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This patch begins the process of converting FileManager's desktop mode to using the DirectoryView class. This will allow us to share most of the code between the two different runtime modes of FileManager. We lose a bit of functionality in this patch, but we'll bring it back!
167 lines
5.5 KiB
C++
167 lines
5.5 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <AK/URL.h>
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#include <AK/Vector.h>
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#include <LibDesktop/Launcher.h>
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#include <LibGUI/Action.h>
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#include <LibGUI/ColumnsView.h>
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#include <LibGUI/FileSystemModel.h>
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#include <LibGUI/IconView.h>
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#include <LibGUI/StackWidget.h>
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#include <LibGUI/TableView.h>
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#include <sys/stat.h>
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class LauncherHandler : public RefCounted<LauncherHandler> {
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public:
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LauncherHandler(const NonnullRefPtr<Desktop::Launcher::Details>& details)
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: m_details(details)
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{
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}
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NonnullRefPtr<GUI::Action> create_launch_action(Function<void(const LauncherHandler&)>);
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const Desktop::Launcher::Details& details() const { return *m_details; }
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private:
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NonnullRefPtr<Desktop::Launcher::Details> m_details;
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};
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class DirectoryView final
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: public GUI::StackWidget
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, private GUI::ModelClient {
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C_OBJECT(DirectoryView);
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public:
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enum class Mode {
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Desktop,
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Normal,
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};
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virtual ~DirectoryView() override;
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void open(const StringView& path);
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String path() const { return model().root_path(); }
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void open_parent_directory();
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void open_previous_directory();
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void open_next_directory();
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int path_history_size() const { return m_path_history.size(); }
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int path_history_position() const { return m_path_history_position; }
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static RefPtr<LauncherHandler> get_default_launch_handler(const NonnullRefPtrVector<LauncherHandler>& handlers);
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NonnullRefPtrVector<LauncherHandler> get_launch_handlers(const URL& url);
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NonnullRefPtrVector<LauncherHandler> get_launch_handlers(const String& path);
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void refresh();
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void launch(const AK::URL&, const LauncherHandler&);
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Function<void(const StringView&)> on_path_change;
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Function<void(GUI::AbstractView&)> on_selection_change;
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Function<void(const GUI::AbstractView&, const GUI::ModelIndex&, const GUI::ContextMenuEvent&)> on_context_menu_request;
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Function<void(const GUI::AbstractView&, const GUI::ModelIndex&, const GUI::DropEvent&)> on_drop;
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Function<void(const StringView&)> on_status_message;
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Function<void(int done, int total)> on_thumbnail_progress;
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Function<void(int error, const char* error_string, bool quit)> on_error;
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enum ViewMode {
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Invalid,
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Table,
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Columns,
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Icon
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};
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void set_view_mode(ViewMode);
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ViewMode view_mode() const { return m_view_mode; }
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GUI::AbstractView& current_view()
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{
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switch (m_view_mode) {
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case ViewMode::Table:
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return *m_table_view;
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case ViewMode::Columns:
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return *m_columns_view;
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case ViewMode::Icon:
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return *m_icon_view;
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default:
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ASSERT_NOT_REACHED();
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}
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}
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const GUI::AbstractView& current_view() const
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{
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return const_cast<DirectoryView*>(this)->current_view();
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}
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template<typename Callback>
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void for_each_view_implementation(Callback callback)
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{
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if (m_icon_view)
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callback(*m_icon_view);
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if (m_table_view)
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callback(*m_table_view);
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if (m_columns_view)
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callback(*m_columns_view);
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}
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void set_should_show_dotfiles(bool);
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GUI::FileSystemModel& model() { return *m_model; }
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bool is_desktop() const { return m_mode == Mode::Desktop; }
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Vector<String> selected_file_paths() const;
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private:
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explicit DirectoryView(Mode);
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const GUI::FileSystemModel& model() const { return *m_model; }
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// ^GUI::ModelClient
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virtual void model_did_update(unsigned) override;
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void setup_model();
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void setup_icon_view();
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void setup_columns_view();
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void setup_table_view();
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void handle_activation(const GUI::ModelIndex&);
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GUI::ModelIndex map_index(const GUI::ModelIndex&) const;
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void set_status_message(const StringView&);
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void update_statusbar();
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Mode m_mode { Mode::Normal };
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ViewMode m_view_mode { Invalid };
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NonnullRefPtr<GUI::FileSystemModel> m_model;
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NonnullRefPtr<GUI::SortingProxyModel> m_sorting_model;
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size_t m_path_history_position { 0 };
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Vector<String> m_path_history;
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void add_path_to_history(const StringView& path);
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RefPtr<GUI::TableView> m_table_view;
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RefPtr<GUI::IconView> m_icon_view;
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RefPtr<GUI::ColumnsView> m_columns_view;
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};
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