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serenity/Userland/Services/WindowServer/EventLoop.h
Liav A ca2be5c51b WindowServer: Read from /dev/input/mice for mouse packets
Instead of trying to acquire from an individual mouse device, let's read
from /dev/input/mice, where all mouse packets are blended together from
all mouse devices that are attached to the machine.
2024-01-12 16:08:08 -07:00

40 lines
889 B
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include "ConnectionFromClient.h"
#include "WMConnectionFromClient.h"
#include <AK/ByteBuffer.h>
#include <LibCore/EventLoop.h>
#include <LibCore/Notifier.h>
#include <LibIPC/MultiServer.h>
namespace WindowServer {
class ConnectionFromClient;
class EventLoop {
public:
EventLoop();
virtual ~EventLoop() = default;
int exec() { return m_event_loop.exec(); }
private:
void drain_mouse();
void drain_keyboard();
Core::EventLoop m_event_loop;
int m_keyboard_fd { -1 };
RefPtr<Core::Notifier> m_keyboard_notifier;
int m_mice_fd { -1 };
RefPtr<Core::Notifier> m_mouse_notifier;
OwnPtr<IPC::MultiServer<ConnectionFromClient>> m_window_server;
OwnPtr<IPC::MultiServer<WMConnectionFromClient>> m_wm_server;
};
}