1
Fork 0
mirror of https://github.com/RGBCube/serenity synced 2025-05-31 04:38:11 +00:00
serenity/Userland/Libraries/LibWeb/Painting/Paintable.cpp
Andreas Kling 02b316fd5c LibWeb: Let Paintable perform the painting
This patch adds a bunch of Paintable subclasses, each corresponding to
the Layout::Node subclasses that had a paint() override. All painting
logic is moved from layout nodes into their corresponding paintables.

Paintables are now created by asking a Layout::Box to produce one:

    static NonnullOwnPtr<Paintable> Layout::Box::create_paintable()

Note that inline nodes still have their painting logic. Since they
are not boxes, and all paintables have a corresponding box, we'll need
to come up with some other solution for them.
2022-03-11 00:21:49 +01:00

285 lines
11 KiB
C++
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/*
* Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/DOM/Document.h>
#include <LibWeb/HTML/HTMLHtmlElement.h>
#include <LibWeb/Layout/BlockContainer.h>
#include <LibWeb/Painting/BackgroundPainting.h>
#include <LibWeb/Painting/Paintable.h>
#include <LibWeb/Painting/ShadowPainting.h>
namespace Web::Painting {
Paintable::Paintable(Layout::Box const& layout_box)
: m_layout_box(layout_box)
{
}
Paintable::~Paintable()
{
}
PaintableWithLines::PaintableWithLines(Layout::BlockContainer const& layout_box)
: Paintable(layout_box)
{
}
PaintableWithLines::~PaintableWithLines()
{
}
void Paintable::set_offset(const Gfx::FloatPoint& offset)
{
if (m_offset == offset)
return;
m_offset = offset;
// FIXME: This const_cast is gross.
const_cast<Layout::Box&>(m_layout_box).did_set_rect();
}
void Paintable::set_content_size(Gfx::FloatSize const& size)
{
if (m_content_size == size)
return;
m_content_size = size;
// FIXME: This const_cast is gross.
const_cast<Layout::Box&>(m_layout_box).did_set_rect();
}
Gfx::FloatPoint Paintable::effective_offset() const
{
if (m_containing_line_box_fragment.has_value()) {
auto const& fragment = m_layout_box.containing_block()->paint_box()->line_boxes()[m_containing_line_box_fragment->line_box_index].fragments()[m_containing_line_box_fragment->fragment_index];
return fragment.offset();
}
return m_offset;
}
Gfx::FloatRect Paintable::absolute_rect() const
{
Gfx::FloatRect rect { effective_offset(), content_size() };
for (auto* block = m_layout_box.containing_block(); block; block = block->containing_block())
rect.translate_by(block->m_paint_box->effective_offset());
return rect;
}
void Paintable::set_containing_line_box_fragment(Optional<Layout::LineBoxFragmentCoordinate> fragment_coordinate)
{
m_containing_line_box_fragment = fragment_coordinate;
}
Painting::StackingContext* Paintable::enclosing_stacking_context()
{
for (auto* ancestor = m_layout_box.parent(); ancestor; ancestor = ancestor->parent()) {
if (!is<Layout::Box>(ancestor))
continue;
auto& ancestor_box = static_cast<Layout::Box&>(const_cast<Layout::NodeWithStyle&>(*ancestor));
if (!ancestor_box.establishes_stacking_context())
continue;
VERIFY(ancestor_box.m_paint_box->stacking_context());
return ancestor_box.m_paint_box->stacking_context();
}
// We should always reach the Layout::InitialContainingBlock stacking context.
VERIFY_NOT_REACHED();
}
void Paintable::paint(PaintContext& context, PaintPhase phase) const
{
if (!is_visible())
return;
if (phase == PaintPhase::Background) {
paint_background(context);
paint_box_shadow(context);
}
if (phase == PaintPhase::Border) {
paint_border(context);
}
if (phase == PaintPhase::Overlay && m_layout_box.dom_node() && m_layout_box.document().inspected_node() == m_layout_box.dom_node()) {
auto content_rect = absolute_rect();
auto margin_box = box_model().margin_box();
Gfx::FloatRect margin_rect;
margin_rect.set_x(absolute_x() - margin_box.left);
margin_rect.set_width(content_width() + margin_box.left + margin_box.right);
margin_rect.set_y(absolute_y() - margin_box.top);
margin_rect.set_height(content_height() + margin_box.top + margin_box.bottom);
auto border_rect = absolute_border_box_rect();
auto padding_rect = absolute_padding_box_rect();
auto paint_inspector_rect = [&](Gfx::FloatRect const& rect, Color color) {
context.painter().fill_rect(enclosing_int_rect(rect), Color(color).with_alpha(100));
context.painter().draw_rect(enclosing_int_rect(rect), Color(color));
};
paint_inspector_rect(margin_rect, Color::Yellow);
paint_inspector_rect(padding_rect, Color::Cyan);
paint_inspector_rect(border_rect, Color::Green);
paint_inspector_rect(content_rect, Color::Magenta);
StringBuilder builder;
if (m_layout_box.dom_node())
builder.append(m_layout_box.dom_node()->debug_description());
else
builder.append(m_layout_box.debug_description());
builder.appendff(" {}x{} @ {},{}", border_rect.width(), border_rect.height(), border_rect.x(), border_rect.y());
auto size_text = builder.to_string();
auto size_text_rect = border_rect;
size_text_rect.set_y(border_rect.y() + border_rect.height());
size_text_rect.set_top(size_text_rect.top());
size_text_rect.set_width((float)context.painter().font().width(size_text) + 4);
size_text_rect.set_height(context.painter().font().glyph_height() + 4);
context.painter().fill_rect(enclosing_int_rect(size_text_rect), context.palette().color(Gfx::ColorRole::Tooltip));
context.painter().draw_rect(enclosing_int_rect(size_text_rect), context.palette().threed_shadow1());
context.painter().draw_text(enclosing_int_rect(size_text_rect), size_text, Gfx::TextAlignment::Center, context.palette().color(Gfx::ColorRole::TooltipText));
}
if (phase == PaintPhase::FocusOutline && m_layout_box.dom_node() && m_layout_box.dom_node()->is_element() && verify_cast<DOM::Element>(*m_layout_box.dom_node()).is_focused()) {
context.painter().draw_rect(enclosing_int_rect(absolute_rect()), context.palette().focus_outline());
}
}
void Paintable::paint_border(PaintContext& context) const
{
auto borders_data = BordersData {
.top = computed_values().border_top(),
.right = computed_values().border_right(),
.bottom = computed_values().border_bottom(),
.left = computed_values().border_left(),
};
paint_all_borders(context, absolute_border_box_rect(), normalized_border_radius_data(), borders_data);
}
void Paintable::paint_background(PaintContext& context) const
{
// If the body's background properties were propagated to the root element, do no re-paint the body's background.
if (m_layout_box.is_body() && document().html_element()->should_use_body_background_properties())
return;
Gfx::IntRect background_rect;
Color background_color = computed_values().background_color();
auto* background_layers = &computed_values().background_layers();
if (m_layout_box.is_root_element()) {
// CSS 2.1 Appendix E.2: If the element is a root element, paint the background over the entire canvas.
background_rect = context.viewport_rect();
// Section 2.11.2: If the computed value of background-image on the root element is none and its background-color is transparent,
// user agents must instead propagate the computed values of the background properties from that elements first HTML BODY child element.
if (document().html_element()->should_use_body_background_properties()) {
background_layers = document().background_layers();
background_color = document().background_color(context.palette());
}
} else {
background_rect = enclosing_int_rect(absolute_padding_box_rect());
}
// HACK: If the Box has a border, use the bordered_rect to paint the background.
// This way if we have a border-radius there will be no gap between the filling and actual border.
if (computed_values().border_top().width || computed_values().border_right().width || computed_values().border_bottom().width || computed_values().border_left().width)
background_rect = enclosing_int_rect(absolute_border_box_rect());
Painting::paint_background(context, m_layout_box, background_rect, background_color, background_layers, normalized_border_radius_data());
}
void Paintable::paint_box_shadow(PaintContext& context) const
{
auto box_shadow_data = computed_values().box_shadow();
if (box_shadow_data.is_empty())
return;
Vector<BoxShadowData> resolved_box_shadow_data;
resolved_box_shadow_data.ensure_capacity(box_shadow_data.size());
for (auto const& layer : box_shadow_data) {
resolved_box_shadow_data.empend(
layer.color,
static_cast<int>(layer.offset_x.to_px(m_layout_box)),
static_cast<int>(layer.offset_y.to_px(m_layout_box)),
static_cast<int>(layer.blur_radius.to_px(m_layout_box)),
static_cast<int>(layer.spread_distance.to_px(m_layout_box)),
layer.placement == CSS::BoxShadowPlacement::Outer ? BoxShadowPlacement::Outer : BoxShadowPlacement::Inner);
}
Painting::paint_box_shadow(context, enclosing_int_rect(absolute_border_box_rect()), resolved_box_shadow_data);
}
BorderRadiusData Paintable::normalized_border_radius_data() const
{
return Painting::normalized_border_radius_data(m_layout_box, absolute_border_box_rect(),
computed_values().border_top_left_radius(),
computed_values().border_top_right_radius(),
computed_values().border_bottom_right_radius(),
computed_values().border_bottom_left_radius());
}
void Paintable::before_children_paint(PaintContext& context, PaintPhase) const
{
// FIXME: Support more overflow variations.
if (computed_values().overflow_x() == CSS::Overflow::Hidden && computed_values().overflow_y() == CSS::Overflow::Hidden) {
context.painter().save();
context.painter().add_clip_rect(enclosing_int_rect(absolute_border_box_rect()));
}
}
void Paintable::after_children_paint(PaintContext& context, PaintPhase) const
{
// FIXME: Support more overflow variations.
if (computed_values().overflow_x() == CSS::Overflow::Hidden && computed_values().overflow_y() == CSS::Overflow::Hidden)
context.painter().restore();
}
void PaintableWithLines::paint(PaintContext& context, PaintPhase phase) const
{
if (!is_visible())
return;
Paintable::paint(context, phase);
if (m_line_boxes.is_empty())
return;
bool should_clip_overflow = computed_values().overflow_x() != CSS::Overflow::Visible && computed_values().overflow_y() != CSS::Overflow::Visible;
if (should_clip_overflow) {
context.painter().save();
// FIXME: Handle overflow-x and overflow-y being different values.
context.painter().add_clip_rect(enclosing_int_rect(absolute_padding_box_rect()));
auto scroll_offset = static_cast<Layout::BlockContainer const&>(m_layout_box).scroll_offset();
context.painter().translate(-scroll_offset.to_type<int>());
}
for (auto& line_box : m_line_boxes) {
for (auto& fragment : line_box.fragments()) {
if (context.should_show_line_box_borders())
context.painter().draw_rect(enclosing_int_rect(fragment.absolute_rect()), Color::Green);
const_cast<Layout::LineBoxFragment&>(fragment).paint(context, phase);
}
}
if (should_clip_overflow) {
context.painter().restore();
}
// FIXME: Merge this loop with the above somehow..
if (phase == PaintPhase::FocusOutline) {
for (auto& line_box : m_line_boxes) {
for (auto& fragment : line_box.fragments()) {
auto* node = fragment.layout_node().dom_node();
if (!node)
continue;
auto* parent = node->parent_element();
if (!parent)
continue;
if (parent->is_focused())
context.painter().draw_rect(enclosing_int_rect(fragment.absolute_rect()), context.palette().focus_outline());
}
}
}
}
}