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		1682f0b760
		
	
	
	
	
		
			
			SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
		
			
				
	
	
		
			56 lines
		
	
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			56 lines
		
	
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2020, the SerenityOS developers.
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #pragma once
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| 
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| #include <AK/Types.h>
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| 
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| namespace AK::SIMD {
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| 
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| using i8x2 = i8 __attribute__((vector_size(2)));
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| using i8x4 = i8 __attribute__((vector_size(4)));
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| using i8x8 = i8 __attribute__((vector_size(8)));
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| using i8x16 = i8 __attribute__((vector_size(16)));
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| using i8x32 = i8 __attribute__((vector_size(32)));
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| 
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| using i16x2 = i16 __attribute__((vector_size(4)));
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| using i16x4 = i16 __attribute__((vector_size(8)));
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| using i16x8 = i16 __attribute__((vector_size(16)));
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| using i16x16 = i16 __attribute__((vector_size(32)));
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| 
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| using i32x2 = i32 __attribute__((vector_size(8)));
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| using i32x4 = i32 __attribute__((vector_size(16)));
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| using i32x8 = i32 __attribute__((vector_size(32)));
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| 
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| using i64x2 = i64 __attribute__((vector_size(16)));
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| using i64x4 = i64 __attribute__((vector_size(32)));
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| 
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| using u8x2 = u8 __attribute__((vector_size(2)));
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| using u8x4 = u8 __attribute__((vector_size(4)));
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| using u8x8 = u8 __attribute__((vector_size(8)));
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| using u8x16 = u8 __attribute__((vector_size(16)));
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| using u8x32 = u8 __attribute__((vector_size(32)));
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| 
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| using u16x2 = u16 __attribute__((vector_size(4)));
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| using u16x4 = u16 __attribute__((vector_size(8)));
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| using u16x8 = u16 __attribute__((vector_size(16)));
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| using u16x16 = u16 __attribute__((vector_size(32)));
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| 
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| using u32x2 = u32 __attribute__((vector_size(8)));
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| using u32x4 = u32 __attribute__((vector_size(16)));
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| using u32x8 = u32 __attribute__((vector_size(32)));
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| 
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| using u64x2 = u64 __attribute__((vector_size(16)));
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| using u64x4 = u64 __attribute__((vector_size(32)));
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| 
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| using f32x2 = float __attribute__((vector_size(8)));
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| using f32x4 = float __attribute__((vector_size(16)));
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| using f32x8 = float __attribute__((vector_size(32)));
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| 
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| using f64x2 = double __attribute__((vector_size(16)));
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| using f64x4 = double __attribute__((vector_size(32)));
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| 
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| }
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