absolute_border_box_rect();
|
|
case CSS::TransformBox::ViewBox:
|
|
// Uses the nearest SVG viewport as reference box.
|
|
// FIXME: If a viewBox attribute is specified for the SVG viewport creating element:
|
|
// - The reference box is positioned at the origin of the coordinate system established by the viewBox attribute.
|
|
// - The dimension of the reference box is set to the width and height values of the viewBox attribute.
|
|
auto* svg_paintable = paintable_box.first_ancestor_of_type<Painting::SVGSVGPaintable>();
|
|
if (!svg_paintable)
|
|
return paintable_box.absolute_border_box_rect();
|
|
return svg_paintable->absolute_rect();
|
|
}
|
|
VERIFY_NOT_REACHED();
|
|
}();
|
|
auto x = reference_box.left() + transform_origin.x.to_px(layout_node, reference_box.width());
|
|
auto y = reference_box.top() + transform_origin.y.to_px(layout_node, reference_box.height());
|
|
paintable_box.set_transform_origin({ x, y });
|
|
paintable_box.set_transform_origin({ x, y });
|
|
}
|
|
|
|
// Outlines
|
|
auto outline_width = computed_values.outline_width().to_px(layout_node);
|
|
auto outline_data = borders_data_for_outline(layout_node, computed_values.outline_color(), computed_values.outline_style(), outline_width);
|
|
auto outline_offset = computed_values.outline_offset().to_px(layout_node);
|
|
if (is_paintable_box) {
|
|
auto& paintable_box = static_cast<Painting::PaintableBox&>(paintable);
|
|
paintable_box.set_outline_data(outline_data);
|
|
paintable_box.set_outline_offset(outline_offset);
|
|
} else if (is_inline_paintable) {
|
|
auto& inline_paintable = static_cast<Painting::InlinePaintable&>(paintable);
|
|
inline_paintable.set_outline_data(outline_data);
|
|
inline_paintable.set_outline_offset(outline_offset);
|
|
}
|
|
|
|
return TraversalDecision::Continue;
|
|
});
|
|
}
|
|
|
|
}
|