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	 ad5cbdc51b
			
		
	
	
		ad5cbdc51b
		
	
	
	
	
		
			
			This ports MouseEvent, UIEvent, WheelEvent, and Event to new String. They all had a dependency to T::create() in WebDriverConnection::fire_an_event() and therefore had to be ported in the same commit.
		
			
				
	
	
		
			38 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			38 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #include <LibWeb/Bindings/Intrinsics.h>
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| #include <LibWeb/WebGL/WebGLContextEvent.h>
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| 
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| namespace Web::WebGL {
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| 
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| WebIDL::ExceptionOr<JS::NonnullGCPtr<WebGLContextEvent>> WebGLContextEvent::create(JS::Realm& realm, FlyString const& event_name, WebGLContextEventInit const& event_init)
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| {
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|     return MUST_OR_THROW_OOM(realm.heap().allocate<WebGLContextEvent>(realm, realm, event_name, event_init));
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| }
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| 
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| WebIDL::ExceptionOr<JS::NonnullGCPtr<WebGLContextEvent>> WebGLContextEvent::construct_impl(JS::Realm& realm, FlyString const& event_name, WebGLContextEventInit const& event_init)
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| {
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|     return create(realm, event_name, event_init);
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| }
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| 
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| WebGLContextEvent::WebGLContextEvent(JS::Realm& realm, FlyString const& type, WebGLContextEventInit const& event_init)
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|     : DOM::Event(realm, type, event_init)
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|     , m_status_message(event_init.status_message)
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| {
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| }
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| 
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| WebGLContextEvent::~WebGLContextEvent() = default;
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| 
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| JS::ThrowCompletionOr<void> WebGLContextEvent::initialize(JS::Realm& realm)
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| {
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|     MUST_OR_THROW_OOM(Base::initialize(realm));
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|     set_prototype(&Bindings::ensure_web_prototype<Bindings::WebGLContextEventPrototype>(realm, "WebGLContextEvent"));
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| 
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|     return {};
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| }
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| 
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| }
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