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			54 lines
		
	
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			54 lines
		
	
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2021, Andreas Kling <kling@serenityos.org>
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|  * Copyright (c) 2022, the SerenityOS developers.
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #include <LibWeb/HTML/EventLoop/EventLoop.h>
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| #include <LibWeb/HTML/Window.h>
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| #include <LibWeb/HighResolutionTime/TimeOrigin.h>
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| #include <LibWeb/RequestIdleCallback/IdleDeadline.h>
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| 
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| namespace Web::RequestIdleCallback {
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| 
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| WebIDL::ExceptionOr<JS::NonnullGCPtr<IdleDeadline>> IdleDeadline::create(JS::Realm& realm, bool did_timeout)
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| {
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|     return MUST_OR_THROW_OOM(realm.heap().allocate<IdleDeadline>(realm, realm, did_timeout));
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| }
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| 
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| IdleDeadline::IdleDeadline(JS::Realm& realm, bool did_timeout)
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|     : PlatformObject(realm)
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|     , m_did_timeout(did_timeout)
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| {
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| }
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| 
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| JS::ThrowCompletionOr<void> IdleDeadline::initialize(JS::Realm& realm)
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| {
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|     MUST_OR_THROW_OOM(Base::initialize(realm));
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|     set_prototype(&Bindings::ensure_web_prototype<Bindings::IdleDeadlinePrototype>(realm, "IdleDeadline"));
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| 
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|     return {};
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| }
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| 
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| IdleDeadline::~IdleDeadline() = default;
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| 
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| // https://w3c.github.io/requestidlecallback/#dom-idledeadline-timeremaining
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| double IdleDeadline::time_remaining() const
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| {
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|     auto const& event_loop = HTML::main_thread_event_loop();
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|     // 1. Let now be a DOMHighResTimeStamp representing current high resolution time in milliseconds.
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|     auto now = HighResolutionTime::unsafe_shared_current_time();
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|     // 2. Let deadline be the result of calling IdleDeadline's get deadline time algorithm.
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|     auto deadline = event_loop.compute_deadline();
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|     // 3. Let timeRemaining be deadline - now.
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|     auto time_remaining = deadline - now;
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|     // 4. If timeRemaining is negative, set it to 0.
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|     if (time_remaining < 0)
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|         time_remaining = 0;
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|     // 5. Return timeRemaining.
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|     // NOTE: coarsening to milliseconds
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|     return ceil(time_remaining);
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| }
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| 
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| }
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