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		00cda96e2d
		
	
	
	
	
		
			
			This implements the stop-opacity, fill-opacity, and stroke-opacity properties (in CSS). This replaces the existing more ad-hoc fill-opacity attribute handling.
		
			
				
	
	
		
			57 lines
		
	
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			57 lines
		
	
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2020, Matthew Olsson <mattco@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #pragma once
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| 
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| #include <AK/Vector.h>
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| #include <LibGfx/Color.h>
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| #include <LibGfx/Rect.h>
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| 
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| namespace Web {
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| 
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| class SVGContext {
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| public:
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|     SVGContext(CSSPixelRect svg_element_bounds)
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|         : m_svg_element_bounds(svg_element_bounds)
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|     {
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|         m_states.append(State());
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|     }
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| 
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|     Gfx::Color fill_color() const { return state().fill_color; }
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|     Gfx::Color stroke_color() const { return state().stroke_color; }
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|     float stroke_width() const { return state().stroke_width; }
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|     float fill_opacity() const { return state().fill_opacity; }
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|     float stroke_opacity() const { return state().stroke_opacity; }
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| 
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|     void set_fill_color(Gfx::Color color) { state().fill_color = color; }
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|     void set_stroke_color(Gfx::Color color) { state().stroke_color = color; }
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|     void set_stroke_width(float width) { state().stroke_width = width; }
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|     void set_fill_opacity(float opacity) { state().fill_opacity = opacity; }
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|     void set_stroke_opacity(float opacity) { state().stroke_opacity = opacity; }
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| 
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|     CSSPixelPoint svg_element_position() const { return m_svg_element_bounds.top_left(); }
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|     CSSPixelSize svg_element_size() const { return m_svg_element_bounds.size(); }
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| 
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|     void save() { m_states.append(m_states.last()); }
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|     void restore() { m_states.take_last(); }
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| 
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| private:
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|     struct State {
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|         Gfx::Color fill_color { Gfx::Color::Transparent };
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|         Gfx::Color stroke_color { Gfx::Color::Transparent };
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|         float stroke_width { 1.0f };
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|         float fill_opacity { 1.0f };
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|         float stroke_opacity { 1.0f };
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|     };
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| 
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|     State const& state() const { return m_states.last(); }
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|     State& state() { return m_states.last(); }
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| 
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|     CSSPixelRect m_svg_element_bounds;
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|     Vector<State> m_states;
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| };
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| 
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| }
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