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This patch adds a bunch of Paintable subclasses, each corresponding to the Layout::Node subclasses that had a paint() override. All painting logic is moved from layout nodes into their corresponding paintables. Paintables are now created by asking a Layout::Box to produce one: static NonnullOwnPtr<Paintable> Layout::Box::create_paintable() Note that inline nodes still have their painting logic. Since they are not boxes, and all paintables have a corresponding box, we'll need to come up with some other solution for them.
41 lines
1 KiB
C++
41 lines
1 KiB
C++
/*
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* Copyright (c) 2018-2022, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Layout/ImageBox.h>
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#include <LibWeb/Painting/SVGSVGPaintable.h>
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namespace Web::Painting {
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SVGSVGPaintable::SVGSVGPaintable(Layout::SVGSVGBox const& layout_box)
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: SVGGraphicsPaintable(layout_box)
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{
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}
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Layout::SVGSVGBox const& SVGSVGPaintable::layout_box() const
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{
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return static_cast<Layout::SVGSVGBox const&>(m_layout_box);
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}
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void SVGSVGPaintable::before_children_paint(PaintContext& context, PaintPhase phase) const
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{
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if (phase != PaintPhase::Foreground)
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return;
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if (!context.has_svg_context())
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context.set_svg_context(SVGContext(absolute_rect()));
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SVGGraphicsPaintable::before_children_paint(context, phase);
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}
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void SVGSVGPaintable::after_children_paint(PaintContext& context, PaintPhase phase) const
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{
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SVGGraphicsPaintable::after_children_paint(context, phase);
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if (phase != PaintPhase::Foreground)
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return;
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context.clear_svg_context();
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}
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}
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