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serenity/Widgets/GraphicsBitmap.h
Andreas Kling 780e15a6cc All right, let's double buffer the display. It looks so much better.
This performs like dogshit. I need to make some optimizations. :^)
2019-01-12 06:39:34 +01:00

28 lines
716 B
C++

#pragma once
#include "Color.h"
#include "Size.h"
#include <AK/Retainable.h>
#include <AK/RetainPtr.h>
class GraphicsBitmap : public Retainable<GraphicsBitmap> {
public:
static RetainPtr<GraphicsBitmap> create(const Size&);
static RetainPtr<GraphicsBitmap> create_wrapper(const Size&, RGBA32*);
~GraphicsBitmap();
RGBA32* scanline(int y);
const RGBA32* scanline(int y) const;
Size size() const { return m_size; }
int width() const { return m_size.width(); }
int height() const { return m_size.height(); }
private:
explicit GraphicsBitmap(const Size&);
GraphicsBitmap(const Size&, RGBA32*);
Size m_size;
RGBA32* m_data { nullptr };
bool m_owned { false };
};