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Required by Xash3D, which forgoes glGenTexture and implements its own texture generator. It expects glBindTexture to pick up on this though. The strategy here is to keep texture_object null if we don't find the texture in the allocation textures map, as it will then both generate and set the texture in the allocated textures map using the texture name passed to us, then bind it. |
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| CMakeLists.txt | ||