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These classes only needed Window to get at its realm. Pass a realm directly to construct UIEvents classes.
26 lines
772 B
C++
26 lines
772 B
C++
/*
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* Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/UIEvents/FocusEvent.h>
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namespace Web::UIEvents {
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FocusEvent* FocusEvent::construct_impl(JS::Realm& realm, FlyString const& event_name, FocusEventInit const& event_init)
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{
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return realm.heap().allocate<FocusEvent>(realm, realm, event_name, event_init);
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}
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FocusEvent::FocusEvent(JS::Realm& realm, FlyString const& event_name, FocusEventInit const& event_init)
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: UIEvent(realm, event_name)
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{
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set_prototype(&Bindings::cached_web_prototype(realm, "FocusEvent"));
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set_related_target(const_cast<DOM::EventTarget*>(event_init.related_target.ptr()));
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}
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FocusEvent::~FocusEvent() = default;
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}
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