mirror of
https://github.com/RGBCube/serenity
synced 2025-05-14 10:35:00 +00:00

This change introduces GL.h with error check wrappers for all the OpenGL functions we used so far. For now, the error check is simply: `VERIFY(glGetError() == GL_NO_ERROR);` but that is better than continuing execution after encounting an error.
44 lines
1,018 B
C++
44 lines
1,018 B
C++
/*
|
|
* Copyright (c) 2023, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
|
|
*
|
|
* SPDX-License-Identifier: BSD-2-Clause
|
|
*/
|
|
|
|
#include <AK/Assertions.h>
|
|
#include <AK/Format.h>
|
|
#include <LibAccelGfx/GL.h>
|
|
#include <LibAccelGfx/Program.h>
|
|
|
|
namespace AccelGfx {
|
|
|
|
Program Program::create(char const* vertex_shader_source, char const* fragment_shader_source)
|
|
{
|
|
auto vertex_shader = GL::create_shader(GL::ShaderType::Vertex, vertex_shader_source);
|
|
auto fragment_shader = GL::create_shader(GL::ShaderType::Fragment, fragment_shader_source);
|
|
|
|
auto program = GL::create_program(vertex_shader, fragment_shader);
|
|
|
|
return Program { program };
|
|
}
|
|
|
|
void Program::use()
|
|
{
|
|
GL::use_program(m_program);
|
|
}
|
|
|
|
GL::VertexAttribute Program::get_attribute_location(char const* name)
|
|
{
|
|
return GL::get_attribute_location(m_program, name);
|
|
}
|
|
|
|
GL::Uniform Program::get_uniform_location(char const* name)
|
|
{
|
|
return GL::get_uniform_location(m_program, name);
|
|
}
|
|
|
|
Program::~Program()
|
|
{
|
|
GL::delete_program(m_program);
|
|
}
|
|
|
|
}
|