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serenity/Libraries/LibJS/Interpreter.h
Matthew Olsson 786722149b LibJS: Add strict mode
Adds the ability for a scope (either a function or the entire program)
to be in strict mode. Scopes default to non-strict mode.

There are two ways to determine the strict-ness of the JS engine:

1. In the parser, this can be accessed with the parser_state variable
   m_is_strict_mode boolean. If true, the Parser is currently parsing in
   strict mode. This is done so that the Parser can generate syntax
   errors at parse time, which is required in some cases.

2. With Interpreter.is_strict_mode(). This allows strict mode checking
   at runtime as opposed to compile time.

Additionally, in order to test this, a global isStrictMode() function
has been added to the JS ReplObject under the test-mode flag.
2020-05-28 17:18:42 +02:00

196 lines
5.9 KiB
C++

/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <AK/FlyString.h>
#include <AK/HashMap.h>
#include <AK/String.h>
#include <AK/Vector.h>
#include <AK/Weakable.h>
#include <LibJS/AST.h>
#include <LibJS/Console.h>
#include <LibJS/Forward.h>
#include <LibJS/Heap/Heap.h>
#include <LibJS/Runtime/Exception.h>
#include <LibJS/Runtime/LexicalEnvironment.h>
#include <LibJS/Runtime/MarkedValueList.h>
#include <LibJS/Runtime/Value.h>
namespace JS {
enum class ScopeType {
None,
Function,
Block,
Try,
Breakable,
Continuable,
};
struct ScopeFrame {
ScopeType type;
NonnullRefPtr<ScopeNode> scope_node;
bool pushed_environment { false };
};
struct CallFrame {
FlyString function_name;
Value this_value;
Vector<Value> arguments;
LexicalEnvironment* environment { nullptr };
};
struct Argument {
FlyString name;
Value value;
};
typedef Vector<Argument, 8> ArgumentVector;
class Interpreter : public Weakable<Interpreter> {
public:
template<typename GlobalObjectType, typename... Args>
static NonnullOwnPtr<Interpreter> create(Args&&... args)
{
auto interpreter = adopt_own(*new Interpreter);
interpreter->m_global_object = interpreter->heap().allocate<GlobalObjectType>(forward<Args>(args)...);
static_cast<GlobalObjectType*>(interpreter->m_global_object)->initialize();
return interpreter;
}
~Interpreter();
Value run(const Statement&, ArgumentVector = {}, ScopeType = ScopeType::Block);
GlobalObject& global_object();
const GlobalObject& global_object() const;
Heap& heap() { return m_heap; }
void unwind(ScopeType type) { m_unwind_until = type; }
void stop_unwind() { m_unwind_until = ScopeType::None; }
bool should_unwind_until(ScopeType type) const { return m_unwind_until == type; }
bool should_unwind() const { return m_unwind_until != ScopeType::None; }
Value get_variable(const FlyString& name);
void set_variable(const FlyString& name, Value, bool first_assignment = false);
Reference get_reference(const FlyString& name);
void gather_roots(Badge<Heap>, HashTable<Cell*>&);
void enter_scope(const ScopeNode&, ArgumentVector, ScopeType);
void exit_scope(const ScopeNode&);
Value call(Function&, Value this_value, Optional<MarkedValueList> arguments = {});
Value construct(Function&, Function& new_target, Optional<MarkedValueList> arguments = {});
CallFrame& push_call_frame()
{
m_call_stack.append({ {}, js_undefined(), {}, nullptr });
return m_call_stack.last();
}
void pop_call_frame() { m_call_stack.take_last(); }
const CallFrame& call_frame() { return m_call_stack.last(); }
const Vector<CallFrame>& call_stack() { return m_call_stack; }
void push_environment(LexicalEnvironment*);
void pop_environment();
const LexicalEnvironment* current_environment() const { return m_call_stack.last().environment; }
LexicalEnvironment* current_environment() { return m_call_stack.last().environment; }
bool in_strict_mode() const { return m_scope_stack.last().scope_node->in_strict_mode(); }
size_t argument_count() const
{
if (m_call_stack.is_empty())
return 0;
return m_call_stack.last().arguments.size();
}
Value argument(size_t index) const
{
if (m_call_stack.is_empty())
return {};
auto& arguments = m_call_stack.last().arguments;
return index < arguments.size() ? arguments[index] : js_undefined();
}
Value this_value() const
{
if (m_call_stack.is_empty())
return m_global_object;
return m_call_stack.last().this_value;
}
Exception* exception()
{
return m_exception;
}
void clear_exception() { m_exception = nullptr; }
template<typename T, typename... Args>
Value throw_exception(Args&&... args)
{
return throw_exception(T::create(global_object(), forward<Args>(args)...));
}
Value throw_exception(Exception*);
Value throw_exception(Value value)
{
return throw_exception(heap().allocate<Exception>(value));
}
Value last_value() const { return m_last_value; }
Console& console() { return m_console; }
const Console& console() const { return m_console; }
String join_arguments() const;
Vector<String> get_trace() const;
private:
Interpreter();
Heap m_heap;
Value m_last_value;
Vector<ScopeFrame> m_scope_stack;
Vector<CallFrame> m_call_stack;
Object* m_global_object { nullptr };
Exception* m_exception { nullptr };
ScopeType m_unwind_until { ScopeType::None };
Console m_console;
};
}