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https://github.com/RGBCube/serenity
synced 2025-05-14 04:44:59 +00:00

This commit un-deprecates DeprecatedString, and repurposes it as a byte string. As the null state has already been removed, there are no other particularly hairy blockers in repurposing this type as a byte string (what it _really_ is). This commit is auto-generated: $ xs=$(ack -l \bDeprecatedString\b\|deprecated_string AK Userland \ Meta Ports Ladybird Tests Kernel) $ perl -pie 's/\bDeprecatedString\b/ByteString/g; s/deprecated_string/byte_string/g' $xs $ clang-format --style=file -i \ $(git diff --name-only | grep \.cpp\|\.h) $ gn format $(git ls-files '*.gn' '*.gni')
1772 lines
74 KiB
C++
1772 lines
74 KiB
C++
/*
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* Copyright (c) 2018-2023, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "Compositor.h"
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#include "Animation.h"
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#include "ConnectionFromClient.h"
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#include "Event.h"
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#include "EventLoop.h"
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#include "MultiScaleBitmaps.h"
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#include "Screen.h"
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#include "Window.h"
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#include "WindowManager.h"
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#include "WindowSwitcher.h"
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#include <AK/Debug.h>
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#include <AK/Memory.h>
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#include <AK/ScopeGuard.h>
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#include <AK/TemporaryChange.h>
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#include <LibCore/Timer.h>
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#include <LibGfx/AntiAliasingPainter.h>
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#include <LibGfx/Font/Font.h>
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#include <LibGfx/Painter.h>
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#include <LibGfx/StylePainter.h>
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#include <LibThreading/BackgroundAction.h>
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namespace WindowServer {
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Compositor& Compositor::the()
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{
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static Compositor s_the;
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return s_the;
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}
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static WallpaperMode mode_to_enum(ByteString const& name)
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{
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if (name == "Tile")
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return WallpaperMode::Tile;
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if (name == "Stretch")
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return WallpaperMode::Stretch;
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if (name == "Center")
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return WallpaperMode::Center;
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return WallpaperMode::Center;
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}
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Compositor::Compositor()
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{
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m_display_link_notify_timer = add<Core::Timer>(
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1000 / 60, [this] {
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notify_display_links();
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});
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m_compose_timer = Core::Timer::create_single_shot(
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1000 / 60,
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[this] {
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compose();
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},
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this)
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.release_value_but_fixme_should_propagate_errors();
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m_compose_timer->start();
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m_immediate_compose_timer = Core::Timer::create_single_shot(
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0,
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[this] {
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compose();
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},
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this)
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.release_value_but_fixme_should_propagate_errors();
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m_compose_timer->start();
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init_bitmaps();
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}
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Gfx::Bitmap const* Compositor::cursor_bitmap_for_screenshot(Badge<ConnectionFromClient>, Screen& screen) const
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{
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if (!m_current_cursor)
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return nullptr;
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return &m_current_cursor->bitmap(screen.scale_factor());
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}
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Gfx::Bitmap const& Compositor::front_bitmap_for_screenshot(Badge<ConnectionFromClient>, Screen& screen) const
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{
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return *screen.compositor_screen_data().m_front_bitmap;
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}
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Gfx::Color Compositor::color_at_position(Badge<ConnectionFromClient>, Screen& screen, Gfx::IntPoint position) const
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{
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return screen.compositor_screen_data().m_front_bitmap->get_pixel(position);
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}
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void CompositorScreenData::init_bitmaps(Compositor& compositor, Screen& screen)
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{
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// Recreate the screen-number overlay as the Screen instances may have changed, or get rid of it if we no longer need it
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if (compositor.showing_screen_numbers()) {
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m_screen_number_overlay = compositor.create_overlay<ScreenNumberOverlay>(screen);
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m_screen_number_overlay->set_enabled(true);
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} else {
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m_screen_number_overlay = nullptr;
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}
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m_has_flipped = false;
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m_have_flush_rects = false;
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m_buffers_are_flipped = false;
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m_screen_can_set_buffer = screen.can_set_buffer();
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m_flush_rects.clear_with_capacity();
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m_flush_transparent_rects.clear_with_capacity();
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m_flush_special_rects.clear_with_capacity();
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auto size = screen.size();
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m_front_bitmap = nullptr;
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m_front_bitmap = Gfx::Bitmap::create_wrapper(Gfx::BitmapFormat::BGRx8888, size, screen.scale_factor(), screen.pitch(), screen.scanline(0, 0)).release_value_but_fixme_should_propagate_errors();
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m_front_painter = make<Gfx::Painter>(*m_front_bitmap);
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m_front_painter->translate(-screen.rect().location());
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m_back_bitmap = nullptr;
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if (m_screen_can_set_buffer)
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m_back_bitmap = Gfx::Bitmap::create_wrapper(Gfx::BitmapFormat::BGRx8888, size, screen.scale_factor(), screen.pitch(), screen.scanline(1, 0)).release_value_but_fixme_should_propagate_errors();
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else
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m_back_bitmap = Gfx::Bitmap::create(Gfx::BitmapFormat::BGRx8888, size, screen.scale_factor()).release_value_but_fixme_should_propagate_errors();
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m_back_painter = make<Gfx::Painter>(*m_back_bitmap);
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m_back_painter->translate(-screen.rect().location());
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m_temp_bitmap = nullptr;
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m_temp_bitmap = Gfx::Bitmap::create(Gfx::BitmapFormat::BGRx8888, size, screen.scale_factor()).release_value_but_fixme_should_propagate_errors();
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m_temp_painter = make<Gfx::Painter>(*m_temp_bitmap);
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m_temp_painter->translate(-screen.rect().location());
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clear_wallpaper_bitmap();
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}
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void Compositor::init_bitmaps()
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{
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Screen::for_each([&](auto& screen) {
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screen.compositor_screen_data().init_bitmaps(*this, screen);
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return IterationDecision::Continue;
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});
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invalidate_screen();
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}
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void Compositor::did_construct_window_manager(Badge<WindowManager>)
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{
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auto& wm = WindowManager::the();
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m_current_window_stack = &wm.current_window_stack();
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m_wallpaper_mode = mode_to_enum(g_config->read_entry("Background", "Mode", "Center"));
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m_custom_background_color = Color::from_string(g_config->read_entry("Background", "Color", ""));
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invalidate_screen();
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invalidate_occlusions();
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compose();
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}
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Gfx::IntPoint Compositor::window_transition_offset(Window& window)
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{
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if (WindowManager::is_stationary_window_type(window.type()))
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return {};
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if (window.is_moving_to_another_stack())
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return {};
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return window.window_stack().transition_offset();
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}
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void Compositor::compose()
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{
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auto& wm = WindowManager::the();
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{
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auto& current_cursor = wm.active_cursor();
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if (m_current_cursor != ¤t_cursor) {
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change_cursor(¤t_cursor);
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m_invalidated_cursor = m_invalidated_any = true;
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}
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}
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if (!m_invalidated_any) {
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// nothing dirtied since the last compose pass.
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return;
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}
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if (m_occlusions_dirty) {
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m_occlusions_dirty = false;
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recompute_occlusions();
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}
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// We should have recomputed occlusions if any overlay rects were changed
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VERIFY(!m_overlay_rects_changed);
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auto dirty_screen_rects = move(m_dirty_screen_rects);
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bool window_stack_transition_in_progress = m_transitioning_to_window_stack != nullptr;
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// Mark window regions as dirty that need to be re-rendered
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wm.for_each_visible_window_from_back_to_front([&](Window& window) {
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auto transition_offset = window_transition_offset(window);
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auto frame_rect = window.frame().render_rect();
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auto frame_rect_on_screen = frame_rect.translated(transition_offset);
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for (auto& dirty_rect : dirty_screen_rects.rects()) {
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auto invalidate_rect = dirty_rect.intersected(frame_rect_on_screen);
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if (!invalidate_rect.is_empty()) {
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auto inner_rect_offset = window.rect().location() - frame_rect.location();
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invalidate_rect.translate_by(-(frame_rect.location() + inner_rect_offset + transition_offset));
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window.invalidate_no_notify(invalidate_rect);
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m_invalidated_window = true;
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}
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}
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window.prepare_dirty_rects();
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if (window_stack_transition_in_progress)
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window.dirty_rects().translate_by(transition_offset);
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return IterationDecision::Continue;
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});
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// Any dirty rects in transparency areas may require windows above or below
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// to also be marked dirty in these areas
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wm.for_each_visible_window_from_back_to_front([&](Window& window) {
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auto& dirty_rects = window.dirty_rects(); // dirty rects have already been adjusted for transition offset!
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if (dirty_rects.is_empty())
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return IterationDecision::Continue;
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auto& affected_transparency_rects = window.affected_transparency_rects();
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if (affected_transparency_rects.is_empty())
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return IterationDecision::Continue;
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// If we have transparency rects that affect others, we better have transparency rects ourselves...
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auto& transparency_rects = window.transparency_rects();
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VERIFY(!transparency_rects.is_empty());
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for (auto& it : affected_transparency_rects) {
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auto& affected_window_dirty_rects = it.key->dirty_rects();
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auto& affected_rects = it.value;
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affected_rects.for_each_intersected(dirty_rects, [&](auto& dirty_rect) {
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affected_window_dirty_rects.add(dirty_rect);
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return IterationDecision::Continue;
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});
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}
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return IterationDecision::Continue;
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});
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Color background_color = wm.palette().desktop_background();
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if (m_custom_background_color.has_value())
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background_color = m_custom_background_color.value();
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if constexpr (COMPOSE_DEBUG) {
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dbgln("COMPOSE: invalidated: window: {} cursor: {}, any: {}", m_invalidated_window, m_invalidated_cursor, m_invalidated_any);
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for (auto& r : dirty_screen_rects.rects())
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dbgln("dirty screen: {}", r);
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}
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auto& cursor_screen = ScreenInput::the().cursor_location_screen();
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Screen::for_each([&](auto& screen) {
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auto& screen_data = screen.compositor_screen_data();
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screen_data.m_have_flush_rects = false;
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screen_data.m_flush_rects.clear_with_capacity();
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screen_data.m_flush_transparent_rects.clear_with_capacity();
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screen_data.m_flush_special_rects.clear_with_capacity();
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return IterationDecision::Continue;
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});
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auto cursor_rect = current_cursor_rect();
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bool need_to_draw_cursor = false;
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Gfx::IntRect previous_cursor_rect;
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Screen* previous_cursor_screen = nullptr;
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auto check_restore_cursor_back = [&](Screen& screen, Gfx::IntRect const& rect) {
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if (&screen == &cursor_screen && !previous_cursor_screen && !need_to_draw_cursor && rect.intersects(cursor_rect)) {
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// Restore what's behind the cursor if anything touches the area of the cursor
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need_to_draw_cursor = true;
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if (cursor_screen.compositor_screen_data().restore_cursor_back(cursor_screen, previous_cursor_rect))
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previous_cursor_screen = &screen;
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}
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};
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if (&cursor_screen != m_current_cursor_screen) {
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// Cursor moved to another screen, restore on the cursor's background on the previous screen
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need_to_draw_cursor = true;
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if (m_current_cursor_screen) {
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if (m_current_cursor_screen->compositor_screen_data().restore_cursor_back(*m_current_cursor_screen, previous_cursor_rect))
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previous_cursor_screen = m_current_cursor_screen;
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}
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m_current_cursor_screen = &cursor_screen;
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}
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auto prepare_rect = [&](Screen& screen, Gfx::IntRect const& rect) {
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auto& screen_data = screen.compositor_screen_data();
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dbgln_if(COMPOSE_DEBUG, " -> flush opaque: {}", rect);
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VERIFY(!screen_data.m_flush_rects.intersects(rect));
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VERIFY(!screen_data.m_flush_transparent_rects.intersects(rect));
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screen_data.m_have_flush_rects = true;
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screen_data.m_flush_rects.add(rect);
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check_restore_cursor_back(screen, rect);
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};
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auto prepare_transparency_rect = [&](Screen& screen, Gfx::IntRect const& rect) {
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auto& screen_data = screen.compositor_screen_data();
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dbgln_if(COMPOSE_DEBUG, " -> flush transparent: {}", rect);
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VERIFY(!screen_data.m_flush_rects.intersects(rect));
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for (auto& r : screen_data.m_flush_transparent_rects.rects()) {
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if (r == rect)
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return;
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}
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screen_data.m_have_flush_rects = true;
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screen_data.m_flush_transparent_rects.add(rect);
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check_restore_cursor_back(screen, rect);
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};
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if (!cursor_screen.compositor_screen_data().m_cursor_back_bitmap || m_invalidated_cursor)
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check_restore_cursor_back(cursor_screen, cursor_rect);
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auto paint_wallpaper = [&](Screen& screen, Gfx::Painter& painter, Gfx::IntRect const& rect, Gfx::IntRect const& screen_rect) {
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if (m_wallpaper) {
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if (m_wallpaper_mode == WallpaperMode::Center) {
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Gfx::IntPoint offset { (screen.width() - m_wallpaper->width()) / 2, (screen.height() - m_wallpaper->height()) / 2 };
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// FIXME: If the wallpaper is opaque and covers the whole rect, no need to fill with color!
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painter.fill_rect(rect, background_color);
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painter.blit_offset(rect.location(), *m_wallpaper, rect.translated(-screen_rect.location()), offset);
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} else if (m_wallpaper_mode == WallpaperMode::Tile) {
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painter.draw_tiled_bitmap(rect, *m_wallpaper);
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} else if (m_wallpaper_mode == WallpaperMode::Stretch) {
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VERIFY(screen.compositor_screen_data().m_wallpaper_bitmap);
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painter.blit(rect.location(), *screen.compositor_screen_data().m_wallpaper_bitmap, rect.translated(-screen.location()));
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} else {
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VERIFY_NOT_REACHED();
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}
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} else {
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painter.fill_rect(rect, background_color);
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}
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};
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{
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// Paint any desktop wallpaper rects that are not somehow underneath any window transparency
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// rects and outside of any opaque window areas
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m_opaque_wallpaper_rects.for_each_intersected(dirty_screen_rects, [&](auto& render_rect) {
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Screen::for_each([&](auto& screen) {
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auto screen_rect = screen.rect();
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auto screen_render_rect = screen_rect.intersected(render_rect);
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if (!screen_render_rect.is_empty()) {
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dbgln_if(COMPOSE_DEBUG, " render wallpaper opaque: {} on screen #{}", screen_render_rect, screen.index());
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prepare_rect(screen, render_rect);
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auto& back_painter = *screen.compositor_screen_data().m_back_painter;
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paint_wallpaper(screen, back_painter, render_rect, screen_rect);
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}
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return IterationDecision::Continue;
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});
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return IterationDecision::Continue;
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});
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m_transparent_wallpaper_rects.for_each_intersected(dirty_screen_rects, [&](auto& render_rect) {
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Screen::for_each([&](auto& screen) {
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auto screen_rect = screen.rect();
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auto screen_render_rect = screen_rect.intersected(render_rect);
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if (!screen_render_rect.is_empty()) {
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dbgln_if(COMPOSE_DEBUG, " render wallpaper transparent: {} on screen #{}", screen_render_rect, screen.index());
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prepare_transparency_rect(screen, render_rect);
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auto& temp_painter = *screen.compositor_screen_data().m_temp_painter;
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paint_wallpaper(screen, temp_painter, render_rect, screen_rect);
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}
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return IterationDecision::Continue;
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});
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return IterationDecision::Continue;
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});
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}
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auto compose_window = [&](Window& window) -> IterationDecision {
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if (window.screens().is_empty()) {
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// This window doesn't intersect with any screens, so there's nothing to render
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return IterationDecision::Continue;
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}
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auto transition_offset = window_transition_offset(window);
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auto frame_rect = window.frame().render_rect().translated(transition_offset);
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auto window_rect = window.rect().translated(transition_offset);
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auto frame_rects = frame_rect.shatter(window_rect);
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dbgln_if(COMPOSE_DEBUG, " window {} frame rect: {}", window.title(), frame_rect);
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RefPtr<Gfx::Bitmap> backing_store = window.backing_store();
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auto compose_window_rect = [&](Screen& screen, Gfx::Painter& painter, const Gfx::IntRect& rect) {
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if (!window.is_fullscreen()) {
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rect.for_each_intersected(frame_rects, [&](const Gfx::IntRect& intersected_rect) {
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Gfx::PainterStateSaver saver(painter);
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painter.add_clip_rect(intersected_rect);
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painter.translate(transition_offset);
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dbgln_if(COMPOSE_DEBUG, " render frame: {}", intersected_rect);
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window.frame().paint(screen, painter, intersected_rect.translated(-transition_offset));
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return IterationDecision::Continue;
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});
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}
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auto update_window_rect = window_rect.intersected(rect);
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if (update_window_rect.is_empty())
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return;
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auto clear_window_rect = [&](const Gfx::IntRect& clear_rect) {
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painter.fill_rect(clear_rect, wm.palette().window());
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};
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if (!backing_store) {
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clear_window_rect(update_window_rect);
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return;
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}
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// Decide where we would paint this window's backing store.
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// This is subtly different from widow.rect(), because window
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// size may be different from its backing store size. This
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// happens when the window has been resized and the client
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// has not yet attached a new backing store. In this case,
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// we want to try to blit the backing store at the same place
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// it was previously, and fill the rest of the window with its
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// background color.
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Gfx::IntRect backing_rect;
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backing_rect.set_size(window.backing_store_visible_size());
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switch (WindowManager::the().resize_direction_of_window(window)) {
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case ResizeDirection::None:
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case ResizeDirection::Right:
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case ResizeDirection::Down:
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case ResizeDirection::DownRight:
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backing_rect.set_location(window_rect.location());
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break;
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case ResizeDirection::Left:
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case ResizeDirection::Up:
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case ResizeDirection::UpLeft:
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backing_rect.set_right_without_resize(window_rect.right());
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backing_rect.set_bottom_without_resize(window_rect.bottom());
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break;
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case ResizeDirection::UpRight:
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backing_rect.set_left(window.rect().left());
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backing_rect.set_bottom_without_resize(window_rect.bottom());
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break;
|
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case ResizeDirection::DownLeft:
|
|
backing_rect.set_right_without_resize(window_rect.right());
|
|
backing_rect.set_top(window_rect.top());
|
|
break;
|
|
default:
|
|
VERIFY_NOT_REACHED();
|
|
break;
|
|
}
|
|
|
|
Gfx::IntRect dirty_rect_in_backing_coordinates = update_window_rect.intersected(backing_rect)
|
|
.translated(-backing_rect.location());
|
|
|
|
if (!dirty_rect_in_backing_coordinates.is_empty()) {
|
|
auto dst = backing_rect.location().translated(dirty_rect_in_backing_coordinates.location());
|
|
|
|
if (window.client() && window.client()->is_unresponsive()) {
|
|
painter.blit_filtered(dst, *backing_store, dirty_rect_in_backing_coordinates, [](Color src) {
|
|
return src.to_grayscale().darkened(0.75f);
|
|
});
|
|
} else {
|
|
painter.blit(dst, *backing_store, dirty_rect_in_backing_coordinates);
|
|
}
|
|
}
|
|
|
|
for (auto background_rect : update_window_rect.shatter(backing_rect))
|
|
clear_window_rect(background_rect);
|
|
};
|
|
|
|
auto& dirty_rects = window.dirty_rects();
|
|
|
|
if constexpr (COMPOSE_DEBUG) {
|
|
for (auto& dirty_rect : dirty_rects.rects())
|
|
dbgln(" dirty: {}", dirty_rect);
|
|
for (auto& r : window.opaque_rects().rects())
|
|
dbgln(" opaque: {}", r);
|
|
for (auto& r : window.transparency_rects().rects())
|
|
dbgln(" transparent: {}", r);
|
|
}
|
|
|
|
// Render opaque portions directly to the back buffer
|
|
auto& opaque_rects = window.opaque_rects();
|
|
if (!opaque_rects.is_empty()) {
|
|
opaque_rects.for_each_intersected(dirty_rects, [&](const Gfx::IntRect& render_rect) {
|
|
for (auto* screen : window.screens()) {
|
|
auto screen_render_rect = render_rect.intersected(screen->rect());
|
|
if (screen_render_rect.is_empty())
|
|
continue;
|
|
dbgln_if(COMPOSE_DEBUG, " render opaque: {} on screen #{}", screen_render_rect, screen->index());
|
|
|
|
prepare_rect(*screen, screen_render_rect);
|
|
auto& back_painter = *screen->compositor_screen_data().m_back_painter;
|
|
Gfx::PainterStateSaver saver(back_painter);
|
|
back_painter.add_clip_rect(screen_render_rect);
|
|
compose_window_rect(*screen, back_painter, screen_render_rect);
|
|
}
|
|
return IterationDecision::Continue;
|
|
});
|
|
}
|
|
|
|
// Render the wallpaper for any transparency directly covering
|
|
// the wallpaper
|
|
auto& transparency_wallpaper_rects = window.transparency_wallpaper_rects();
|
|
if (!transparency_wallpaper_rects.is_empty()) {
|
|
transparency_wallpaper_rects.for_each_intersected(dirty_rects, [&](const Gfx::IntRect& render_rect) {
|
|
for (auto* screen : window.screens()) {
|
|
auto screen_rect = screen->rect();
|
|
auto screen_render_rect = render_rect.intersected(screen_rect);
|
|
if (screen_render_rect.is_empty())
|
|
continue;
|
|
dbgln_if(COMPOSE_DEBUG, " render wallpaper: {} on screen #{}", screen_render_rect, screen->index());
|
|
|
|
auto& temp_painter = *screen->compositor_screen_data().m_temp_painter;
|
|
prepare_transparency_rect(*screen, screen_render_rect);
|
|
paint_wallpaper(*screen, temp_painter, screen_render_rect, screen_rect);
|
|
}
|
|
return IterationDecision::Continue;
|
|
});
|
|
}
|
|
auto& transparency_rects = window.transparency_rects();
|
|
if (!transparency_rects.is_empty()) {
|
|
transparency_rects.for_each_intersected(dirty_rects, [&](const Gfx::IntRect& render_rect) {
|
|
for (auto* screen : window.screens()) {
|
|
auto screen_rect = screen->rect();
|
|
auto screen_render_rect = render_rect.intersected(screen_rect);
|
|
if (screen_render_rect.is_empty())
|
|
continue;
|
|
dbgln_if(COMPOSE_DEBUG, " render transparent: {} on screen #{}", screen_render_rect, screen->index());
|
|
|
|
prepare_transparency_rect(*screen, screen_render_rect);
|
|
auto& temp_painter = *screen->compositor_screen_data().m_temp_painter;
|
|
Gfx::PainterStateSaver saver(temp_painter);
|
|
temp_painter.add_clip_rect(screen_render_rect);
|
|
compose_window_rect(*screen, temp_painter, screen_render_rect);
|
|
}
|
|
return IterationDecision::Continue;
|
|
});
|
|
}
|
|
return IterationDecision::Continue;
|
|
};
|
|
|
|
// Paint the window stack.
|
|
if (m_invalidated_window) {
|
|
auto* fullscreen_window = wm.active_fullscreen_window();
|
|
// FIXME: Remove the !WindowSwitcher::the().is_visible() check when WindowSwitcher is an overlay
|
|
if (fullscreen_window && fullscreen_window->is_opaque() && !WindowSwitcher::the().is_visible()) {
|
|
compose_window(*fullscreen_window);
|
|
fullscreen_window->clear_dirty_rects();
|
|
} else {
|
|
wm.for_each_visible_window_from_back_to_front([&](Window& window) {
|
|
compose_window(window);
|
|
window.clear_dirty_rects();
|
|
return IterationDecision::Continue;
|
|
});
|
|
}
|
|
|
|
// Check that there are no overlapping transparent and opaque flush rectangles
|
|
VERIFY(![&]() {
|
|
bool is_overlapping = false;
|
|
Screen::for_each([&](auto& screen) {
|
|
auto& screen_data = screen.compositor_screen_data();
|
|
auto& flush_transparent_rects = screen_data.m_flush_transparent_rects;
|
|
auto& flush_rects = screen_data.m_flush_rects;
|
|
for (auto& rect_transparent : flush_transparent_rects.rects()) {
|
|
for (auto& rect_opaque : flush_rects.rects()) {
|
|
if (rect_opaque.intersects(rect_transparent)) {
|
|
dbgln("Transparent rect {} overlaps opaque rect: {}: {}", rect_transparent, rect_opaque, rect_opaque.intersected(rect_transparent));
|
|
is_overlapping = true;
|
|
return IterationDecision::Break;
|
|
}
|
|
}
|
|
}
|
|
return IterationDecision::Continue;
|
|
});
|
|
return is_overlapping;
|
|
}());
|
|
|
|
if (!m_overlay_list.is_empty()) {
|
|
// Render everything to the temporary buffer before we copy it back
|
|
render_overlays();
|
|
}
|
|
|
|
// Copy anything rendered to the temporary buffer to the back buffer
|
|
Screen::for_each([&](auto& screen) {
|
|
auto screen_rect = screen.rect();
|
|
auto& screen_data = screen.compositor_screen_data();
|
|
for (auto& rect : screen_data.m_flush_transparent_rects.rects())
|
|
screen_data.m_back_painter->blit(rect.location(), *screen_data.m_temp_bitmap, rect.translated(-screen_rect.location()));
|
|
return IterationDecision::Continue;
|
|
});
|
|
}
|
|
|
|
m_invalidated_any = false;
|
|
m_invalidated_window = false;
|
|
m_invalidated_cursor = false;
|
|
|
|
if (!m_animations.is_empty()) {
|
|
Screen::for_each([&](auto& screen) {
|
|
auto& screen_data = screen.compositor_screen_data();
|
|
update_animations(screen, screen_data.m_flush_special_rects);
|
|
if (!screen_data.m_flush_special_rects.is_empty())
|
|
screen_data.m_have_flush_rects = true;
|
|
return IterationDecision::Continue;
|
|
});
|
|
// As long as animations are running make sure we keep rendering frames
|
|
m_invalidated_any = true;
|
|
start_compose_async_timer();
|
|
}
|
|
|
|
if (need_to_draw_cursor) {
|
|
auto& screen_data = cursor_screen.compositor_screen_data();
|
|
screen_data.draw_cursor(cursor_screen, cursor_rect);
|
|
}
|
|
|
|
Screen::for_each([&](auto& screen) {
|
|
flush(screen);
|
|
return IterationDecision::Continue;
|
|
});
|
|
}
|
|
|
|
void Compositor::flush(Screen& screen)
|
|
{
|
|
auto& screen_data = screen.compositor_screen_data();
|
|
|
|
bool device_can_flush_buffers = screen.can_device_flush_buffers();
|
|
if (!screen_data.m_have_flush_rects && (!screen_data.m_screen_can_set_buffer || screen_data.m_has_flipped)) {
|
|
dbgln_if(COMPOSE_DEBUG, "Nothing to flush on screen #{} {}", screen.index(), screen_data.m_have_flush_rects);
|
|
return;
|
|
}
|
|
screen_data.m_have_flush_rects = false;
|
|
|
|
auto screen_rect = screen.rect();
|
|
if (m_flash_flush) {
|
|
Gfx::IntRect bounding_flash;
|
|
for (auto& rect : screen_data.m_flush_rects.rects()) {
|
|
screen_data.m_front_painter->fill_rect(rect, Color::Yellow);
|
|
bounding_flash = bounding_flash.united(rect);
|
|
}
|
|
for (auto& rect : screen_data.m_flush_transparent_rects.rects()) {
|
|
screen_data.m_front_painter->fill_rect(rect, Color::Green);
|
|
bounding_flash = bounding_flash.united(rect);
|
|
}
|
|
if (!bounding_flash.is_empty()) {
|
|
if (screen.can_device_flush_entire_buffer()) {
|
|
screen.flush_display_entire_framebuffer();
|
|
} else if (device_can_flush_buffers) {
|
|
// If the device needs a flush we need to let it know that we
|
|
// modified the front buffer!
|
|
bounding_flash.translate_by(-screen_rect.location());
|
|
screen.flush_display_front_buffer((!screen_data.m_screen_can_set_buffer || !screen_data.m_buffers_are_flipped) ? 0 : 1, bounding_flash);
|
|
}
|
|
usleep(10000);
|
|
}
|
|
}
|
|
|
|
if (device_can_flush_buffers && screen_data.m_screen_can_set_buffer) {
|
|
if (!screen_data.m_has_flipped) {
|
|
// If we have not flipped any buffers before, we should be flushing
|
|
// the entire buffer to make sure that the device has all the bits we wrote
|
|
screen_data.m_flush_rects = { screen.rect() };
|
|
}
|
|
|
|
// If we also support buffer flipping we need to make sure we transfer all
|
|
// updated areas to the device before we flip. We already modified the framebuffer
|
|
// memory, but the device needs to know what areas we actually did update.
|
|
for (auto& rect : screen_data.m_flush_rects.rects())
|
|
screen.queue_flush_display_rect(rect.translated(-screen_rect.location()));
|
|
for (auto& rect : screen_data.m_flush_transparent_rects.rects())
|
|
screen.queue_flush_display_rect(rect.translated(-screen_rect.location()));
|
|
for (auto& rect : screen_data.m_flush_special_rects.rects())
|
|
screen.queue_flush_display_rect(rect.translated(-screen_rect.location()));
|
|
|
|
screen.flush_display((!screen_data.m_screen_can_set_buffer || screen_data.m_buffers_are_flipped) ? 0 : 1);
|
|
}
|
|
|
|
if (screen_data.m_screen_can_set_buffer) {
|
|
screen_data.flip_buffers(screen);
|
|
screen_data.m_has_flipped = true;
|
|
}
|
|
|
|
auto do_flush = [&](Gfx::IntRect rect) {
|
|
VERIFY(screen_rect.contains(rect));
|
|
rect.translate_by(-screen_rect.location());
|
|
|
|
// Almost everything in Compositor is in logical coordinates, with the painters having
|
|
// a scale applied. But this routine accesses the backbuffer pixels directly, so it
|
|
// must work in physical coordinates.
|
|
auto scaled_rect = rect * screen.scale_factor();
|
|
Gfx::ARGB32* front_ptr = screen_data.m_front_bitmap->scanline(scaled_rect.y()) + scaled_rect.x();
|
|
Gfx::ARGB32* back_ptr = screen_data.m_back_bitmap->scanline(scaled_rect.y()) + scaled_rect.x();
|
|
size_t pitch = screen_data.m_back_bitmap->pitch();
|
|
|
|
// NOTE: The meaning of a flush depends on whether we can flip buffers or not.
|
|
//
|
|
// If flipping is supported, flushing means that we've flipped, and now we
|
|
// copy the changed bits from the front buffer to the back buffer, to keep
|
|
// them in sync.
|
|
//
|
|
// If flipping is not supported, flushing means that we copy the changed
|
|
// rects from the backing bitmap to the display framebuffer.
|
|
|
|
Gfx::ARGB32* to_ptr;
|
|
const Gfx::ARGB32* from_ptr;
|
|
|
|
if (screen_data.m_screen_can_set_buffer) {
|
|
to_ptr = back_ptr;
|
|
from_ptr = front_ptr;
|
|
} else {
|
|
to_ptr = front_ptr;
|
|
from_ptr = back_ptr;
|
|
}
|
|
|
|
for (int y = 0; y < scaled_rect.height(); ++y) {
|
|
fast_u32_copy(to_ptr, from_ptr, scaled_rect.width());
|
|
from_ptr = (const Gfx::ARGB32*)((const u8*)from_ptr + pitch);
|
|
to_ptr = (Gfx::ARGB32*)((u8*)to_ptr + pitch);
|
|
}
|
|
if (device_can_flush_buffers) {
|
|
// Whether or not we need to flush buffers, we need to at least track what we modified
|
|
// so that we can flush these areas next time before we flip buffers. Or, if we don't
|
|
// support buffer flipping then we will flush them shortly.
|
|
screen.queue_flush_display_rect(rect);
|
|
}
|
|
};
|
|
for (auto& rect : screen_data.m_flush_rects.rects())
|
|
do_flush(rect);
|
|
for (auto& rect : screen_data.m_flush_transparent_rects.rects())
|
|
do_flush(rect);
|
|
for (auto& rect : screen_data.m_flush_special_rects.rects())
|
|
do_flush(rect);
|
|
if (device_can_flush_buffers && !screen_data.m_screen_can_set_buffer) {
|
|
// If we also support flipping buffers we don't really need to flush these areas right now.
|
|
// Instead, we skip this step and just keep track of them until shortly before the next flip.
|
|
// If we however don't support flipping buffers then we need to flush the changed areas right
|
|
// now so that they can be sent to the device.
|
|
screen.flush_display(screen_data.m_buffers_are_flipped ? 1 : 0);
|
|
}
|
|
}
|
|
|
|
void Compositor::invalidate_screen()
|
|
{
|
|
invalidate_screen(Screen::bounding_rect());
|
|
}
|
|
|
|
void Compositor::invalidate_screen(Gfx::IntRect const& screen_rect)
|
|
{
|
|
m_dirty_screen_rects.add(screen_rect.intersected(Screen::bounding_rect()));
|
|
|
|
if (m_invalidated_any)
|
|
return;
|
|
|
|
m_invalidated_any = true;
|
|
m_invalidated_window = true;
|
|
start_compose_async_timer();
|
|
}
|
|
|
|
void Compositor::invalidate_screen(Gfx::DisjointIntRectSet const& rects)
|
|
{
|
|
m_dirty_screen_rects.add(rects.intersected(Screen::bounding_rect()));
|
|
|
|
if (m_invalidated_any)
|
|
return;
|
|
|
|
m_invalidated_any = true;
|
|
m_invalidated_window = true;
|
|
start_compose_async_timer();
|
|
}
|
|
|
|
void Compositor::invalidate_window()
|
|
{
|
|
if (m_invalidated_window)
|
|
return;
|
|
m_invalidated_window = true;
|
|
m_invalidated_any = true;
|
|
|
|
start_compose_async_timer();
|
|
}
|
|
|
|
void Compositor::start_compose_async_timer()
|
|
{
|
|
// We delay composition by a timer interval, but to not affect latency too
|
|
// much, if a pending compose is not already scheduled, we also schedule an
|
|
// immediate compose the next spin of the event loop.
|
|
if (!m_compose_timer->is_active()) {
|
|
m_compose_timer->start();
|
|
m_immediate_compose_timer->start();
|
|
}
|
|
}
|
|
|
|
bool Compositor::set_background_color(ByteString const& background_color)
|
|
{
|
|
auto color = Color::from_string(background_color);
|
|
if (!color.has_value())
|
|
return false;
|
|
|
|
m_custom_background_color = color;
|
|
|
|
g_config->write_entry("Background", "Color", background_color);
|
|
bool succeeded = !g_config->sync().is_error();
|
|
|
|
if (succeeded) {
|
|
update_wallpaper_bitmap();
|
|
Compositor::invalidate_screen();
|
|
}
|
|
|
|
return succeeded;
|
|
}
|
|
|
|
bool Compositor::set_wallpaper_mode(ByteString const& mode)
|
|
{
|
|
g_config->write_entry("Background", "Mode", mode);
|
|
bool succeeded = !g_config->sync().is_error();
|
|
|
|
if (succeeded) {
|
|
m_wallpaper_mode = mode_to_enum(mode);
|
|
update_wallpaper_bitmap();
|
|
Compositor::invalidate_screen();
|
|
}
|
|
|
|
return succeeded;
|
|
}
|
|
|
|
bool Compositor::set_wallpaper(RefPtr<Gfx::Bitmap const> bitmap)
|
|
{
|
|
if (!bitmap)
|
|
m_wallpaper = nullptr;
|
|
else
|
|
m_wallpaper = bitmap;
|
|
update_wallpaper_bitmap();
|
|
invalidate_screen();
|
|
|
|
return true;
|
|
}
|
|
|
|
void Compositor::update_wallpaper_bitmap()
|
|
{
|
|
Screen::for_each([&](Screen& screen) {
|
|
auto& screen_data = screen.compositor_screen_data();
|
|
if (m_wallpaper_mode != WallpaperMode::Stretch || !m_wallpaper) {
|
|
screen_data.clear_wallpaper_bitmap();
|
|
return IterationDecision::Continue;
|
|
}
|
|
|
|
// See if there is another screen with the same resolution and scale.
|
|
// If so, we can use the same bitmap.
|
|
bool share_bitmap_with_other_screen = false;
|
|
Screen::for_each([&](Screen& screen2) {
|
|
if (&screen == &screen2) {
|
|
// Stop iterating here, we haven't updated wallpaper bitmaps for
|
|
// this screen and the following screens.
|
|
return IterationDecision::Break;
|
|
}
|
|
|
|
if (screen.size() == screen2.size() && screen.scale_factor() == screen2.scale_factor()) {
|
|
auto& screen2_data = screen2.compositor_screen_data();
|
|
|
|
// Use the same bitmap as the other screen
|
|
screen_data.m_wallpaper_bitmap = screen2_data.m_wallpaper_bitmap;
|
|
share_bitmap_with_other_screen = true;
|
|
return IterationDecision::Break;
|
|
}
|
|
return IterationDecision::Continue;
|
|
});
|
|
|
|
if (share_bitmap_with_other_screen)
|
|
return IterationDecision::Continue;
|
|
|
|
if (screen.size() == m_wallpaper->size() && screen.scale_factor() == m_wallpaper->scale()) {
|
|
// If the screen size is equal to the wallpaper size, we don't actually need to scale it
|
|
screen_data.m_wallpaper_bitmap = m_wallpaper;
|
|
} else {
|
|
auto bitmap = Gfx::Bitmap::create(Gfx::BitmapFormat::BGRx8888, screen.size(), screen.scale_factor()).release_value_but_fixme_should_propagate_errors();
|
|
|
|
Gfx::Painter painter(*bitmap);
|
|
painter.draw_scaled_bitmap(bitmap->rect(), *m_wallpaper, m_wallpaper->rect(), 1.f, Gfx::Painter::ScalingMode::BilinearBlend);
|
|
|
|
screen_data.m_wallpaper_bitmap = move(bitmap);
|
|
}
|
|
return IterationDecision::Continue;
|
|
});
|
|
}
|
|
|
|
void CompositorScreenData::clear_wallpaper_bitmap()
|
|
{
|
|
m_wallpaper_bitmap = nullptr;
|
|
}
|
|
|
|
void CompositorScreenData::flip_buffers(Screen& screen)
|
|
{
|
|
VERIFY(m_screen_can_set_buffer);
|
|
swap(m_front_bitmap, m_back_bitmap);
|
|
swap(m_front_painter, m_back_painter);
|
|
screen.set_buffer(m_buffers_are_flipped ? 0 : 1);
|
|
m_buffers_are_flipped = !m_buffers_are_flipped;
|
|
}
|
|
|
|
void Compositor::screen_resolution_changed()
|
|
{
|
|
// Screens may be gone now, invalidate any references to them
|
|
m_current_cursor_screen = nullptr;
|
|
|
|
init_bitmaps();
|
|
invalidate_occlusions();
|
|
overlay_rects_changed();
|
|
update_wallpaper_bitmap();
|
|
compose();
|
|
}
|
|
|
|
Gfx::IntRect Compositor::current_cursor_rect() const
|
|
{
|
|
auto& wm = WindowManager::the();
|
|
auto& current_cursor = m_current_cursor ? *m_current_cursor : wm.active_cursor();
|
|
Gfx::IntRect cursor_rect { ScreenInput::the().cursor_location().translated(-current_cursor.params().hotspot()), current_cursor.size() };
|
|
if (wm.is_cursor_highlight_enabled()) {
|
|
auto highlight_diameter = wm.cursor_highlight_radius() * 2;
|
|
auto inflate_w = highlight_diameter - cursor_rect.width();
|
|
auto inflate_h = highlight_diameter - cursor_rect.height();
|
|
cursor_rect.inflate(inflate_w, inflate_h);
|
|
// Ensures cursor stays in the same location when highlighting is enabled.
|
|
cursor_rect.translate_by(-(inflate_w % 2), -(inflate_h % 2));
|
|
}
|
|
return cursor_rect;
|
|
}
|
|
|
|
void Compositor::invalidate_cursor(bool compose_immediately)
|
|
{
|
|
if (m_invalidated_cursor && !compose_immediately)
|
|
return;
|
|
m_invalidated_cursor = true;
|
|
m_invalidated_any = true;
|
|
|
|
if (compose_immediately)
|
|
compose();
|
|
else
|
|
start_compose_async_timer();
|
|
}
|
|
|
|
void Compositor::change_cursor(Cursor const* cursor)
|
|
{
|
|
if (m_current_cursor == cursor)
|
|
return;
|
|
m_current_cursor = cursor;
|
|
m_current_cursor_frame = 0;
|
|
if (m_cursor_timer) {
|
|
m_cursor_timer->stop();
|
|
m_cursor_timer = nullptr;
|
|
}
|
|
if (cursor && cursor->params().frames() > 1 && cursor->params().frame_ms() != 0) {
|
|
m_cursor_timer = add<Core::Timer>(
|
|
cursor->params().frame_ms(), [this, cursor] {
|
|
if (m_current_cursor != cursor)
|
|
return;
|
|
auto frames = cursor->params().frames();
|
|
if (++m_current_cursor_frame >= frames)
|
|
m_current_cursor_frame = 0;
|
|
invalidate_cursor(true);
|
|
});
|
|
m_cursor_timer->start();
|
|
}
|
|
}
|
|
|
|
void Compositor::render_overlays()
|
|
{
|
|
// NOTE: overlays should always be rendered to the temporary buffer!
|
|
for (auto& overlay : m_overlay_list) {
|
|
for (auto* screen : overlay.m_screens) {
|
|
auto& screen_data = screen->compositor_screen_data();
|
|
auto& painter = screen_data.overlay_painter();
|
|
|
|
auto render_overlay_rect = [&](auto& intersected_overlay_rect) {
|
|
Gfx::PainterStateSaver saver(painter);
|
|
painter.add_clip_rect(intersected_overlay_rect);
|
|
painter.translate(overlay.m_current_rect.location());
|
|
overlay.render(painter, *screen);
|
|
return IterationDecision::Continue;
|
|
};
|
|
|
|
auto const& render_rect = overlay.current_render_rect();
|
|
screen_data.for_each_intersected_flushing_rect(render_rect, render_overlay_rect);
|
|
|
|
// Now render any areas that are not somehow underneath any window or transparency area
|
|
m_transparent_wallpaper_rects.for_each_intersected(render_rect, render_overlay_rect);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Compositor::add_overlay(Overlay& overlay)
|
|
{
|
|
VERIFY(!overlay.m_list_node.is_in_list());
|
|
auto zorder = overlay.zorder();
|
|
bool did_insert = false;
|
|
for (auto& other_overlay : m_overlay_list) {
|
|
if (other_overlay.zorder() > zorder) {
|
|
m_overlay_list.insert_before(other_overlay, overlay);
|
|
did_insert = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!did_insert)
|
|
m_overlay_list.append(overlay);
|
|
|
|
overlay.invalidate();
|
|
overlay_rects_changed();
|
|
}
|
|
|
|
void Compositor::remove_overlay(Overlay& overlay)
|
|
{
|
|
m_overlay_list.remove(overlay);
|
|
|
|
auto last_rendered_rect = overlay.current_render_rect();
|
|
if (!last_rendered_rect.is_empty()) {
|
|
// We need to invalidate the entire area. While recomputing occlusions
|
|
// will detect areas no longer occupied by overlays, if there are other
|
|
// overlays intersecting with the overlay that was removed, then that
|
|
// area would not get re-rendered.
|
|
invalidate_screen(last_rendered_rect);
|
|
}
|
|
|
|
overlay_rects_changed();
|
|
}
|
|
|
|
void CompositorScreenData::draw_cursor(Screen& screen, Gfx::IntRect const& cursor_rect)
|
|
{
|
|
auto& wm = WindowManager::the();
|
|
|
|
if (!m_cursor_back_bitmap || m_cursor_back_bitmap->size() != cursor_rect.size() || m_cursor_back_bitmap->scale() != screen.scale_factor()) {
|
|
m_cursor_back_bitmap = Gfx::Bitmap::create(Gfx::BitmapFormat::BGRx8888, cursor_rect.size(), screen.scale_factor()).release_value_but_fixme_should_propagate_errors();
|
|
m_cursor_back_painter = make<Gfx::Painter>(*m_cursor_back_bitmap);
|
|
}
|
|
|
|
auto& compositor = Compositor::the();
|
|
auto& current_cursor = compositor.m_current_cursor ? *compositor.m_current_cursor : wm.active_cursor();
|
|
auto screen_rect = screen.rect();
|
|
m_cursor_back_painter->blit({ 0, 0 }, *m_back_bitmap, cursor_rect.intersected(screen_rect).translated(-screen_rect.location()));
|
|
auto cursor_src_rect = current_cursor.source_rect(compositor.m_current_cursor_frame);
|
|
auto cursor_blit_pos = current_cursor.rect().centered_within(cursor_rect).location();
|
|
|
|
if (wm.is_cursor_highlight_enabled()) {
|
|
Gfx::AntiAliasingPainter aa_back_painter { *m_back_painter };
|
|
aa_back_painter.fill_ellipse(cursor_rect, wm.cursor_highlight_color());
|
|
}
|
|
m_back_painter->blit(cursor_blit_pos, current_cursor.bitmap(screen.scale_factor()), cursor_src_rect);
|
|
|
|
m_flush_special_rects.add(Gfx::IntRect(cursor_rect.location(), cursor_rect.size()).intersected(screen.rect()));
|
|
m_have_flush_rects = true;
|
|
m_last_cursor_rect = cursor_rect;
|
|
VERIFY(compositor.m_current_cursor_screen == &screen);
|
|
m_cursor_back_is_valid = true;
|
|
}
|
|
|
|
bool CompositorScreenData::restore_cursor_back(Screen& screen, Gfx::IntRect& last_cursor_rect)
|
|
{
|
|
if (!m_cursor_back_is_valid || !m_cursor_back_bitmap || m_cursor_back_bitmap->scale() != m_back_bitmap->scale())
|
|
return false;
|
|
|
|
last_cursor_rect = m_last_cursor_rect.intersected(screen.rect());
|
|
m_back_painter->blit(last_cursor_rect.location(), *m_cursor_back_bitmap, { { 0, 0 }, last_cursor_rect.size() });
|
|
m_flush_special_rects.add(last_cursor_rect.intersected(screen.rect()));
|
|
m_have_flush_rects = true;
|
|
m_cursor_back_is_valid = false;
|
|
return true;
|
|
}
|
|
|
|
void Compositor::update_fonts()
|
|
{
|
|
ScreenNumberOverlay::pick_font();
|
|
}
|
|
|
|
void Compositor::notify_display_links()
|
|
{
|
|
ConnectionFromClient::for_each_client([](auto& client) {
|
|
client.notify_display_link({});
|
|
});
|
|
}
|
|
|
|
void Compositor::increment_display_link_count(Badge<ConnectionFromClient>)
|
|
{
|
|
++m_display_link_count;
|
|
if (m_display_link_count == 1)
|
|
m_display_link_notify_timer->start();
|
|
}
|
|
|
|
void Compositor::decrement_display_link_count(Badge<ConnectionFromClient>)
|
|
{
|
|
VERIFY(m_display_link_count);
|
|
--m_display_link_count;
|
|
if (!m_display_link_count)
|
|
m_display_link_notify_timer->stop();
|
|
}
|
|
|
|
void Compositor::invalidate_current_screen_number_rects()
|
|
{
|
|
Screen::for_each([&](auto& screen) {
|
|
auto& screen_data = screen.compositor_screen_data();
|
|
if (screen_data.m_screen_number_overlay)
|
|
screen_data.m_screen_number_overlay->invalidate();
|
|
return IterationDecision::Continue;
|
|
});
|
|
}
|
|
|
|
void Compositor::increment_show_screen_number(Badge<ConnectionFromClient>)
|
|
{
|
|
if (m_show_screen_number_count++ == 0) {
|
|
Screen::for_each([&](auto& screen) {
|
|
auto& screen_data = screen.compositor_screen_data();
|
|
VERIFY(!screen_data.m_screen_number_overlay);
|
|
screen_data.m_screen_number_overlay = create_overlay<ScreenNumberOverlay>(screen);
|
|
screen_data.m_screen_number_overlay->set_enabled(true);
|
|
return IterationDecision::Continue;
|
|
});
|
|
}
|
|
}
|
|
void Compositor::decrement_show_screen_number(Badge<ConnectionFromClient>)
|
|
{
|
|
if (--m_show_screen_number_count == 0) {
|
|
invalidate_current_screen_number_rects();
|
|
Screen::for_each([&](auto& screen) {
|
|
screen.compositor_screen_data().m_screen_number_overlay = nullptr;
|
|
return IterationDecision::Continue;
|
|
});
|
|
}
|
|
}
|
|
|
|
void Compositor::overlays_theme_changed()
|
|
{
|
|
for (auto& overlay : m_overlay_list)
|
|
overlay.theme_changed();
|
|
overlay_rects_changed();
|
|
}
|
|
|
|
void Compositor::overlay_rects_changed()
|
|
{
|
|
if (m_overlay_rects_changed)
|
|
return;
|
|
|
|
m_overlay_rects_changed = true;
|
|
m_invalidated_any = true;
|
|
invalidate_occlusions();
|
|
start_compose_async_timer();
|
|
}
|
|
|
|
void Compositor::recompute_overlay_rects()
|
|
{
|
|
// The purpose of this is to gather all areas that we will render over
|
|
// regular window contents. This effectively just forces those areas to
|
|
// be rendered as transparency areas, which allows us to render these
|
|
// flicker-free.
|
|
swap(m_last_rendered_overlay_rects, m_overlay_rects);
|
|
m_overlay_rects.clear_with_capacity();
|
|
for (auto& overlay : m_overlay_list) {
|
|
auto& render_rect = overlay.rect();
|
|
m_overlay_rects.add(render_rect);
|
|
|
|
// Invalidate areas that are no longer in the rendered area because the overlay was moved.
|
|
auto previous_rects = overlay.current_render_rect().shatter(render_rect);
|
|
for (auto& rect : previous_rects)
|
|
invalidate_screen(rect);
|
|
|
|
// Save the rectangle we are using for rendering from now on
|
|
bool needs_invalidation = overlay.apply_render_rect();
|
|
|
|
// Cache which screens this overlay are rendered on
|
|
overlay.m_screens.clear_with_capacity();
|
|
Screen::for_each([&](auto& screen) {
|
|
if (render_rect.intersects(screen.rect()))
|
|
overlay.m_screens.append(&screen);
|
|
return IterationDecision::Continue;
|
|
});
|
|
|
|
if (needs_invalidation)
|
|
invalidate_screen(render_rect);
|
|
}
|
|
|
|
// Invalidate rects that are not going to get rendered anymore, e.g.
|
|
// because overlays were removed or rectangles were changed
|
|
auto no_longer_rendered_rects = m_last_rendered_overlay_rects.shatter(m_overlay_rects);
|
|
for (auto& rect : no_longer_rendered_rects.rects())
|
|
invalidate_screen(rect);
|
|
}
|
|
|
|
void Compositor::recompute_occlusions()
|
|
{
|
|
auto& wm = WindowManager::the();
|
|
bool is_switcher_visible = wm.m_switcher->is_visible();
|
|
auto never_occlude = [&](WindowStack& window_stack) {
|
|
if (is_switcher_visible) {
|
|
switch (wm.m_switcher->mode()) {
|
|
case WindowSwitcher::Mode::ShowCurrentDesktop:
|
|
// Any window on the currently rendered desktop should not be occluded, even if it's behind
|
|
// another window entirely.
|
|
return &window_stack == m_current_window_stack || &window_stack == m_transitioning_to_window_stack;
|
|
case WindowSwitcher::Mode::ShowAllWindows:
|
|
// The window switcher wants to know about all windows, even those on other desktops
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
};
|
|
|
|
wm.for_each_window_stack([&](WindowStack& window_stack) {
|
|
if (&window_stack == m_current_window_stack || &window_stack == m_transitioning_to_window_stack) {
|
|
// We'll calculate precise occlusions for these further down. Changing occlusions right now
|
|
// may trigger an additional unnecessary notification
|
|
} else {
|
|
window_stack.set_all_occluded(!never_occlude(window_stack));
|
|
}
|
|
return IterationDecision::Continue;
|
|
});
|
|
|
|
if (m_overlay_rects_changed) {
|
|
m_overlay_rects_changed = false;
|
|
recompute_overlay_rects();
|
|
}
|
|
|
|
if constexpr (OCCLUSIONS_DEBUG) {
|
|
dbgln("OCCLUSIONS:");
|
|
for (auto& rect : m_overlay_rects.rects())
|
|
dbgln(" overlay: {}", rect);
|
|
}
|
|
|
|
bool window_stack_transition_in_progress = m_transitioning_to_window_stack != nullptr;
|
|
auto& main_screen = Screen::main();
|
|
auto* fullscreen_window = wm.active_fullscreen_window();
|
|
// FIXME: Remove the !WindowSwitcher::the().is_visible() check when WindowSwitcher is an overlay
|
|
if (fullscreen_window && !WindowSwitcher::the().is_visible()) {
|
|
// TODO: support fullscreen windows on all screens
|
|
auto screen_rect = main_screen.rect();
|
|
wm.for_each_visible_window_from_front_to_back([&](Window& w) {
|
|
auto& visible_opaque = w.opaque_rects();
|
|
auto& transparency_rects = w.transparency_rects();
|
|
auto& transparency_wallpaper_rects = w.transparency_wallpaper_rects();
|
|
w.affected_transparency_rects().clear();
|
|
w.screens().clear_with_capacity();
|
|
if (&w == fullscreen_window) {
|
|
w.screens().append(&main_screen);
|
|
if (w.is_opaque()) {
|
|
visible_opaque = screen_rect;
|
|
transparency_rects.clear();
|
|
transparency_wallpaper_rects.clear();
|
|
} else {
|
|
visible_opaque.clear();
|
|
transparency_rects = screen_rect;
|
|
transparency_wallpaper_rects = screen_rect;
|
|
}
|
|
} else {
|
|
visible_opaque.clear();
|
|
transparency_rects.clear();
|
|
transparency_wallpaper_rects.clear();
|
|
}
|
|
return IterationDecision::Continue;
|
|
});
|
|
|
|
m_opaque_wallpaper_rects.clear();
|
|
}
|
|
// FIXME: Remove the WindowSwitcher::the().is_visible() check when WindowSwitcher is an overlay
|
|
if (!fullscreen_window || WindowSwitcher::the().is_visible() || (fullscreen_window && !fullscreen_window->is_opaque())) {
|
|
Gfx::DisjointIntRectSet remaining_visible_screen_rects;
|
|
remaining_visible_screen_rects.add_many(Screen::rects());
|
|
bool have_transparent = false;
|
|
wm.for_each_visible_window_from_front_to_back([&](Window& w) {
|
|
VERIFY(!w.is_minimized());
|
|
w.transparency_wallpaper_rects().clear();
|
|
auto previous_visible_opaque = move(w.opaque_rects());
|
|
auto previous_visible_transparency = move(w.transparency_rects());
|
|
|
|
auto invalidate_previous_render_rects = [&](Gfx::IntRect const& new_render_rect) {
|
|
if (!previous_visible_opaque.is_empty()) {
|
|
if (new_render_rect.is_empty())
|
|
invalidate_screen(previous_visible_opaque);
|
|
else
|
|
invalidate_screen(previous_visible_opaque.shatter(new_render_rect));
|
|
}
|
|
if (!previous_visible_transparency.is_empty()) {
|
|
if (new_render_rect.is_empty())
|
|
invalidate_screen(previous_visible_transparency);
|
|
else
|
|
invalidate_screen(previous_visible_transparency.shatter(new_render_rect));
|
|
}
|
|
};
|
|
|
|
auto& visible_opaque = w.opaque_rects();
|
|
auto& transparency_rects = w.transparency_rects();
|
|
bool should_invalidate_old = w.should_invalidate_last_rendered_screen_rects();
|
|
|
|
auto& affected_transparency_rects = w.affected_transparency_rects();
|
|
affected_transparency_rects.clear();
|
|
|
|
w.screens().clear_with_capacity();
|
|
|
|
auto transition_offset = window_transition_offset(w);
|
|
auto transparent_frame_render_rects = w.frame().transparent_render_rects();
|
|
auto opaque_frame_render_rects = w.frame().opaque_render_rects();
|
|
if (window_stack_transition_in_progress) {
|
|
transparent_frame_render_rects.translate_by(transition_offset);
|
|
opaque_frame_render_rects.translate_by(transition_offset);
|
|
}
|
|
if (should_invalidate_old) {
|
|
for (auto& rect : opaque_frame_render_rects.rects())
|
|
invalidate_previous_render_rects(rect);
|
|
for (auto& rect : transparent_frame_render_rects.rects())
|
|
invalidate_previous_render_rects(rect);
|
|
}
|
|
|
|
if (auto transparent_render_rects = transparent_frame_render_rects.intersected(remaining_visible_screen_rects); !transparent_render_rects.is_empty())
|
|
transparency_rects = move(transparent_render_rects);
|
|
if (auto opaque_render_rects = opaque_frame_render_rects.intersected(remaining_visible_screen_rects); !opaque_render_rects.is_empty())
|
|
visible_opaque = move(opaque_render_rects);
|
|
|
|
auto render_rect_on_screen = w.frame().render_rect().translated(transition_offset);
|
|
auto visible_window_rects = remaining_visible_screen_rects.intersected(w.rect().translated(transition_offset));
|
|
Gfx::DisjointIntRectSet opaque_covering;
|
|
Gfx::DisjointIntRectSet transparent_covering;
|
|
bool found_this_window = false;
|
|
wm.for_each_visible_window_from_back_to_front([&](Window& w2) {
|
|
if (!found_this_window) {
|
|
if (&w == &w2)
|
|
found_this_window = true;
|
|
return IterationDecision::Continue;
|
|
}
|
|
|
|
VERIFY(!w2.is_minimized());
|
|
|
|
auto w2_render_rect = w2.frame().render_rect();
|
|
auto w2_render_rect_on_screen = w2_render_rect;
|
|
auto w2_transition_offset = window_transition_offset(w2);
|
|
if (window_stack_transition_in_progress)
|
|
w2_render_rect_on_screen.translate_by(w2_transition_offset);
|
|
if (!render_rect_on_screen.intersects(w2_render_rect_on_screen))
|
|
return IterationDecision::Continue;
|
|
|
|
auto opaque_rects = w2.frame().opaque_render_rects();
|
|
auto transparent_rects = w2.frame().transparent_render_rects();
|
|
if (window_stack_transition_in_progress) {
|
|
auto transition_offset_2 = window_transition_offset(w2);
|
|
opaque_rects.translate_by(transition_offset_2);
|
|
transparent_rects.translate_by(transition_offset_2);
|
|
}
|
|
opaque_rects = opaque_rects.intersected(render_rect_on_screen);
|
|
transparent_rects = transparent_rects.intersected(render_rect_on_screen);
|
|
if (opaque_rects.is_empty() && transparent_rects.is_empty())
|
|
return IterationDecision::Continue;
|
|
VERIFY(!opaque_rects.intersects(transparent_rects));
|
|
for (auto& covering : opaque_rects.rects()) {
|
|
opaque_covering.add(covering);
|
|
if (!visible_window_rects.is_empty())
|
|
visible_window_rects = visible_window_rects.shatter(covering);
|
|
if (!visible_opaque.is_empty()) {
|
|
auto uncovered_opaque = visible_opaque.shatter(covering);
|
|
visible_opaque = move(uncovered_opaque);
|
|
}
|
|
if (!transparency_rects.is_empty()) {
|
|
auto uncovered_transparency = transparency_rects.shatter(covering);
|
|
transparency_rects = move(uncovered_transparency);
|
|
}
|
|
if (!transparent_covering.is_empty()) {
|
|
auto uncovered_transparency = transparent_covering.shatter(covering);
|
|
transparent_covering = move(uncovered_transparency);
|
|
}
|
|
}
|
|
if (!transparent_rects.is_empty())
|
|
transparent_covering.add(transparent_rects.shatter(opaque_covering));
|
|
VERIFY(!transparent_covering.intersects(opaque_covering));
|
|
return IterationDecision::Continue;
|
|
});
|
|
VERIFY(opaque_covering.is_empty() || render_rect_on_screen.contains(opaque_covering.rects()));
|
|
if (!m_overlay_rects.is_empty() && m_overlay_rects.intersects(visible_opaque)) {
|
|
// In order to render overlays flicker-free we need to force this area into the
|
|
// temporary transparency rendering buffer
|
|
transparent_covering.add(m_overlay_rects.intersected(visible_opaque));
|
|
}
|
|
if (!transparent_covering.is_empty()) {
|
|
VERIFY(!transparent_covering.intersects(opaque_covering));
|
|
transparency_rects.add(transparent_covering);
|
|
if (!visible_opaque.is_empty()) {
|
|
auto uncovered_opaque = visible_opaque.shatter(transparent_covering);
|
|
visible_opaque = move(uncovered_opaque);
|
|
}
|
|
|
|
// Now that we know what transparency rectangles are immediately covering our window
|
|
// figure out what windows they belong to and add them to the affected transparency rects.
|
|
// We can't do the same with the windows below as we haven't gotten to those yet. These
|
|
// will be determined after we're done with this pass.
|
|
found_this_window = false;
|
|
wm.for_each_visible_window_from_back_to_front([&](Window& w2) {
|
|
if (!found_this_window) {
|
|
if (&w == &w2)
|
|
found_this_window = true;
|
|
return IterationDecision::Continue;
|
|
}
|
|
|
|
auto affected_transparency = transparent_covering.intersected(w2.transparency_rects());
|
|
if (!affected_transparency.is_empty()) {
|
|
auto result = affected_transparency_rects.set(&w2, move(affected_transparency));
|
|
VERIFY(result == AK::HashSetResult::InsertedNewEntry);
|
|
}
|
|
return IterationDecision::Continue;
|
|
});
|
|
}
|
|
|
|
// This window should not be occluded while the window switcher is interested in it (depending
|
|
// on the mode it's in). If it isn't then determine occlusions based on whether the window
|
|
// rect has any visible areas at all.
|
|
w.set_occluded(never_occlude(w.window_stack()) ? false : visible_window_rects.is_empty());
|
|
|
|
bool have_opaque = !visible_opaque.is_empty();
|
|
if (!transparency_rects.is_empty())
|
|
have_transparent = true;
|
|
if (have_transparent || have_opaque) {
|
|
// Figure out what screens this window is rendered on
|
|
// We gather this information so we can more quickly
|
|
// render the window on each of the screens that it
|
|
// needs to be rendered on.
|
|
Screen::for_each([&](auto& screen) {
|
|
auto screen_rect = screen.rect();
|
|
for (auto& r : visible_opaque.rects()) {
|
|
if (r.intersects(screen_rect)) {
|
|
w.screens().append(&screen);
|
|
return IterationDecision::Continue;
|
|
}
|
|
}
|
|
for (auto& r : transparency_rects.rects()) {
|
|
if (r.intersects(screen_rect)) {
|
|
w.screens().append(&screen);
|
|
return IterationDecision::Continue;
|
|
}
|
|
}
|
|
return IterationDecision::Continue;
|
|
});
|
|
}
|
|
|
|
if (!visible_opaque.is_empty()) {
|
|
VERIFY(!visible_opaque.intersects(transparency_rects));
|
|
|
|
// Determine visible area for the window below
|
|
remaining_visible_screen_rects = remaining_visible_screen_rects.shatter(visible_opaque);
|
|
}
|
|
return IterationDecision::Continue;
|
|
});
|
|
|
|
if (have_transparent) {
|
|
// Also, now that we have completed the first pass we can determine the affected
|
|
// transparency rects below a given window
|
|
wm.for_each_visible_window_from_back_to_front([&](Window& w) {
|
|
// Any area left in remaining_visible_screen_rects will need to be rendered with the wallpaper first
|
|
auto& transparency_rects = w.transparency_rects();
|
|
auto& transparency_wallpaper_rects = w.transparency_wallpaper_rects();
|
|
if (transparency_rects.is_empty()) {
|
|
VERIFY(transparency_wallpaper_rects.is_empty()); // Should have been cleared in the first pass
|
|
} else {
|
|
transparency_wallpaper_rects = remaining_visible_screen_rects.intersected(transparency_rects);
|
|
|
|
if (!transparency_wallpaper_rects.is_empty()) {
|
|
auto remaining_visible = remaining_visible_screen_rects.shatter(transparency_wallpaper_rects);
|
|
remaining_visible_screen_rects = move(remaining_visible);
|
|
}
|
|
}
|
|
|
|
// Figure out the affected transparency rects underneath. First figure out if any transparency is visible at all
|
|
Gfx::DisjointIntRectSet transparent_underneath;
|
|
wm.for_each_visible_window_from_back_to_front([&](Window& w2) {
|
|
if (&w == &w2)
|
|
return IterationDecision::Break;
|
|
auto& opaque_rects2 = w2.opaque_rects();
|
|
if (!opaque_rects2.is_empty()) {
|
|
auto uncovered_transparency = transparent_underneath.shatter(opaque_rects2);
|
|
transparent_underneath = move(uncovered_transparency);
|
|
}
|
|
w2.transparency_rects().for_each_intersected(transparency_rects, [&](auto& rect) {
|
|
transparent_underneath.add(rect);
|
|
return IterationDecision::Continue;
|
|
});
|
|
|
|
return IterationDecision::Continue;
|
|
});
|
|
if (!transparent_underneath.is_empty()) {
|
|
// Now that we know there are some transparency rects underneath that are visible
|
|
// figure out what windows they belong to
|
|
auto& affected_transparency_rects = w.affected_transparency_rects();
|
|
wm.for_each_visible_window_from_back_to_front([&](Window& w2) {
|
|
if (&w == &w2)
|
|
return IterationDecision::Break;
|
|
auto& transparency_rects2 = w2.transparency_rects();
|
|
if (transparency_rects2.is_empty())
|
|
return IterationDecision::Continue;
|
|
|
|
auto affected_transparency = transparent_underneath.intersected(transparency_rects2);
|
|
if (!affected_transparency.is_empty()) {
|
|
auto result = affected_transparency_rects.set(&w2, move(affected_transparency));
|
|
VERIFY(result == AK::HashSetResult::InsertedNewEntry);
|
|
}
|
|
return IterationDecision::Continue;
|
|
});
|
|
}
|
|
return IterationDecision::Continue;
|
|
});
|
|
}
|
|
|
|
m_transparent_wallpaper_rects.clear_with_capacity();
|
|
if (!m_overlay_rects.is_empty() && m_overlay_rects.intersects(remaining_visible_screen_rects)) {
|
|
// Check if any overlay rects are remaining that are not somehow above any windows
|
|
m_transparent_wallpaper_rects = m_overlay_rects.intersected(remaining_visible_screen_rects);
|
|
auto remaining_visible_not_covered = remaining_visible_screen_rects.shatter(m_overlay_rects);
|
|
remaining_visible_screen_rects = move(remaining_visible_not_covered);
|
|
}
|
|
|
|
m_opaque_wallpaper_rects = move(remaining_visible_screen_rects);
|
|
}
|
|
|
|
if constexpr (OCCLUSIONS_DEBUG) {
|
|
for (auto& r : m_opaque_wallpaper_rects.rects())
|
|
dbgln(" wallpaper opaque: {}", r);
|
|
}
|
|
|
|
wm.for_each_visible_window_from_back_to_front([&](Window& w) {
|
|
auto window_frame_rect = w.frame().render_rect();
|
|
if (w.is_minimized() || window_frame_rect.is_empty() || w.screens().is_empty())
|
|
return IterationDecision::Continue;
|
|
|
|
if constexpr (OCCLUSIONS_DEBUG) {
|
|
dbgln(" Window {} frame rect: {} rendered on screens: {}", w.title(), window_frame_rect, w.screens().size());
|
|
for (auto& s : w.screens())
|
|
dbgln(" screen: #{}", s->index());
|
|
for (auto& r : w.opaque_rects().rects())
|
|
dbgln(" opaque: {}", r);
|
|
for (auto& r : w.transparency_wallpaper_rects().rects())
|
|
dbgln(" transparent wallpaper: {}", r);
|
|
for (auto& r : w.transparency_rects().rects())
|
|
dbgln(" transparent: {}", r);
|
|
for (auto& it : w.affected_transparency_rects()) {
|
|
dbgln(" affects {}:", it.key->title());
|
|
for (auto& r : it.value.rects())
|
|
dbgln(" transparent: {}", r);
|
|
}
|
|
}
|
|
|
|
VERIFY(!w.opaque_rects().intersects(m_opaque_wallpaper_rects));
|
|
VERIFY(!w.transparency_rects().intersects(m_opaque_wallpaper_rects));
|
|
VERIFY(!w.transparency_wallpaper_rects().intersects(m_opaque_wallpaper_rects));
|
|
return IterationDecision::Continue;
|
|
});
|
|
}
|
|
|
|
void Compositor::register_animation(Badge<Animation>, Animation& animation)
|
|
{
|
|
VERIFY(!m_animations_running);
|
|
bool was_empty = m_animations.is_empty();
|
|
auto result = m_animations.set(&animation);
|
|
VERIFY(result == AK::HashSetResult::InsertedNewEntry);
|
|
if (was_empty) {
|
|
m_invalidated_any = true;
|
|
start_compose_async_timer();
|
|
}
|
|
}
|
|
|
|
void Compositor::unregister_animation(Badge<Animation>, Animation& animation)
|
|
{
|
|
VERIFY(!m_animations_running);
|
|
bool was_removed = m_animations.remove(&animation);
|
|
VERIFY(was_removed);
|
|
}
|
|
|
|
void Compositor::update_animations(Screen& screen, Gfx::DisjointIntRectSet& flush_rects)
|
|
{
|
|
Vector<NonnullRefPtr<Animation>, 16> finished_animations;
|
|
ScopeGuard call_stop_handlers([&] {
|
|
for (auto& animation : finished_animations)
|
|
animation->call_stop_handler({});
|
|
});
|
|
|
|
TemporaryChange animations_running(m_animations_running, true);
|
|
auto& painter = *screen.compositor_screen_data().m_back_painter;
|
|
// Iterating over the animations using remove_all_matching we can iterate
|
|
// and immediately remove finished animations without having to keep track
|
|
// of them in a separate container.
|
|
m_animations.remove_all_matching([&](auto* animation) {
|
|
VERIFY(animation->is_running());
|
|
if (!animation->update(painter, screen, flush_rects)) {
|
|
// Mark it as removed so that the Animation::on_stop handler doesn't
|
|
// trigger the Animation object from being destroyed, causing it to
|
|
// unregister while we still loop over them.
|
|
animation->was_removed({});
|
|
|
|
finished_animations.append(*animation);
|
|
return true;
|
|
}
|
|
return false;
|
|
});
|
|
}
|
|
|
|
void Compositor::create_window_stack_switch_overlay(WindowStack& target_stack)
|
|
{
|
|
stop_window_stack_switch_overlay_timer();
|
|
Screen::for_each([&](auto& screen) {
|
|
auto& screen_data = screen.compositor_screen_data();
|
|
screen_data.m_window_stack_switch_overlay = nullptr; // delete it first
|
|
screen_data.m_window_stack_switch_overlay = create_overlay<WindowStackSwitchOverlay>(screen, target_stack);
|
|
screen_data.m_window_stack_switch_overlay->set_enabled(true);
|
|
return IterationDecision::Continue;
|
|
});
|
|
}
|
|
|
|
void Compositor::remove_window_stack_switch_overlays()
|
|
{
|
|
Screen::for_each([&](auto& screen) {
|
|
screen.compositor_screen_data().m_window_stack_switch_overlay = nullptr;
|
|
return IterationDecision::Continue;
|
|
});
|
|
}
|
|
|
|
void Compositor::stop_window_stack_switch_overlay_timer()
|
|
{
|
|
if (m_stack_switch_overlay_timer) {
|
|
// Cancel any timer, we're going to delete the overlay
|
|
m_stack_switch_overlay_timer->stop();
|
|
m_stack_switch_overlay_timer = nullptr;
|
|
}
|
|
}
|
|
|
|
void Compositor::start_window_stack_switch_overlay_timer()
|
|
{
|
|
if (m_stack_switch_overlay_timer) {
|
|
m_stack_switch_overlay_timer->stop();
|
|
m_stack_switch_overlay_timer = nullptr;
|
|
}
|
|
bool have_overlay = false;
|
|
Screen::for_each([&](auto& screen) {
|
|
if (screen.compositor_screen_data().m_window_stack_switch_overlay) {
|
|
have_overlay = true;
|
|
return IterationDecision::Break;
|
|
}
|
|
return IterationDecision::Continue;
|
|
});
|
|
if (!have_overlay)
|
|
return;
|
|
m_stack_switch_overlay_timer = Core::Timer::create_single_shot(
|
|
500,
|
|
[this] {
|
|
remove_window_stack_switch_overlays();
|
|
},
|
|
this)
|
|
.release_value_but_fixme_should_propagate_errors();
|
|
m_stack_switch_overlay_timer->start();
|
|
}
|
|
|
|
void Compositor::finish_window_stack_switch()
|
|
{
|
|
VERIFY(m_transitioning_to_window_stack);
|
|
VERIFY(m_current_window_stack);
|
|
VERIFY(m_transitioning_to_window_stack != m_current_window_stack);
|
|
|
|
m_current_window_stack->set_transition_offset({}, {});
|
|
m_transitioning_to_window_stack->set_transition_offset({}, {});
|
|
|
|
auto* previous_window_stack = m_current_window_stack;
|
|
m_current_window_stack = m_transitioning_to_window_stack;
|
|
m_transitioning_to_window_stack = nullptr;
|
|
|
|
m_window_stack_transition_animation = nullptr;
|
|
|
|
auto& wm = WindowManager::the();
|
|
if (!wm.m_switcher->is_visible())
|
|
previous_window_stack->set_all_occluded(true);
|
|
wm.did_switch_window_stack({}, *previous_window_stack, *m_current_window_stack);
|
|
|
|
invalidate_occlusions();
|
|
|
|
// Rather than invalidating the entire we could invalidate all render rectangles
|
|
// that are affected by the transition offset before and after changing it.
|
|
invalidate_screen();
|
|
|
|
start_window_stack_switch_overlay_timer();
|
|
}
|
|
|
|
void Compositor::set_current_window_stack_no_transition(WindowStack& new_window_stack)
|
|
{
|
|
if (m_transitioning_to_window_stack) {
|
|
finish_window_stack_switch();
|
|
VERIFY(!m_window_stack_transition_animation);
|
|
VERIFY(!m_transitioning_to_window_stack);
|
|
}
|
|
if (m_current_window_stack == &new_window_stack)
|
|
return;
|
|
m_current_window_stack = &new_window_stack;
|
|
invalidate_for_window_stack_merge_or_change();
|
|
}
|
|
|
|
void Compositor::invalidate_for_window_stack_merge_or_change()
|
|
{
|
|
invalidate_occlusions();
|
|
invalidate_screen();
|
|
}
|
|
|
|
void Compositor::switch_to_window_stack(WindowStack& new_window_stack, bool show_overlay)
|
|
{
|
|
if (m_transitioning_to_window_stack) {
|
|
if (m_transitioning_to_window_stack == &new_window_stack)
|
|
return;
|
|
// A switch is in progress, but the user is impatient. Finish the transition instantly
|
|
finish_window_stack_switch();
|
|
VERIFY(!m_window_stack_transition_animation);
|
|
// Now switch to the next target as usual
|
|
}
|
|
VERIFY(m_current_window_stack);
|
|
|
|
if (&new_window_stack == m_current_window_stack) {
|
|
// So that the user knows which stack they're on, show the overlay briefly
|
|
if (show_overlay) {
|
|
create_window_stack_switch_overlay(*m_current_window_stack);
|
|
start_window_stack_switch_overlay_timer();
|
|
} else {
|
|
stop_window_stack_switch_overlay_timer();
|
|
remove_window_stack_switch_overlays();
|
|
}
|
|
return;
|
|
}
|
|
VERIFY(!m_transitioning_to_window_stack);
|
|
m_transitioning_to_window_stack = &new_window_stack;
|
|
|
|
auto window_stack_size = Screen::bounding_rect().size();
|
|
|
|
int delta_x = 0;
|
|
if (new_window_stack.column() < m_current_window_stack->column())
|
|
delta_x = window_stack_size.width();
|
|
else if (new_window_stack.column() > m_current_window_stack->column())
|
|
delta_x = -window_stack_size.width();
|
|
int delta_y = 0;
|
|
if (new_window_stack.row() < m_current_window_stack->row())
|
|
delta_y = window_stack_size.height();
|
|
else if (new_window_stack.row() > m_current_window_stack->row()) {
|
|
delta_y = -window_stack_size.height();
|
|
}
|
|
|
|
m_transitioning_to_window_stack->set_transition_offset({}, { -delta_x, -delta_y });
|
|
m_current_window_stack->set_transition_offset({}, {});
|
|
|
|
if (show_overlay) {
|
|
// We start the timer when the animation ends!
|
|
create_window_stack_switch_overlay(*m_transitioning_to_window_stack);
|
|
} else {
|
|
stop_window_stack_switch_overlay_timer();
|
|
remove_window_stack_switch_overlays();
|
|
}
|
|
|
|
VERIFY(!m_window_stack_transition_animation);
|
|
m_window_stack_transition_animation = Animation::create();
|
|
m_window_stack_transition_animation->set_duration(250);
|
|
m_window_stack_transition_animation->on_update = [this, delta_x, delta_y](float progress, Gfx::Painter&, Screen&, Gfx::DisjointIntRectSet&) {
|
|
VERIFY(m_transitioning_to_window_stack);
|
|
VERIFY(m_current_window_stack);
|
|
|
|
// Set transition offset for the window stack we're transitioning out of
|
|
auto previous_transition_offset_from = m_current_window_stack->transition_offset();
|
|
Gfx::IntPoint transition_offset_from { (float)delta_x * progress, (float)delta_y * progress };
|
|
if (previous_transition_offset_from == transition_offset_from)
|
|
return;
|
|
|
|
{
|
|
// we need to render both, the existing dirty rectangles as well as where we're shifting to
|
|
auto translated_dirty_rects = m_dirty_screen_rects.clone();
|
|
auto transition_delta = transition_offset_from - previous_transition_offset_from;
|
|
translated_dirty_rects.translate_by(transition_delta);
|
|
m_dirty_screen_rects.add(translated_dirty_rects.intersected(Screen::bounding_rect()));
|
|
}
|
|
m_current_window_stack->set_transition_offset({}, transition_offset_from);
|
|
|
|
// Set transition offset for the window stack we're transitioning to
|
|
Gfx::IntPoint transition_offset_to { (float)-delta_x * (1.0f - progress), (float)-delta_y * (1.0f - progress) };
|
|
m_transitioning_to_window_stack->set_transition_offset({}, transition_offset_to);
|
|
|
|
invalidate_occlusions();
|
|
|
|
// Rather than invalidating the entire we could invalidate all render rectangles
|
|
// that are affected by the transition offset before and after changing it.
|
|
invalidate_screen();
|
|
};
|
|
|
|
m_window_stack_transition_animation->on_stop = [this] {
|
|
finish_window_stack_switch();
|
|
};
|
|
m_window_stack_transition_animation->start();
|
|
}
|
|
|
|
}
|