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serenity/Libraries/LibWeb/Bindings/CanvasRenderingContext2DWrapper.h

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C++

/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <LibWeb/Bindings/Wrapper.h>
namespace Web {
namespace Bindings {
class CanvasRenderingContext2DWrapper final : public Wrapper {
public:
CanvasRenderingContext2DWrapper(JS::GlobalObject&, CanvasRenderingContext2D&);
virtual void initialize(JS::Interpreter&, JS::GlobalObject&) override;
virtual ~CanvasRenderingContext2DWrapper() override;
CanvasRenderingContext2D& impl() { return m_impl; }
const CanvasRenderingContext2D& impl() const { return m_impl; }
private:
virtual const char* class_name() const override { return "CanvasRenderingContext2DWrapper"; }
JS_DECLARE_NATIVE_FUNCTION(fill_rect);
JS_DECLARE_NATIVE_FUNCTION(stroke_rect);
JS_DECLARE_NATIVE_FUNCTION(draw_image);
JS_DECLARE_NATIVE_FUNCTION(scale);
JS_DECLARE_NATIVE_FUNCTION(translate);
JS_DECLARE_NATIVE_FUNCTION(begin_path);
JS_DECLARE_NATIVE_FUNCTION(close_path);
JS_DECLARE_NATIVE_FUNCTION(stroke);
JS_DECLARE_NATIVE_FUNCTION(fill);
JS_DECLARE_NATIVE_FUNCTION(move_to);
JS_DECLARE_NATIVE_FUNCTION(line_to);
JS_DECLARE_NATIVE_FUNCTION(quadratic_curve_to);
JS_DECLARE_NATIVE_FUNCTION(create_image_data);
JS_DECLARE_NATIVE_FUNCTION(put_image_data);
JS_DECLARE_NATIVE_GETTER(fill_style_getter);
JS_DECLARE_NATIVE_SETTER(fill_style_setter);
JS_DECLARE_NATIVE_GETTER(stroke_style_getter);
JS_DECLARE_NATIVE_SETTER(stroke_style_setter);
JS_DECLARE_NATIVE_GETTER(line_width_getter);
JS_DECLARE_NATIVE_SETTER(line_width_setter);
JS_DECLARE_NATIVE_GETTER(canvas_getter);
NonnullRefPtr<CanvasRenderingContext2D> m_impl;
};
CanvasRenderingContext2DWrapper* wrap(JS::Heap&, CanvasRenderingContext2D&);
}
}