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This commit un-deprecates DeprecatedString, and repurposes it as a byte string. As the null state has already been removed, there are no other particularly hairy blockers in repurposing this type as a byte string (what it _really_ is). This commit is auto-generated: $ xs=$(ack -l \bDeprecatedString\b\|deprecated_string AK Userland \ Meta Ports Ladybird Tests Kernel) $ perl -pie 's/\bDeprecatedString\b/ByteString/g; s/deprecated_string/byte_string/g' $xs $ clang-format --style=file -i \ $(git diff --name-only | grep \.cpp\|\.h) $ gn format $(git ls-files '*.gn' '*.gni')
222 lines
7 KiB
C++
222 lines
7 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2022, kleines Filmröllchen <filmroellchen@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include "HardwareScreenBackend.h"
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#include "ScreenBackend.h"
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#include "ScreenLayout.h"
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#include <AK/OwnPtr.h>
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#include <Kernel/API/KeyCode.h>
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#include <LibGfx/Bitmap.h>
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#include <LibGfx/Color.h>
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#include <LibGfx/Rect.h>
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#include <LibGfx/Size.h>
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struct MousePacket;
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namespace WindowServer {
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constexpr double mouse_accel_max = 3.5;
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constexpr double mouse_accel_min = 0.5;
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constexpr unsigned scroll_step_size_min = 1;
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// Most people will probably have 4 screens or less
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constexpr size_t default_screen_count = 4;
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// We currently only support 2 scale factors: 1x and 2x
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constexpr size_t default_scale_factors_in_use_count = 2;
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class Screen;
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class ScreenInput {
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public:
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static ScreenInput& the();
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Screen& cursor_location_screen();
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Screen const& cursor_location_screen() const;
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unsigned mouse_button_state() const { return m_mouse_button_state; }
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double acceleration_factor() const { return m_acceleration_factor; }
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void set_acceleration_factor(double);
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unsigned scroll_step_size() const { return m_scroll_step_size; }
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void set_scroll_step_size(unsigned);
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void on_receive_mouse_data(MousePacket const&);
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void on_receive_keyboard_data(::KeyEvent);
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Gfx::IntPoint cursor_location() const { return m_cursor_location; }
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void set_cursor_location(const Gfx::IntPoint point) { m_cursor_location = point; }
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private:
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Gfx::IntPoint m_cursor_location;
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unsigned m_mouse_button_state { 0 };
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unsigned m_modifiers { 0 };
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double m_acceleration_factor { 1.0 };
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unsigned m_scroll_step_size { 1 };
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};
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struct CompositorScreenData;
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struct FlushRectData;
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class Screen : public RefCounted<Screen> {
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public:
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template<typename... Args>
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static Screen* create(Args&&... args)
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{
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auto screen = adopt_ref(*new Screen(forward<Args>(args)...));
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if (!screen->is_opened())
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return nullptr;
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auto* screen_ptr = screen.ptr();
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s_screens.append(move(screen));
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update_indices();
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update_bounding_rect();
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if (!s_main_screen)
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s_main_screen = screen_ptr;
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return screen_ptr;
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}
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~Screen();
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static bool apply_layout(ScreenLayout&&, ByteString&);
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static ScreenLayout const& layout() { return s_layout; }
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static Screen& main()
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{
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VERIFY(s_main_screen);
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return *s_main_screen;
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}
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static Screen& closest_to_rect(Gfx::IntRect const&);
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static Screen& closest_to_location(Gfx::IntPoint);
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static Screen* find_by_index(size_t index)
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{
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if (index >= s_screens.size())
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return nullptr;
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return s_screens[index];
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}
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static Vector<Gfx::IntRect, 4> rects()
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{
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Vector<Gfx::IntRect, 4> rects;
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for (auto& screen : s_screens)
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rects.append(screen->rect());
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return rects;
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}
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static Screen* find_by_location(Gfx::IntPoint point)
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{
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for (auto& screen : s_screens) {
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if (screen->rect().contains(point))
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return screen;
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}
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return nullptr;
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}
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static Gfx::IntRect const& bounding_rect() { return s_bounding_screens_rect; }
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static size_t count() { return s_screens.size(); }
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size_t index() const { return m_index; }
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template<typename F>
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static IterationDecision for_each(F f)
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{
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for (auto& screen : s_screens) {
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IterationDecision decision = f(*screen);
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if (decision != IterationDecision::Continue)
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return decision;
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}
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return IterationDecision::Continue;
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}
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template<typename F>
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static IterationDecision for_each_scale_factor_in_use(F f)
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{
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for (auto& scale_factor : s_scale_factors_in_use) {
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IterationDecision decision = f(scale_factor);
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if (decision != IterationDecision::Continue)
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return decision;
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}
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return IterationDecision::Continue;
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}
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void make_main_screen() { s_main_screen = this; }
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bool is_main_screen() const { return s_main_screen == this; }
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bool can_set_buffer() { return m_backend->m_can_set_head_buffer; }
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void set_buffer(int index);
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size_t buffer_offset(int index) const;
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int physical_width() const { return m_physical_rect.width(); }
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int physical_height() const { return m_physical_rect.height(); }
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size_t pitch() const { return m_backend->m_pitch; }
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int width() const { return m_virtual_rect.width(); }
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int height() const { return m_virtual_rect.height(); }
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int scale_factor() const { return screen_layout_info().scale_factor; }
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Gfx::ARGB32* scanline(int buffer_index, int y);
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Gfx::IntSize physical_size() const { return { physical_width(), physical_height() }; }
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Gfx::IntPoint location() const { return m_virtual_rect.location(); }
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Gfx::IntSize size() const { return { m_virtual_rect.width(), m_virtual_rect.height() }; }
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Gfx::IntRect rect() const { return m_virtual_rect; }
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bool can_device_flush_buffers() const { return m_backend->m_can_device_flush_buffers; }
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bool can_device_flush_entire_buffer() const { return m_backend->m_can_device_flush_entire_framebuffer; }
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void queue_flush_display_rect(Gfx::IntRect const& rect);
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void flush_display(int buffer_index);
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void flush_display_front_buffer(int front_buffer_index, Gfx::IntRect&);
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void flush_display_entire_framebuffer();
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CompositorScreenData& compositor_screen_data() { return *m_compositor_screen_data; }
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private:
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Screen(size_t);
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bool open_device();
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void close_device();
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void scale_factor_changed();
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bool set_resolution(bool initial);
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void constrain_pending_flush_rects();
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static void update_indices()
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{
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for (size_t i = 0; i < s_screens.size(); i++)
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s_screens[i]->m_index = i;
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}
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static void update_bounding_rect();
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static void update_scale_factors_in_use();
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bool is_opened() const { return m_backend != nullptr; }
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void set_index(size_t index) { m_index = index; }
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void update_virtual_and_physical_rects();
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ScreenLayout::Screen& screen_layout_info() { return s_layout.screens[m_index]; }
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ScreenLayout::Screen const& screen_layout_info() const { return s_layout.screens[m_index]; }
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static Vector<NonnullRefPtr<Screen>, default_screen_count> s_screens;
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static Screen* s_main_screen;
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static Gfx::IntRect s_bounding_screens_rect;
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static ScreenLayout s_layout;
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static Vector<int, default_scale_factors_in_use_count> s_scale_factors_in_use;
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size_t m_index { 0 };
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OwnPtr<ScreenBackend> m_backend;
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Gfx::IntRect m_virtual_rect;
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Gfx::IntRect m_physical_rect;
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NonnullOwnPtr<FlushRectData> m_flush_rects;
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NonnullOwnPtr<CompositorScreenData> m_compositor_screen_data;
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};
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inline Gfx::ARGB32* Screen::scanline(int buffer_index, int y)
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{
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return reinterpret_cast<Gfx::ARGB32*>(((u8*)m_backend->m_framebuffer) + buffer_offset(buffer_index) + (y * m_backend->m_pitch));
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}
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}
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