1
Fork 0
mirror of https://github.com/RGBCube/serenity synced 2025-05-21 15:25:07 +00:00
serenity/Widgets/WindowManager.cpp

146 lines
3.9 KiB
C++

#include "WindowManager.h"
#include "Painter.h"
#include "Widget.h"
#include "Window.h"
#include "AbstractScreen.h"
#include "TerminalWidget.h"
#include "EventLoop.h"
extern TerminalWidget* g_tw;
WindowManager& WindowManager::the()
{
static WindowManager* s_the = new WindowManager;
return *s_the;
}
WindowManager::WindowManager()
{
}
WindowManager::~WindowManager()
{
}
void WindowManager::paintWindowFrames()
{
for (auto* window : m_windows)
paintWindowFrame(*window);
}
void WindowManager::paintWindowFrame(Window& window)
{
Painter p(*m_rootWidget);
printf("WM: paintWindowFrame {%p}, rect: %d,%d %dx%d\n", &window, window.rect().x(), window.rect().y(), window.rect().width(), window.rect().height());
static const int windowFrameWidth = 2;
static const int windowTitleBarHeight = 16;
Rect topRect {
window.x() - windowFrameWidth,
window.y() - windowTitleBarHeight - windowFrameWidth,
window.width() + windowFrameWidth * 2,
windowTitleBarHeight + windowFrameWidth };
Rect bottomRect {
window.x() - windowFrameWidth,
window.y() + window.height(),
window.width() + windowFrameWidth * 2,
windowFrameWidth };
Rect leftRect {
window.x() - windowFrameWidth,
window.y(),
windowFrameWidth,
window.height()
};
Rect rightRect {
window.x() + window.width(),
window.y(),
windowFrameWidth,
window.height()
};
static const Color windowBorderColor(0x00, 0x00, 0x80);
static const Color windowTitleColor(0xff, 0xff, 0xff);
Rect borderRect {
topRect.x() - 1,
topRect.y() - 1,
topRect.width() + 2,
windowFrameWidth + windowTitleBarHeight + window.rect().height() + 4
};
p.drawRect(borderRect, Color(255, 255, 255));
borderRect.inflate(2, 2);
p.drawRect(borderRect, windowBorderColor);
p.fillRect(topRect, windowBorderColor);
p.fillRect(bottomRect, windowBorderColor);
p.fillRect(leftRect, windowBorderColor);
p.fillRect(rightRect, windowBorderColor);
p.drawText(topRect, window.title(), Painter::TextAlignment::Center, windowTitleColor);
}
void WindowManager::addWindow(Window& window)
{
m_windows.set(&window);
}
void WindowManager::notifyTitleChanged(Window& window)
{
printf("[WM] ]Window{%p} title set to '%s'\n", &window, window.title().characters());
}
void WindowManager::notifyRectChanged(Window& window, const Rect& oldRect, const Rect& newRect)
{
printf("[WM] Window %p rect changed (%d,%d %dx%d) -> (%d,%d %dx%d)\n",
&window,
oldRect.x(),
oldRect.y(),
oldRect.width(),
oldRect.height(),
newRect.x(),
newRect.y(),
newRect.width(),
newRect.height());
}
void WindowManager::event(Event& event)
{
if (event.type() == Event::MouseMove
|| event.type() == Event::MouseDown
|| event.type() == Event::MouseUp) {
auto& me = static_cast<MouseEvent&>(event);
auto result = m_rootWidget->hitTest(me.x(), me.y());
//printf("hit test for %d,%d found: %s{%p} %d,%d\n", me.x(), me.y(), result.widget->className(), result.widget, result.localX, result.localY);
auto localEvent = make<MouseEvent>(event.type(), result.localX, result.localY, me.button());
result.widget->event(*localEvent);
return Object::event(event);
}
if (event.type() == Event::KeyDown || event.type() == Event::KeyUp) {
// FIXME: Implement proper focus.
Widget* focusedWidget = g_tw;
return focusedWidget->event(event);
}
if (event.type() == Event::Paint) {
return m_rootWidget->event(event);
}
return Object::event(event);
}
void WindowManager::setRootWidget(Widget* widget)
{
// FIXME: Should we support switching root widgets?
ASSERT(!m_rootWidget);
ASSERT(widget);
m_rootWidget = widget;
EventLoop::main().postEvent(m_rootWidget, make<ShowEvent>());
}