mirror of
https://github.com/RGBCube/serenity
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146 lines
3.9 KiB
C++
146 lines
3.9 KiB
C++
#include "WindowManager.h"
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#include "Painter.h"
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#include "Widget.h"
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#include "Window.h"
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#include "AbstractScreen.h"
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#include "TerminalWidget.h"
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#include "EventLoop.h"
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extern TerminalWidget* g_tw;
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WindowManager& WindowManager::the()
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{
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static WindowManager* s_the = new WindowManager;
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return *s_the;
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}
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WindowManager::WindowManager()
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{
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}
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WindowManager::~WindowManager()
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{
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}
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void WindowManager::paintWindowFrames()
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{
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for (auto* window : m_windows)
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paintWindowFrame(*window);
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}
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void WindowManager::paintWindowFrame(Window& window)
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{
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Painter p(*m_rootWidget);
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printf("WM: paintWindowFrame {%p}, rect: %d,%d %dx%d\n", &window, window.rect().x(), window.rect().y(), window.rect().width(), window.rect().height());
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static const int windowFrameWidth = 2;
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static const int windowTitleBarHeight = 16;
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Rect topRect {
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window.x() - windowFrameWidth,
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window.y() - windowTitleBarHeight - windowFrameWidth,
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window.width() + windowFrameWidth * 2,
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windowTitleBarHeight + windowFrameWidth };
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Rect bottomRect {
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window.x() - windowFrameWidth,
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window.y() + window.height(),
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window.width() + windowFrameWidth * 2,
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windowFrameWidth };
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Rect leftRect {
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window.x() - windowFrameWidth,
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window.y(),
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windowFrameWidth,
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window.height()
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};
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Rect rightRect {
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window.x() + window.width(),
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window.y(),
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windowFrameWidth,
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window.height()
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};
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static const Color windowBorderColor(0x00, 0x00, 0x80);
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static const Color windowTitleColor(0xff, 0xff, 0xff);
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Rect borderRect {
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topRect.x() - 1,
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topRect.y() - 1,
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topRect.width() + 2,
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windowFrameWidth + windowTitleBarHeight + window.rect().height() + 4
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};
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p.drawRect(borderRect, Color(255, 255, 255));
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borderRect.inflate(2, 2);
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p.drawRect(borderRect, windowBorderColor);
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p.fillRect(topRect, windowBorderColor);
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p.fillRect(bottomRect, windowBorderColor);
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p.fillRect(leftRect, windowBorderColor);
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p.fillRect(rightRect, windowBorderColor);
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p.drawText(topRect, window.title(), Painter::TextAlignment::Center, windowTitleColor);
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}
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void WindowManager::addWindow(Window& window)
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{
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m_windows.set(&window);
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}
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void WindowManager::notifyTitleChanged(Window& window)
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{
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printf("[WM] ]Window{%p} title set to '%s'\n", &window, window.title().characters());
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}
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void WindowManager::notifyRectChanged(Window& window, const Rect& oldRect, const Rect& newRect)
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{
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printf("[WM] Window %p rect changed (%d,%d %dx%d) -> (%d,%d %dx%d)\n",
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&window,
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oldRect.x(),
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oldRect.y(),
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oldRect.width(),
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oldRect.height(),
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newRect.x(),
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newRect.y(),
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newRect.width(),
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newRect.height());
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}
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void WindowManager::event(Event& event)
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{
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if (event.type() == Event::MouseMove
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|| event.type() == Event::MouseDown
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|| event.type() == Event::MouseUp) {
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auto& me = static_cast<MouseEvent&>(event);
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auto result = m_rootWidget->hitTest(me.x(), me.y());
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//printf("hit test for %d,%d found: %s{%p} %d,%d\n", me.x(), me.y(), result.widget->className(), result.widget, result.localX, result.localY);
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auto localEvent = make<MouseEvent>(event.type(), result.localX, result.localY, me.button());
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result.widget->event(*localEvent);
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return Object::event(event);
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}
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if (event.type() == Event::KeyDown || event.type() == Event::KeyUp) {
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// FIXME: Implement proper focus.
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Widget* focusedWidget = g_tw;
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return focusedWidget->event(event);
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}
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if (event.type() == Event::Paint) {
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return m_rootWidget->event(event);
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}
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return Object::event(event);
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}
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void WindowManager::setRootWidget(Widget* widget)
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{
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// FIXME: Should we support switching root widgets?
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ASSERT(!m_rootWidget);
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ASSERT(widget);
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m_rootWidget = widget;
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EventLoop::main().postEvent(m_rootWidget, make<ShowEvent>());
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}
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