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![]() Despite looking like it was still needed, it was only used for passing to other calls to Length::resolved() recursively. This makes the various `foo.resolved().resolved()` calls a lot less awkward. (Though, still quite awkward.) I think we'd need to separate calculated lengths out to properly tidy these calls up, but one yak at a time. :^) |
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.. | ||
BackgroundPainting.cpp | ||
BackgroundPainting.h | ||
BorderPainting.cpp | ||
BorderPainting.h | ||
PaintContext.h | ||
ShadowPainting.cpp | ||
ShadowPainting.h | ||
StackingContext.cpp | ||
StackingContext.h |